: Hexakill Feedback
When Hex 1st came out it was on the rift would be nice to see it return there. More xp more minions etc etc..
Rioter Comments
: Hey D00M B0T! Thanks for the report! We're aware of this issue and are working on a fix! This appears to be an issue regarding the texture map!
You're Welcome Katey She is one of my fav champs so I'm excited when this is released and want her to be (channeling my inner phreak) perrrrfect.
: Post it [here](http://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/iEEhdt8H-pbe-bugs-feedback-thread-challenger-nidalee) instead. I also recommend you read [this](http://boards.na.leagueoflegends.com/en/c/bug-report/dxVMgVoG-pbe-reporting-bugs-that-occur-on-pbe) thread, which basically explains where you can find feedback threads and where you can post your feedback on the new content.
The bug was allready reported pumkin..Now you just keep being the lil mall cop we all love <3
  Rioter Comments
: Yeah, is one of that type of champ that can go from useless to hated and banned in 50% of the games... if you buff spears, people hate her cause the spears are too strong, if you make a little error and you take one of the spears from long distance, and you are a squishy character you lost half of your healt in one shot,or even more, but if you nerf the spears, she become quite bad unless you buff other things, like the melee form, but this means changing the play style, rebalancing the kit etc..etc...
Well I'm prob one of the few that play her like a jungle bruser relying on her melee form more. I do land spears but I like living thru team fights than just having the squshie poke spear chunker. That why I was a lil sad about the nerf to pounce :(
: Poppys' passive
Kinda simaler draven's axes would be great yeah
: Kennen
It's a well thought out idea with great stuff but I still like Kennen as is. But hey its been some time maybe we just need a new ninja. Its been I think 3 years sence Zed came out.
: If you wanted to be super different; I have seen 1 person play this before and it worked: Overheated-devourer Rumble OVERHEATING: At 100 Heat, Rumble Silence icon silences himself for 6 seconds, which he cannot mitigate or cancel by any means, but his basic attacks each deal **25 - 110 (based on level) (+ 30% AP) bonus magic damage for the duration**, during which his Heat also decays to 0. Sated Devourer's phantom hit does double apply the bonus magic damage. So basically you're even stronger as an AP bruiser when you're overheated lol. {{item:3931}} {{item:3124}} {{item:3146}} {{item:3151}} {{item:3089}} {{item:1310}}
you know I'm gonna try that PRAYS FOR NO FEEDING
: you realize it was only tooltip? It always been like this, but they forgot to remove the tooltip.. no functionality change. Rumble would kinda be the same as fiddlestick, either you upgrade to cinderhulk, or you go for your core, Rylai, Liandry, Zhonya etc.
Flamespitter [ Q ] Now deals full damage to jungle monsters (half damage on live). Not a tool tip...
: I have to agree, but she rides the balance fence horribly, she can go right back to OP with even the slightest of buffs...+
Yes very true one day the balance will come ......one day :P
Rioter Comments
: No RP for Snowdown Shop
Same after buy the chroma packs and extra rune slots I'm almost out as well of RP and IP
: No, mechanic wise is why they don't boost stacks. Both Runann's Hurricane and Sated Devourer interact with ON HIT effects. (Lifesteal, Vayne W, Teemo E, Gnar W, ect) Now Guinsoo's Rageblade, gains stacks with ON ATTACK effects. So for a general speaking. * When you attack someone, you trigger the ON ATTACK effects you have. * When you hit someone, you trigger the ON HIT effects you have. See how this works? There is a nice simple mechanic reasoning behind it as to why it doesn't work. ######Also Rageblade is already strong enough.
You still dont get it rap your mind around this CHANGE IT but im shure that slips thru ur minds -,-
: I tend to use it as a way to punish tanks for jumping the backline. Or as a zoning tool. It has it's uses of instant cast and getting a voidling for blitz to grab. But the damage was never respected and actually won me a fair share of games. I'm also a bit of a dirty player. I will sweep half your map and wait for you to come by while wording. in a bush... like garen. That w adds a good deal of power then. Also, its more alone the lines of why do they nerf malz but buff others. I dont want this to be the start of 50 micronerfs that will eventually lead to him getting remade when they work on immobile mages. In fact, I dont want them to touch him.
yeah i feel yah on the nerfs TBH i dont even get this one i played him alout and like him. I thought they would remove his silence they they done almost all but LCS pro's dont play him so prob in the clear. LCS the down fall of and fun champ ;)
: Context on Malzahar nerfs @red
Meh was just his W .....Kinda same as when they nerfed Kaz leap no one really uses Malz W for much damage more just to get voidling
: No, mechanic wise is why they don't boost stacks. Both Runann's Hurricane and Sated Devourer interact with ON HIT effects. (Lifesteal, Vayne W, Teemo E, Gnar W, ect) Now Guinsoo's Rageblade, gains stacks with ON ATTACK effects. So for a general speaking. * When you attack someone, you trigger the ON ATTACK effects you have. * When you hit someone, you trigger the ON HIT effects you have. See how this works? There is a nice simple mechanic reasoning behind it as to why it doesn't work. ######Also Rageblade is already strong enough.
You might wanna go back and reread I know it doesnt work. The discussion is for Should it work........
Rioter Comments
: The reason it doesnt stop them is due to they are point and click spells NOT DASHES. Dashes are non target spell such as {{champion:104}} {{champion:236}} {{champion:254}} for examples. Champs like {{champion:157}} {{champion:5}} {{champion:245}} {{champion:107}} are not dashes but a point and click gapcloser. But there are some like {{champion:59}} flag and drag that will be stopped cuz it is a dash. Hope that clears it up. These are some that shouldn't be affected {{champion:84}} {{champion:12}} {{champion:268}} {{champion:201}} {{champion:131}} {{champion:245}} {{champion:60}} {{champion:39}} {{champion:24}} {{champion:126}} {{champion:429}} {{champion:55}} {{champion:54}} {{champion:57}} {{champion:11}} {{champion:111}} {{champion:56}} {{champion:80}} {{champion:89}} {{champion:133}} {{champion:33}} {{champion:107}} {{champion:14}} {{champion:19}} {{champion:62}} {{champion:5}} {{champion:157}} Not 100% but i dont think lee's 2nd Q will work eather the ream Amumu's dont work cuz it considered the same as Jarvins Flage n Drag along with Thresh
Here I'll put it in a way you maybe can understand without having to go into detail. Some "dashes" as you call them can not be intorupted. Some are click n point some are skill related. But the majority of gap closers are not dashes.
: [Poppy] Steadfast Presence doesn't stop Leona's Zenith Blade
The reason it doesnt stop them is due to they are point and click spells NOT DASHES. Dashes are non target spell such as {{champion:104}} {{champion:236}} {{champion:254}} for examples. Champs like {{champion:157}} {{champion:5}} {{champion:245}} {{champion:107}} are not dashes but a point and click gapcloser. But there are some like {{champion:59}} flag and drag that will be stopped cuz it is a dash. Hope that clears it up. These are some that shouldn't be affected {{champion:84}} {{champion:12}} {{champion:268}} {{champion:201}} {{champion:131}} {{champion:245}} {{champion:60}} {{champion:39}} {{champion:24}} {{champion:126}} {{champion:429}} {{champion:55}} {{champion:54}} {{champion:57}} {{champion:11}} {{champion:111}} {{champion:56}} {{champion:80}} {{champion:89}} {{champion:133}} {{champion:33}} {{champion:107}} {{champion:14}} {{champion:19}} {{champion:62}} {{champion:5}} {{champion:157}} Not 100% but i dont think lee's 2nd Q will work eather the ream Amumu's dont work cuz it considered the same as Jarvins Flage n Drag along with Thresh

D00M B0T

Level 30 (PBE)
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