: I just found a way to skip login queue. Rito: Delete this thread after you see instead of bother fix
Rioter Comments
: pbe bug
ingilizce biliyorsan kardeşim sol üstte olayı anlatmış adamlar. PBE sunucuları 100% dolu bu yüzden giremiyoruz.
: The issues are players like you who just created a PBE account for TFT.. for only TFT... Like 90% of ´these lvl 30 accounts like you are, will go away from PBE after it's released on live servers.................. Because of players like you, I (a guy who plays every week since 2017, who helped out finding bugs, who doesn't get a higher priority in the queue because I did more than everybody will ever do of you for League) have to wait to get onto PBE... You're all tilting me so hard. Go back to your live servers so you can be happy there while ppl like me are testing the stuff which is coming in the future so you won't cry on the live servers
> [{quoted}](name=Blitzy,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=YJYrAFwg,comment-id=00310000,timestamp=2019-06-20T18:17:33.780+0000) > > The issues are players like you who just created a PBE account for TFT.. for only TFT... Like 90% of ´these lvl 30 accounts like you are, will go away from PBE after it's released on live servers.................. > Because of players like you, I (a guy who plays every weekend since 2017, who helped out finding bugs, who doesn't get a higher priority in the queue because I did more than everybody will ever do of you for League) have to wait to get onto PBE... > You're all tilting me so hard. Go back to your live servers so you can be happy there while ppl like me are testing the stuff which is coming in the future so you won't cry on the live servers I agree to you. Even though i am constantly reporting bugs and trying new features but not as much as you do. They should close beta and remove accounts that are not reported even one bug ASAP!
: I waited 5 hours to be told there's a server error lol ok
I HAVE WAITED AND STILL WAITING ABOUT 48 HOURS IT SEEMS. ı do not feel good {{summoner:32}} {{summoner:21}}
: sad
i am waiting for TWO days, 48 hours.
: **Bug report № 1** If you were using Voice Chat and have your Voice Chat interface open before dying and going into spectator mode the interface itself gets stuck open and you cannot hit escape to exit the game early it literally blocks all input to the game and you get stuck until the very end of the game (easily fixable if you use ALT+F4 good thing somebody told me that) Another bug is **Bug Report № 2** Voice Chat is unresponsible and simply doesn't work after Death in Spectator mode (if Riot plans to add feature where you can go ranked game with a Party this feature should be disabled in future ranked because it allows Party members to "Ghost on opponents for a party member" which is unfair advantage in ranked!) **Bug Report № 3** the way to replicate the accidentally deleted item bug is if you try to combine a unit that is already equipped with an item (picked up from roundrobin Round at the center) and you combine it with units that don't have items and are already on the board **Bug Report № 4** Large number of players have reported an absolutely HUGE Lag spikes at the initial load of the game please implement preloading of any heavy assets that are loaded at the initial start of the game some people would even diconnect from the start of the game for like a second or two and realize they haven't picked the first Unit they wanted to pick it is very annoying for low spec players basically.. pleaase improve performance specifically for the first moments of the game **Problem № 1** Please somehow balance Win Streak Versus Loss Streak rewards... right at the moment I am pretty sure out of 80% of players who are starting up with a loss streak they end up somehow finishing First place in almost all of their games basically the come back mechanic is too strong and unbalanced and unfair versus opponents that skiled and are doing very well in First place from the start of the game the catch is.. itemizing is too strong to the point where it is almost beneficial to deliberately go on a loss streak in order to itemize your characters properly! The uptiering of Units seems to overall lose in powerspike against uptiering of items which is serious issue... The Skilled Players that are on a Win streak aren't getting "actual guarantee to win the game" because of RNG elements while upgrading units upgrading units is exponentially harder than itemizing which results in tipping the favor too much toward Loss Streak players! **Suggestion № 1** Way to fix this could be... Make the RoundRobin round a even more rewarding toward Units for example... putting in Two Star units.. or even Three star units(getting multiple three stars are really hard to get end game almost impossible) the balancing mechanic would be.. putting less powerful items on those elite units with multiple stars! **Suggestion № 2** if we wanted to tip the favor toward unit upgrading even more they could add mechanic where the top 3 or 4 places's highest star upgraded units have higher chance to appear on the RoundRobin round as upgraded units! Of course those units would also have less enticing item rewards in order to give the Loss streak players a choice "do I deny the upgrade to my enemy ?" or "do I pick the item upgrade for my unit to have even more powerful items?" **Suggestion № 3** The same suggestion as Suggestion № 2 except instead of providing specific unit upgrades.. it provides a boosted chance for Top 3 or 4 places's team composition Origin or Class units to appear on the RoundRobin as Rare unit versions for example if you got a lot of low level glacier units but you are missing that HOT Sejuani or Lissandra or your playing Mages and you are yet to hit Brand or Karthus in your team composition well they can appear in RoundRobin now and in real end high rounds they can appear as upgraded ** units too maybe! Personal opinion I am more fan of Suggestion number 2 because it feels on equal footing in terms of power level compared to items! "You as a Loss streak player can freely choose which item upgrades you want why not Win Streak players shouldn't be able to do the same except for units??"
> [{quoted}](name=NA ty lyn,realm=PBE,application-id=AYQh7p7O,discussion-id=Oc7pTUz5,comment-id=0000,timestamp=2019-06-20T17:19:32.539+0000) > > **Bug report № 1** If you were using Voice Chat and have your Voice Chat interface open before dying and going into spectator mode the interface itself gets stuck open and you cannot hit escape to exit the game early it literally blocks all input to the game and you get stuck until the very end of the game (easily fixable if you use ALT+F4 good thing somebody told me that) Another bug is > > **Bug Report № 2** Voice Chat is unresponsible and simply doesn't work after Death in Spectator mode (if Riot plans to add feature where you can go ranked game with a Party this feature should be disabled in future ranked because it allows Party members to "Ghost on opponents for a party member" which is unfair advantage in ranked!) > > **Bug Report № 3** the way to replicate the accidentally deleted item bug is if you try to combine a unit that is already equipped with an item (picked up from roundrobin Round at the center) and you combine it with units that don't have items and are already on the board > > **Bug Report № 4** Large number of players have reported an absolutely HUGE Lag spikes at the initial load of the game please implement preloading of any heavy assets that are loaded at the initial start of the game some people would even diconnect from the start of the game for like a second or two and realize they haven't picked the first Unit they wanted to pick it is very annoying for low spec players basically.. pleaase improve performance specifically for the first moments of the game > > **Problem № 1** Please somehow balance Win Streak Versus Loss Streak rewards... right at the moment I am pretty sure out of 80% of players who are starting up with a loss streak they end up somehow finishing First place in almost all of their games basically the come back mechanic is too strong and unbalanced and unfair versus opponents that skiled and are doing very well in First place from the start of the game the catch is.. itemizing is too strong to the point where it is almost beneficial to deliberately go on a loss streak in order to itemize your characters properly! The uptiering of Units seems to overall lose in powerspike against uptiering of items which is serious issue... The Skilled Players that are on a Win streak aren't getting "actual guarantee to win the game" because of RNG elements while upgrading units upgrading units is exponentially harder than itemizing which results in tipping the favor too much toward Loss Streak players! > > **Suggestion № 1** Way to fix this could be... Make the RoundRobin round a even more rewarding toward Units for example... putting in Two Star units.. or even Three star units(getting multiple three stars are really hard to get end game almost impossible) the balancing mechanic would be.. putting less powerful items on those elite units with multiple stars! > > **Suggestion № 2** if we wanted to tip the favor toward unit upgrading even more they could add mechanic where the top 3 or 4 places's highest star upgraded units have higher chance to appear on the RoundRobin round as upgraded units! Of course those units would also have less enticing item rewards in order to give the Loss streak players a choice "do I deny the upgrade to my enemy ?" or "do I pick the item upgrade for my unit to have even more powerful items?" > > **Suggestion № 3** The same suggestion as Suggestion № 2 except instead of providing specific unit upgrades.. it provides a boosted chance for Top 3 or 4 places's team composition Origin or Class units to appear on the RoundRobin as Rare unit versions for example if you got a lot of low level glacier units but you are missing that HOT Sejuani or Lissandra or your playing Mages and you are yet to hit Brand or Karthus in your team composition well they can appear in RoundRobin now and in real end high rounds they can appear as upgraded ** units too maybe! > > Personal opinion I am more fan of Suggestion number 2 because it feels on equal footing in terms of power level compared to items! "You as a Loss streak player can freely choose which item upgrades you want why not Win Streak players shouldn't be able to do the same except for units??" great informations and suggestions thank you.
: (TFT) bugs and suggestions
https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/Oc7pTUz5-tft-bug-report-and-critics-maan-page
: Give people with higher PBE level, higher login queue priority...
nah just you are higher level does not mean you are a tester not a casual player. If you agree, i think who has more reported bugs and useful critiics here on this forum takes the lead iis much more ideal.
: TFT in nutshell
and i am pretty sure this tft will be like blitz mode which will never finished and never will be. ALWAYS BETA
Rioter Comments
: Better feedback for when you dragging an item over a champion (TFT)
: Beside the RP grants ,some other stuff
: RP Visual Bug?
: The problem with the RP grants is a priority
The interesting part is, i can't buy champs with ip either. I have 1480 ip and wanna buy Twisted Fate but shop says you dont have enough ip. I think the problem is shop.
: i wish i could play new akali aginst people
Easy way is, create custom game named Akali vs Akali or something. With that way you can play Akali versus people.
: Changes in Infernal Akali
Yeah I definitly agree with that. When I saw in game character for the first time I was like: - Wtf did i chose the wrong skin?
: Since it looks like we aren't getting a thread for akali's skin feedback, I'm going to crosspost some here. First off, most of them are done extremely well and I have little to no complaints. The splash arts for ALL of them are gorgeous. However: *The Shroud on all of them is underwhelming. I understand this is for gameplay "clarity" and probably will not be changed. *Mask toggle please and thank you! *Bloodmoon Akali's kimono is bright ketchup red and throws off the whole color theme, making it look very cartoon-ish. The red should match her hair and the kimono in her splash art. Along with this, her kimono sleeves seem kind of glued to her arms with makes them look very odd. The old bloodmoon akali actually had a little bit of flowing sleeves that fixed this problem. *INFERNAL AKALI I'm not sure if this is a bug or not. But in her splash art, her skin is a redish pink and the oranges in the splash art all have a red hue to them. The redish-pink skin continues in a gradient onto her face and then goes to black near her hair. In-game as it currently is, there's no red hues or pink hues at all, and her face is just straight up black with no texture. I'm assuming this is a bug, but if it isn't please make it match the splash art, the reds, pinks, and oranges are absolutely beautiful. **TL;DR** Mask toggle please, underwhelming VFX on all shrouds, Bloodmoon's sleeves should be longer, kimono should match splash art more, Infernal might be bugged? But should also match splash art more and add in the colors we see there. Thank you for reading! <3
Yes the in game Infernal Skin is so different from splash art.
: Akali Bug Thread
Bots can see, use abilities (Such as Vlad Q) and they can auto attack when akali is under their turret with shroud. Turret doesn't attack but enemy bots can. Bots are canceling their autos, that means they can target akali right?

Cubase PBE

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