: To all the players banning Warwick
people are doing that? that like. defeats the entire purpose of the PBE
: Practice Tool now live on PBE for initial testing.
Target Dummies aggro enemy champs; this kinda gets in the way of certain... things (I was using them to aggro minions right up against the Nexus while Garen was supposed to be clearing towers. It'd be really nice to have multiple bots for things like this and... for practicing Katarina) Also, it'd be nice to be able to turn off minion spawning for each individual team rather than altogether
Rioter Comments
Rioter Comments
: Don't you generally have to pull out of combat anyway so you don't get hit and can heal, as per normal?
> [{quoted}](name=Ashen Dragonus,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=55g4zsA9,comment-id=000100000000,timestamp=2015-08-08T15:14:31.123+0000) > > Don't you generally have to pull out of combat anyway so you don't get hit and can heal, as per normal? During duels and longer teamfights, there is a huge difference. In-combat regen is pretty important imo
Rioter Comments
: Are you kidding? It was only buffed. How did it take a _hit?_
> [{quoted}](name=Ashen Dragonus,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=55g4zsA9,comment-id=0001,timestamp=2015-08-07T22:00:35.817+0000) > > Are you kidding? It was only buffed. How did it take a _hit?_ No regen in combat
Rioter Comments
  Rioter Comments
: This guy does not deserve PBE or any LoL account.
He's highly toxic and only plays Singed? At least he's in character puns aside that definitely needs attention
: Is the pbe down for you guys still?
: Regarding SSW Rengar.....
I think it looks cool
: Ashe Update Feedback Thread
Will Doran's Shield, Block and Unyielding affect her Q? It'd be pretty unfortunate if they could slice 60 damage off of each autoattack.
: The fact that Ashe can't "crit" on her first auto (barring the use of her W or R) could turn out to be a big deal, I used to view one of the strengths of Ashe as the guaranteed crit on her first auto, but now most of her damage takes time to build up, her passive "crit" requiring enemies to already be marked with her passive, and her new Q requiring 5 stacks to do the extra damage. Ashe doesn't have the range of Cait, Trist, Jinx, Kog, and all of those champions currently get eaten alive by Hec, Shyv, ect. So time is something Ashe cannot depend on Edit: also champs that are immune to slows, Olaf, Yi, ect. also eat her alive more so than other marksmen.
> [{quoted}](name=nyjcmp,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=6BBcWPLy,comment-id=0006,timestamp=2015-04-28T21:50:06.991+0000) > > The fact that Ashe can't "crit" on her first auto (barring the use of her W or R) could turn out to be a big deal, I used to view one of the strengths of Ashe as the guaranteed crit on her first auto, but now most of her damage takes time to build up, her passive "crit" requiring enemies to already be marked with her passive, and her new Q requiring 5 stacks to do the extra damage. Ashe doesn't have the range of Cait, Trist, Jinx, Kog, and all of those champions currently get eaten alive by Hec, Shyv, ect. So time is something Ashe cannot depend on > > Edit: also champs that are immune to slows, Olaf, Yi, ect. also eat her alive more so than other marksmen. She can crit on her first auto if you use Volley first.
: Ashe Update Feedback Thread
HOLD THE PHONE FOLKS STOP EVERYTHING Tell me, _**TELL ME MURAMANA DOESN'T WORK ON HER Q**_
: Nami's Heal is hurting allies again
http://i3.kym-cdn.com/photos/images/newsfeed/000/341/269/960.gif
: (Ryze) How are we supposed to build him now?
: One thing we've done already to accompany Ryze's reduced reliability and reliance on charging his passive is to reduce the cost of his Q and increased his Mana Regen per level. These changes should actually be a net buff to Ryze overall, so if it seems like they just make him worse, we will have to adjust upward. With a long duration on his passive stacks (12 seconds currently), he can roam to mid from top, or bot from mid, spamming a few Qs along the way, and have his passive ready to go when he gets there. Until very recently, these stacks were infinite duration (Annie/Malz style), and he would just sit on them forever and people could never approach him. I still want him to be able to threaten opponents by sitting on high stacks for awhile, just not forever.
> [{quoted}](name=RiotRepertoir,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=j7ouztM8,comment-id=00000000,timestamp=2015-04-09T20:20:56.216+0000) > > One thing we've done already to accompany Ryze's reduced reliability and reliance on charging his passive is to reduce the cost of his Q and increased his Mana Regen per level. These changes should actually be a net buff to Ryze overall, so if it seems like they just make him worse, we will have to adjust upward. With a long duration on his passive stacks (12 seconds currently), he can roam to mid from top, or bot from mid, spamming a few Qs along the way, and have his passive ready to go when he gets there. Until very recently, these stacks were infinite duration (Annie/Malz style), and he would just sit on them forever and people could never approach him. I still want him to be able to threaten opponents by sitting on high stacks for awhile, just not forever. I noticed most of his hp and armor went down is that so he's less durable when the shield isn't up? Windows of opportunity? Ryze might not be such a hardcore bully anymore, now I'll only have to worry about {{champion:133}} and {{champion:127}} But he still seems like he'll scale hard like he used to
: Riot, why do you feel the need to make everything a skillshot?
So Ryze can't project an oppressive, constant zone of pain around him that shoves top laners out of lane whenever they try to get a single minion
: Ryze Update Gameplay Discussion
A big thing that the old Ryze had going is consistency. It looks like even lategame Ryze will have to deal with resource management just like everybody else; Now to get access to his passive he needs to cast a full rotation of spells plus one. This may be a good thing for counterplay, but it may severely weaken Ryze while roaming if he hasn't saved up his stacks. I understand why Ryze's q is a skillshot, his old kit just projected a zone control all around him that made most top laner's lives hell
: ok im sorry
> [{quoted}](name=Dolly The Sheep,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=gn6Efbes,comment-id=00010000,timestamp=2015-04-08T11:10:32.009+0000) > > ok im sorry don't worry about it have a beautiful day
: [Suggestion] Veigar's Q should apply Spell Vamp fully when it hits only one target
It should just be that the first hit applies spellvamp, and the second doesn't. It's weird, but better than just being worse than before.
: rammus laugh
Rammus makes little to no sound. It's his character's thematic direction
: Introducing chroma packs!
FINAL BOSS VEIGAR CHRoMAS PLZ
: New defense item idea
Magic should be hard to itemize against. It's hard for mages as it is--- HAHAHAhahahaha nevermind make a 100 MR item please
: The only issue I can think of is consistency. With most items, the materials you build are what capture the essence of the item. (Attack Speed and crit items = Statickk shiv, Etc.) If you were to add a poison buff to the building item, then that would be inconsistent with the constant burning of the cinderhulk itself. That's my main problem with the idea.
> [{quoted}](name=khfan22,realm=PBE,application-id=cMKtzQHY,discussion-id=mGJfZsjG,comment-id=0001,timestamp=2015-03-08T06:52:52.381+0000) > > The only issue I can think of is consistency. With most items, the materials you build are what capture the essence of the item. (Attack Speed and crit items = Statickk shiv, Etc.) If you were to add a poison buff to the building item, then that would be inconsistent with the constant burning of the cinderhulk itself. That's my main problem with the idea. I think you're right in some ways. Perhaps it could work differently. It could still be called immolate, but for 3 seconds on taking damage, it deals the damage in an aoe around the wearer. I honestly think it could possibly make it too hard for ADCs to fight tanks if the damage was unavoidable (poison upon dealing damage). But if the tank can reach the adc, they should be able to have a fighting chance. At the same time, that would reduce a tank's waveclear potential. I would prefer the poison armor in some ways.
Rioter Comments
Rioter Comments
: Ahri Q Bug - Killing my own minions, turrets, and even teamates!
: [Darius] I don't think the Darius changes will do anything
this is a short-term change as far as i know. he's slated for a rework higher bleed stack cap, lower cooldowns, but less burst damage
: [Luden's Echo] - Recipe in 3v3 requires NLR
are you able to buy luden's echo without buying NLR?
: Why is the PBE still down after almost 10 hours?
There is stuff that needs to be dealt with before the PBE can come back up
: Your idea would make the enchant way too strong (6% of 4000 HP = 240 DPS). Something like 1.5% could potentially work (1.5% of 4000 HP = 60 DPS), then early game would look something like (1.5% of 2000 HP = 30 DPS) which is comparable to the current implementation of Cinderhulk. I do kind of wish Cinderhulk and Sunfire Cape had more differentiation, rather than sharing a passive that differs pretty much only in raw damage output.
> [{quoted}](name=squidbear,realm=PBE,application-id=cMKtzQHY,discussion-id=mGJfZsjG,comment-id=0000,timestamp=2015-03-07T01:44:52.388+0000) > > Your idea would make the enchant way too strong (6% of 4000 HP = 240 DPS). Something like 1.5% could potentially work (1.5% of 4000 HP = 60 DPS), then early game would look something like (1.5% of 2000 HP = 30 DPS) which is comparable to the current implementation of Cinderhulk. > > I do kind of wish Cinderhulk and Sunfire Cape had more differentiation, rather than sharing a passive that differs pretty much only in raw damage output. Actually, that's not how I was suggesting it would work; I was saying that the immolate passive would be replaced by a sort of poison armor; 6% of max health over 3 seconds on hit. The gromp poison armor would remain non-scaling. It seems to me it's idea is to increase clear speed, which would be preserved.
: Ezreal almost kills himself!!
Considering that his W has an effect on himself, it might allow Luden's Echo to proc there
Rioter Comments
: A quick suggestion, while veigar is still being worked on...
What you're saying is, Veigar's Q will pierce until it hits a unit it doesn't kill? I'm ok with that lol
: I find early game it is balanced and worth waiting however since it increased by a large amount (about 110% over 10 seconds) while later on it only increases by about 30% (150 to 235 or so). I once suggested that the fully charged heal (only the fully charged heal) be increased by chimes so allies feel like you are supporting them as well by going out to get chimes.
> [{quoted}](name=Jimminy Bunny,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=EIIgQvbX,comment-id=000600020000,timestamp=2015-02-25T21:09:52.903+0000) > > I find early game it is balanced and worth waiting however since it increased by a large amount (about 110% over 10 seconds) while later on it only increases by about 30% (150 to 235 or so). > I once suggested that the fully charged heal (only the fully charged heal) be increased by chimes so allies feel like you are supporting them as well by going out to get chimes. That sounds awesome.
: Its not just the bard with the skin, even without the skin i still disconnect. It may be because I'm on a mac but it is still causing serious problems that cause the game to be un playable
> [{quoted}](name=Glitteredkiller,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=EvNWA2yL,comment-id=0002,timestamp=2015-03-04T22:11:25.164+0000) > > I can second the elder wood bard causes the crashes. You can't stay connected for more than 3 minutes. it's happening with regular bard now, too. EDIT: No, I was wrong, it was Rek'sai causing it that match.
: [Bard] Bard bug is so serious it crashes all games
THE LEAVER BUSTER REPORTS are what's really bothering me here why is the game blaming ME?!?
Rioter Comments
: Aren't you too far from the American servers ? Keep in mind PBE have only one localization and everyone could experience lags cuz' it's not a really big server as live can be. Is this happened one time or everytime you're trying to play a game ? Oshikaru.
> [{quoted}](name=Oshikaru,realm=PBE,application-id=cMKtzQHY,discussion-id=yow12zh5,comment-id=0001,timestamp=2015-03-04T18:36:36.444+0000) > > Aren't you too far from the American servers ? Keep in mind PBE have only one localization and everyone could experience lags cuz' it's not a really big server as live can be. > > Is this happened one time or everytime you're trying to play a game ? > > Oshikaru. I'm in Seattle, but it happened to literally everyone in that game, not just me, half of us were still level 1 by 20 minutes but everyone was trying to leave the base the whole game It happened one time and I reacted very strongly lol Now I'm just getting bugsplats whenever elderwood bard is in-game
: I tested it, turns out you cant stack with it, but Luden's Echo's damage is slightly delayed to the other targets, so its kind of annoying.
> [{quoted}](name=DivineFlames,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=dGYnAPbj,comment-id=0000000000000000,timestamp=2015-03-03T14:55:31.798+0000) > > I tested it, turns out you cant stack with it, but Luden's Echo's damage is slightly delayed to the other targets, so its kind of annoying. so it doesn't work?
Rioter Comments
: AFTER MANY LONG AND ARDUOUS HOURS: BARD'S PASSIVE
: Veigar changes hitting the PBE Soon
I can actually look past most of the changes, they're better for game health. MY PROBlem is that Q's COOLdOWN has been increased
: Ezreal's Q will trigger Sheen because it still counts as casting an ability, just like it will generate charge on this new item. But those aren't what is meant by spell effects. It won't trigger the bonus damage just like it won't trigger spell vamp or Rylai's Crystal Scepter. On-attack effects (like Crit, Pix, Lightslinger and Runaans), on-hit effects (lifesteal, tiamat, nashor's tooth, sheen damage), on-cast effects (sheen priming, force pulse, sap magic, etc), spell effects (aka on-spell-hit) and on-damage effects (e.g. Spellthief's, Morellonomicon and Black Cleaver).
> [{quoted}](name=3mptylord,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=nJyrYqjh,comment-id=0011000000000000,timestamp=2015-02-18T17:12:15.639+0000) > > Ezreal's Q will trigger Sheen because it still counts as casting an ability, just like it will generate charge on this new item. But those aren't what is meant by spell effects. It won't trigger the bonus damage just like it won't trigger spell vamp or Rylai's Crystal Scepter. > > On-attack effects (like Crit, Pix, Lightslinger and Runaans), on-hit effects (lifesteal, tiamat, nashor's tooth, sheen damage), on-cast effects (sheen priming, force pulse, sap magic, etc), spell effects (aka on-spell-hit) and on-damage effects (e.g. Spellthief's, Morellonomicon and Black Cleaver). His W works for spellcasting at least
: it's a bit different since one of the triggers is spell casts instead of basic attacks, so the cadence depends more on which champion you're playing. i believe the tuning in the first iteration that should hit pbe gives 20 stacks per spell cast, and gives a little bit less from moving than statikk shiv does.
> [{quoted}](name=ricklessabandon,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=nJyrYqjh,comment-id=00000000,timestamp=2015-02-18T10:07:43.326+0000) > > it's a bit different since one of the triggers is spell casts instead of basic attacks, so the cadence depends more on which champion you're playing. > > i believe the tuning in the first iteration that should hit pbe gives 20 stacks per spell cast, and gives a little bit less from moving than statikk shiv does. How does this ability interact with aoe abilities? Like Karthus' ult? If it did the effect on all 5 targets that'd be nuts
: The only noticeable change that i have noticed exceptionally well is the combo. The old combo was a simple E-W-Q. Now, its a E-W, can you hit the Q? I think this is a good change. It gives him a different feel, and i enjoy it.
> [{quoted}](name=GoldyManser,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=eAW2wAAT,comment-id=0005,timestamp=2015-02-15T23:44:43.635+0000) > > The only noticeable change that i have noticed exceptionally well is the combo. The old combo was a simple E-W-Q. Now, its a E-W, can you hit the Q? I think this is a good change. It gives him a different feel, and i enjoy it. actually it's more like E, will it stun them? if yes, WQ
: [Suggestions] Current Veigar mini-rework, Add Some Flavor!
More attention should be paid to these kinds of threads. Everyone upvote this thread so people can discuss this
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Crett

Level 30 (PBE)
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