: Morellonomicon
I totally agree but grievous wound is not the only problem. This item has just too much. Best cdr item, 2nd best flat AP item, 2nd best flat mana item (not including the passive that restores 20% of the missing mana on kills and assists which makes it overall the best mana item). All this for 3000 golds.
: > [{quoted}](name=CrazySayajin,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=ZAAewWuK,comment-id=0000,timestamp=2017-10-15T09:20:31.196+0000) > > Well I doubt kleptomancy on Garen is a smart idea it should work on garen as on every other melee champion. kleptomacy triggers on decisive strike. the runes are not only made for ranged champions and gangplank. but it is not just about garen. melee have less chances to trigger kleptomacy than ranged. runes should be equally strong for melee and ranged.
You're wrong. Some runes are just not made for every champion. Have you ever seen a melee champion with deathfire touch except Kassadin ? Do you think that thunderlord should deal more damage with melee champions because it's more difficult to trigger ? There are runes specific to a chunk of champions, and this one is one of them. Why would you want to get health and mana potions on Garen instead of grasp/dark harvest or something useful ?
: [Runes feedback] Kleptomacy and Dark Harvest need ranged penalty.
: Doom Bots of Hardnness
I think they should do something that makes melee champions playable
: About Runes
No rune is made for a specific lane, jungler already have their own items. I prefere chosing runes depending on my playstyle and not my position
: Kleptomancy is a great rune, but it crowds your inventory and has too much RNG
The point of Kleptomancy is to not having to get back to the shop but I like your 1st idea
Rioter Comments
: Feedback on Heartseeker Orianna's Q
: Press The Attack Feedback
Well I do like it because I play Shyvana, I think it's 10 times stronger than old fervor
: IMO it's balanced considering you're giving up damaging options like "Press the Attack" or something for more utility in addition to it falling off hard late game but honestly I could be 100% wrong, but if I was wrong I'd say its more the numbers/items looted that are overpowered and not the concept of the keystone.
This is no risk high reward, if it was only potions, minion dematerializer, I wouldn't mind. But 20-100 golds, elixir of skill, and the 500 gold elixirs are too gamebreaker.
: Lethality
Why that ? You have 0 lethality at level 1 vs 24 on live
: New Runes Doesn't Help Jungle Clear at All
: The list of consumables has INCREASED?!?! Here a list of wich item i was able to get: {{item:2003}} {{item:2139}} {{item:3462}} {{item:2055}} {{item:3649}} {{item:2047}} {{item:2009}} Also, Mana potion, 1 charge of Minion Dematerializer, Gambling Gold (Between 20-100 gold) i think the list will increase in the next few days o.o So many consumabels, i just want to play without items at all xD Edit: Elixir of Skill is also now obtainable -.-" 1 free skillpoint, holy hell :D
I think this is overpowered as f*ck compared to the other keystones
: Please give Evelynn back her ad scaling
: Runes Reforged PBE Bugs & Feedback Thread
When you have negative golds through the debt rune, it says that you have 65k golds when you ping it.
Rioter Comments
: Runes disappear after closing the client
Yup same I spent 30min doing pages for nothing
: i am in 76:43 minute queue ... is it a big fat bug ?
The problem is that the server is in the US. We have around 200ms of ping in Europe so it's a pain to test new things
How is your question related to "Champions & Gameplay Feedback" ? Please delete and try elsewhere
: Jinx buff feedback
Maybe they should do like they did with Lucian's Q, reduce the cast time with level
Rioter Comments
: His passive Echo Flames, do not crit, and neither do his W autos, his regular autos do though.
Not sure why you decided to disable crit on this, the Runaan build could be fun
: Urgot Rework
I hope some mechanics of the old Urgot will appear on a new champ (the long range targeting and swap positions). The new one is kinda cool tho, I just dont like the E, I'm getting tired of all these dashes and hard cc
: Runaan's Hurricane on reworked Urgot
I don't think it's a bug, the Hurricane's passive always deals 40% AD or so, it's not an on-hit effect. It's not op anyway, the stats of the item are pretty useless
: I mean, you can only reactivate your ult when someone is low enough. So that is a pretty good indicator.
I think he means before your use your ult. Your comment for Chogath's R would be "Your get a kill so that's a pretty good indicator." :D
: Diana changes I would like to see.
I think those are good elements to work on. BTW Diana's E has a pretty hard slow already
: Diana changes first impression feedback
I'm not conviced by these changes as well. First, the Q spell early cooldown reduction. It may be a little buff for the first clean of Diana jungle, but in the midlane this is totally useless since you want to avoid as much as possible using spells in early game because you need mana for W otherwise you take too much poke. Second, the lack of base AS makes it very difficult to farm mid. Fizz and Kassadin have mana-free auto-attack reset. Diana needs at least more base AS. The bonus AS on E passive is really weird, the gameplay isn't smooth, and it forces wasting mana to get some AS. And we will still max E last so 40% for only 3 attacks is quite a weak buff. It makes her a better assassin because the passive procs faster after jumping on someone, but she is already very good as an assassin, so buffing this aspect will only be more frustrating for people playing against with a squishy champ. In the other hand she has a really difficult late game because her burst is limited by tons of shields in team fights and she has no escape whatsoever. A better thing to work on is how she can enter fights after missing a Q in late game, because currently the 2 possibilities are : you still jump in, you lose half of your burst, and once you are in you stay in, or you wait 4 more seconds before trying Q again, but your team might be fighting and losing during this time. Honestly I would prefere something like crowd control immunity after detonating the 3 spheres, and bonus range for the 3rd attack of the passive.


Level 30 (PBE)
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