Rioter Comments
: Xerath Ult Suggestion
Unless they give the Ult his Burst back, i just hope for this: "His Ults zoomout is a bad idea as well as the added time for you to fire the first and following shots. I really don't like this change at all. The zoom out actually makes it harder to even hit the ult"
: Xeraths ult.
His Ults zoomout is a bad idea as well as the added time for you to fire the first and following shots. I really don't like this change at all. The zoom out actually makes it harder to even hit the ult.
: Context on xerath E change
Its probably to exagerate his strenths and weaknesses. He should be weaker in close range and stronger far away.
: I can definitely see how it reads like that, but I encourage you to reserve judgement until you can play around with the usability changes to her E-- It's my feeling that they make a bigggg difference in her damage potential. But, I hear you. We may have over-nerfed the numbers here. I'd like to highlight that these changes are an early pass, and are likely to be tweaked as this proceeds. As she spends more time on the PBE, we'll learn much about the impact of these number changes and act accordingly. Thanks for your response!
Someone that is used to LiveCassio feels it, but we also got use to it and nearly drop any damage from this issue. For me atleast, your E change is half as good as you think it is, simply because i learned to play with it. Missing out on the three other spells feels pretty significant though. Especially because we lose a lot of our AoE Ptoency. Singletargetdamage seems to be ok. Ratios got slightly better, Basedamage a lot worse.
: Thanks for your thoughts! I'm really excited for you to get your hands on her, and I hope that you share your thoughts about your experience after you do. Some questions for you, and everyone else who's willing to share: - Does the increased delay on Q actually change her effectiveness over the course of the game? I'm comfortable reverting this change, so I'd like to see what people think about it. It's a very minor increase, but I can see how it would have a large impact. - Does the focus on her E actually make her feel like less of a poison mage? Now her passive depends on poisoning things, the whole success of the character depends on her ability to manage her poisons properly :< I could see your point being the case though, despite this. I'd love to hear more about this as people get more games on her. - Are her 'mobility difficulties' an inappropriate problem on this champion? That is, do you feel you have the tools to outplay people with high mobility? My thinking is generally, "Okay, the (high mobility burst champ) has an edge on me, but if I land my ultimate, I'll be able to kill them before they kill me" Or something like this. Thanks again!
Hiho, to comment on those questions: 1) I feel its a huge issue with dodging enemyspells more than about hitting my own. It feels like i got double nerfed in that area. I deal less damage and i take a lot more. 2) Here i have to answer with a definitve Yes. There are two reasons for this. One is, her increased Cooldown. Raising it from 3 to 4 seconds feels a lot worse than before despite being ONLY one second and gaining some kind of CDR with your passive. Second, her Poison Ticks are so miniscule, that it barely matters. Its pretty much only a setup spell. What i´d love to see is, that her poison stacks a bit, similar to Twitchs Poison. Lets say up to 3, each stack increasing the base damage(not APratio) by a fixed amount depending on my level as well as reducing the Cooldown, so that i can land multiple hits in a row, before the Poison drops. Obviously Damage needs to be readjusted. This would reward hitting them continously. Instead of QEEEQ... it would be QEEQEE and feel a bit more interactive. Also, her Poisonticks at the end would actually hurt depending on my ability to hit the spell. No matter what Change, i really want to feel the Poisontheme on her. Maybe you can give her Q a Damageprocc like Braum. Giving her Extra Poison over time - Damage on Twinfangs(NOT making Twin fangs a DoT, this would be terrible). Or sth similar to Ahris Charm, just with a Poisontheme. 3) Her added Utility is just not enough. I still need a Rylais, to effectively be able to somewhat outplay a mobile Champion. And then, the added Utility from my Spells feels redundant. Additionally with the overall Damage nerf, there is not enough Burst within the Kit, to reproduce what you mentioned. If i manage to hit my Ultimate, the Opponent has more than enough time, to turn the tides despite being in the worst Situation possible. A lot of that is caused by the heavy nerf of her Ultimates Burst. The Poisonnerf seems negligible here. Additionally you nerfed the Damage: Q lost 50% and will gain 30% more AP with a fullystacked passive. and also lost DPS because of CDR. W lost 30% Ratio and gained 30% AP, but higher CD. E gained 5% and also gained 30%AP per 100 AP this means: Q 80 Extradamge vs. 45, with 75% uptime. --->58%Nerf W 135 Extradamage vs. 91, with 10%reduced uptime -->40%Nerf E 55 Extradamage vs. 78, 40% Buff. Lets Mash that up: 1xQ, 1xW half Duration, 3xE. Old: 80+67+165=305 New: 45+45+234 Ratios got better IF you are lvl18, her Basedamage got a severe Hit though. Not counting Ultimate, then its strictly worse. But her Playstyle and Identity suffered a lot. Not worth it YET. **A big Downside now, is that you absolutely have to abuse her Ratios now. You have to build her heavy AP so that she can Profit. Before you could Skip Deathcap and build Utility Items. THIS IS BY FAR THE WORST that this change brings to her. Don´t like that at all.**
: Cassiopeia, Texture and Gameplay Update
Hiho, i really dont like the new Cassio. Reasons: Waveclear: By nerfing her Damage you not only nerfed her bullying, but you also nerfed her waveclear. I get pushed into Tower way to easily. Fakepassive: Sry, but you once again (Xerath) implement a new passive and then completely nerf every Bonus that came with that passive. Whats the point of adding Dmg/Mana with a passive and then nerfing the ratios/increase the manacosts? Effectively both Champions don't have a passive now. As you already mentioned, CDR isn't a thing on cassio, well once again the added CD is just in there to erase all bonuses you got from a stacked passive. I like the lifegain though, but i really miss the lower manacosts in long fights. When hitting Champions i dont get Mana and find myself OOM before the fight is over. And yeah i build Archangel so it shouldnt happen with that item. AOE: I valued Cassios AOE Potency a LOT. It was rewarding to try to hit multiple people with your Q Slows: I still find myself buying Rylai, therefore this added Utility isn' t worth much. Without it, i don't feel good. Fangs: the time between two Fangs feels bigger. As if its not set on .5 but .7 or so. I really hope you can balance out at least some Damage between all the Spells. And a wish from my side: NORMAL CAST on the Blast! Please i desperately need it. People who want to smartcast it can simply check the quickcastbutton. have a nice day, Tyrannon
: Karthus Visual Update Feedback/Bugs Thread!
Phantom needs his mask back. AND please GIVE ME NORMALCAST OPTION on his Q. Make Smartcast the default but atleast give me the option tochange it. Same with Cassio. I love both Champions, and i use Smartcast per default, but when it comes to very important spells i resort to normalcast. If you miss a cassio Q your E wont reset, and with Karthus you just want to place it slightly into the direction of the enemies movingpath or poke him at the far away range possible. Please reconsider here. Yasuo fails for me because of the same reasons. You deliberately chose to exclude it again. Why would you do that? Everyone can activate it with a click on the flash in the menues if he thinks its better, but vice versa i can´t activate normalcast now. Have a nice day.
: Official Braum Feedback Thread
I rly like his style. Two things though: 1) Please raise his W-Range either on lvlup or base. 2) If i W onto someone with toweraggro, then let me get the aggro. Have a nice day!
: How to make Sona's Auras FEEL Impactful (w/ Pics!)
: Both the new changes and the proposed changes reduce Support Lulu's effectiveness. The new changes don't actually hurt mid lulu that much since her damage hasn't been touched, but an AP ratio nerf would be devastating to a support lulu who can't really afford to build that much AP (item slots) in favor of support items.
I disagree there, the doubleQ on one Pix is hardly possible anymore with that change and therefore reduces her damageoutput by a full Q cast! I agree though that Support Lulu needs a little buff. These should not be AP Ratiobuffs though!
Rioter Comments
: Patch 4.5 - Itemization Changes
I like the WotA change very much, this item was soooo slotineffective. A few pointers in itemization. I wish Midtieritems should build into more than on or two items. I´d love to see more Options there. Catalyst for example. He now only Builds into RoA. I wish there would be other Options. RoA making the offensive choice. Maybe you can add a defensive Armor and an defensive Mres Choice to it. Phage is another thorn in my eyes, only building into one specific item. And then i want to adress the lack of CDR Items. With the nerf of SpiritVisage it is incredibly hard to get 40% CDR without heavily compromising your Overall Build. Some of the existing items could need a buff. Banner of Command isn´t worth the slot unless the active scales with some AP, making the thing bigger and harder to kill, Grail is very defensive, lacks AP and a lot of Money goes to Manareg. Morellonomicon also provides Manareg, slightly better AP but a very situational and most of the time useless Passive. Here i suggest giving the healreduce even to 100% HP Targets. It would make the item a lot stronger and viable! I wish there was an Item with 100+ AP and 20%CDR. DFG simply fills a different role and cannot fill this niche. For non Mana-Champions this Problem is even more severe. Or maybe add some more 10% Values on new Items with high AP, so that it overall accumulates to 40% if desired. Best example right now is Itemization as AP vs AD in lane.
: Tentative 4.4 Lich Bane changes
I agree with Lulu, Teemo and Kayle being untouched. Fizz and Ez got a pretty small nerf on their lichbanebuild, but are not as forced to play Lichbane now. Still needs testing if this is fine. Completely no Oppinion on Diana, not that i don´t like playing her, i just can´t rate it. But there are some Champions that need Lichbane-compensation that **ARE NOT** too strong. **Twisted Fate:** No matter how good you play Twisted, you almost never Autoattack without Pick a card or a Lichbaneproc, making the added Ratio on TF hidden useless. Either give convert those into Q and W. Let it be but additionally change the stackcount to just THREE attacks or make it stack with spells. or give different colored cards different Ratios. Lets say, the stun card is the same but the redcard gets a better ratio in addition to E buff. or Rework his E... pls! Just something little more. **Mid-Alistar:** AP Alistar is uncommon, ok, but with that nerf he got hit HARD. Some Love for his passive maybe or his W! **Mid-Nami:** Same as Alistar, she needs the Ratios. I don´t know however how you can possibly make her stronger without buffing her support. **AP-Tristana:** Yes she does feel it too. Mostly because she has such high Cooldowns. **Xerath/Lux aka Immobile APMana-Casters:** Yeees i know he is Longrange-Poke but if you already want to utilize his AA for mana, why not go the Nuke route with DFG Lichbane. Again this was nerfed heavily. Four of those relied on the Burst Lichbane gave them and you already said you wanted Lichbane to give sustained damage, but i think these Champions should be able to dish out Burstdamage SOMEHOW. Another Option would be to increase Survivability on this Item. I´d love to have an Item that helps immobile CHampions against ganks. How is up to guys that get money for it xD. Lets say additional MS when hitting an enemy. thanks for your time
: Fcuk you riot. There is no range or immobility in that kit. There is no stop, xerath time feeling. You even had to reduce the fucking range from his last alliteration. And you have the audacity to do this while ignoring thousands of replies saying don't ruin this champion for a whole month. Fuck you. http://forums.na.leagueoflegends.com/board/showthread.php?p=45042809#post45042809
started a poll on reddit. http://www.reddit.com/r/leagueoflegends/comments/1xqhvk/xerath_questionary_how_do_you_like_the_rework/
: Xerath rework now back on PBE
I will use this thread to accumulate Infos: http://forums.na.leagueoflegends.com/board/showthread.php?p=45081078&posted=1#post45081078 removal of mpen http://forums.na.leagueoflegends.com/board/showthread.php?p=45094053#post45094053 why the rework: http://forums.na.leagueoflegends.com/board/showthread.php?p=45107762#post45107762 Reddit about ER Visuals: http://de.reddit.com/r/leagueoflegends/comments/1xp77p/xeraths_e_and_r/ My Poll: http://www.reddit.com/r/leagueoflegends/comments/1xqhvk/xerath_questionary_how_do_you_like_the_rework/ and http://forums.na.leagueoflegends.com/board/showthread.php?p=45087222#post45087222 P.S: Loool how VelKoz got a passive similiar to what i wanted for Xerath...
: Added my voice to yours, hopefully we can get some attention on critical issues. To be honest, i don't care that they removed magic pen or that his ulti is disconnected. I want my *STOP, Xerath time* feeling back. I want my WQW combo. I want a long range, siege mage. I want something that has to take risks being stationary to get rewards. And I'm fucking sick of being ignored - just like everyone else who has posted here. Don't make a feedback thread, lets hundred of users spend thousands of hours testing for you, and ignore every single response they make.
4.2 is released in garena, including Xerathrework
: Xerath rework now back on PBE
Ok, garena released him just now: Differences to the Last PBE Iteration according to Lolwiki: Attackrange: 550->525 Passive: Timereduced to 10 from 12. Q. Instarelease from 750 to 700 Range, yet i feel the wikia Range was wrong there. It felt a lot less that 750. If this is true, they made my main concern about Q even bigger.Additionally You can hold Q for only 1.5 secs and don´t get your manarefunded anymore W: Range reduced by 100. 1000 from 1100 E: Range reduced by 50. 1000 from 1050 R: No change http://beta.lol.garena.ph/contentNewsSub.php?contentidselect=00000858&cat=NEWS&subcat=COMPETITIVE#xerath Results: If this was indeed all the changes, it goes once again against Playerfeedback. Feedback says, Xerath doesn´t feel rangedfocused....Riot nerfs Range... . Lets hope some Missilespeeds got adjusted along with it. P.S: Link for me to remember. Its a Redditpost that got ignored. http://www.reddit.com/r/leagueoflegends/comments/1wkxfc/xerath_rework_v9v10_review/
: Since this thread is dead anyway, i can now post what others asked me to post a lot on the testservers. Feel free to discuss. ** My own Rework Suggestions:** These are not meant to be complete or better or even balanced yet. They are just some incitements. Three example-Changes from small/QoL Changes to full turnaround. **Small:** Q: Higher Minrange, Faster Charge (brings back the Rangefeeling) W: E: Accellerating Projectile or Morgana Q Range(1300) (Stun can´t be outrun when running straight away, but can be dodged sideways.) R: Diameter Increase per level(Battles with the growing Movementspeed in the game.) **Medium:** Passiverework: -Dariuslike Passive that leaves Stacks on an enemy. Each stack enhances the Power of his spells by a Ratio of =0,05AP, max 4 Stacks, making it 0,2 AP max on the fifth consequtive hit. or -Permanently growing Mpen very low ratio with 300-400 CS it should reach 35% or so. Q: Speedbuff after the shot. **The BIG One:** Passiverework: -Dariuslike Passive that leaves Stacks on an enemy. Each stack enhances the Power of his spells by a Ratio of =0,05AP, max 4 Stacks, making it 0,2 AP max on the fifth consequtive hit. Q: Minrange 900, Doubletap gives Instarelease, holding it, makes him root after a shortdelay like live Xerath, automatic unroot after the shot+ MSBuff. Ratio back down, but keep that little bit extrabasedmg W: A bit more Ratio out of center, Center doesn´t deal more damage, but gives instantly 3Stacks therefore enhancing the followupdamage on his W. E: ReworkXeraths Ultimateanimation on Namibubblestun(lobbed). Like her bubble you can people stun from afar. Smaller diameter though. R: New Ultimate and Basicspells while in Ultimateform. In Your root, you are immune to CC like Olaf is, but you take 50% more damage. You can however cast his other spells in Ultform. Ultimateratio deacreased and maybe we should discuss the Number charges. or Ultimateactivate gives you stacks. QWE get empowered and cost different kind of Stacks, so you can´t triplestun for example. In Your root, you are immune to CC like Olaf is, but you take 50% more damage. Reduces Mpen by 12/24/36% of BONUS Mres for X Seconds….Yasuo anyone? Or Ult-Passive: Mpen by 12/24/36% like Olafs OLD Passive. ** What changed:** **I went the Brand-route!** With Ult, he does the same but more powerful. Stretched his Burst out with his passive. First few Spells hit for less, the last ones become more important and can be dodged more easily and /or with Gapcloser, because you aren´t stunned anymore and had enough time to adjust to the situation. His weakness got more severe, because he gets really squishy and Immobile. His strength the range got enhanced. Incentive to hit the same target over and over again to deal more damage to that target and also adding counterplay to it. Once you miss one Q for example the stacks should run out. I switched to an all out AoE-Kit from an aoe-Kit with singletarget stun. Aaannd I brought back his mobile/immobile rhythm. This Xerath feels good hitting multiple people and feels good hitting single targets as long as he keeps hitting them with as much spells as possible. Missing Skillshots hurts! With the nerfs to his ratios, his Lanenuke got nerfed, his lategame however gets buffed. His Teamfighting rocks, but features more Counterplay, that LiveXerath missed out on. **Lanecombo looks like:** EBubble+1 Stack, WAoE+0,05AP+3Stacks, QZapp+0,2AP+0Stacks, because 4 is max. **Teamfightcombo:** W+1Stack,Rmonunt,Q+0,05AP+1Stack,RRRwith accumulated +0,45AP(+0,1+0,15+0,2AP) focused on thelast hit. Stun will be used situational. If you land an initiate with Bubble, ok you deserve to die for that. Builds can be everything from Sustained poke, Burst to Utility. I know this Kit is bloated with everything, but some Numbercrunching and chosing one OR the other instead of all the changes, I think this Kit would work quite fine.
R: Arcane Overload_ Root: Reduces all spellCDs to 0.5secs, but they deal only 50%damage for 3 Seconds. He becomes a Gatlinggun of spells. Bammmbammbammbammmbamm His E: old Magechains could come back since we got rid of Locus, there´s now a followup in his Kit. Doublecastspell on E He calls down a shard from the Sky and chains everyone in a set distance to that shard. Within the range of the chains the Champions can move freely. just some fun possibilites that didn´t fit the rest of his Kit
: Xerath rework now back on PBE
Since this thread is dead anyway, i can now post what others asked me to post a lot on the testservers. Feel free to discuss. ** My own Rework Suggestions:** These are not meant to be complete or better or even balanced yet. They are just some incitements. Three example-Changes from small/QoL Changes to full turnaround. **Small:** Q: Higher Minrange, Faster Charge (brings back the Rangefeeling) W: E: Accellerating Projectile or Morgana Q Range(1300) (Stun can´t be outrun when running straight away, but can be dodged sideways.) R: Diameter Increase per level(Battles with the growing Movementspeed in the game.) **Medium:** Passiverework: -Dariuslike Passive that leaves Stacks on an enemy. Each stack enhances the Power of his spells by a Ratio of =0,05AP, max 4 Stacks, making it 0,2 AP max on the fifth consequtive hit. or -Permanently growing Mpen very low ratio with 300-400 CS it should reach 35% or so. Q: Speedbuff after the shot. **The BIG One:** Passiverework: -Dariuslike Passive that leaves Stacks on an enemy. Each stack enhances the Power of his spells by a Ratio of =0,05AP, max 4 Stacks, making it 0,2 AP max on the fifth consequtive hit. Q: Minrange 900, Doubletap gives Instarelease, holding it, makes him root after a shortdelay like live Xerath, automatic unroot after the shot+ MSBuff. Ratio back down, but keep that little bit extrabasedmg W: A bit more Ratio out of center, Center doesn´t deal more damage, but gives instantly 3Stacks therefore enhancing the followupdamage on his W. E: ReworkXeraths Ultimateanimation on Namibubblestun(lobbed). Like her bubble you can people stun from afar. Smaller diameter though. R: New Ultimate and Basicspells while in Ultimateform. In Your root, you are immune to CC like Olaf is, but you take 50% more damage. You can however cast his other spells in Ultform. Ultimateratio deacreased and maybe we should discuss the Number charges. or Ultimateactivate gives you stacks. QWE get empowered and cost different kind of Stacks, so you can´t triplestun for example. In Your root, you are immune to CC like Olaf is, but you take 50% more damage. Reduces Mpen by 12/24/36% of BONUS Mres for X Seconds….Yasuo anyone? Or Ult-Passive: Mpen by 12/24/36% like Olafs OLD Passive. ** What changed:** **I went the Brand-route!** With Ult, he does the same but more powerful. Stretched his Burst out with his passive. First few Spells hit for less, the last ones become more important and can be dodged more easily and /or with Gapcloser, because you aren´t stunned anymore and had enough time to adjust to the situation. His weakness got more severe, because he gets really squishy and Immobile. His strength the range got enhanced. Incentive to hit the same target over and over again to deal more damage to that target and also adding counterplay to it. Once you miss one Q for example the stacks should run out. I switched to an all out AoE-Kit from an aoe-Kit with singletarget stun. Aaannd I brought back his mobile/immobile rhythm. This Xerath feels good hitting multiple people and feels good hitting single targets as long as he keeps hitting them with as much spells as possible. Missing Skillshots hurts! With the nerfs to his ratios, his Lanenuke got nerfed, his lategame however gets buffed. His Teamfighting rocks, but features more Counterplay, that LiveXerath missed out on. **Lanecombo looks like:** EBubble+1 Stack, WAoE+0,05AP+3Stacks, QZapp+0,2AP+0Stacks, because 4 is max. **Teamfightcombo:** W+1Stack,Rmonunt,Q+0,05AP+1Stack,RRRwith accumulated +0,45AP(+0,1+0,15+0,2AP) focused on thelast hit. Stun will be used situational. If you land an initiate with Bubble, ok you deserve to die for that. Builds can be everything from Sustained poke, Burst to Utility. I know this Kit is bloated with everything, but some Numbercrunching and chosing one OR the other instead of all the changes, I think this Kit would work quite fine.
: http://forums.na.leagueoflegends.com/board/showthread.php?p=44938652#post44938652
How can you expect this post to be taken seriously with a Slang-typo in the topic.....
: Xerath rework now back on PBE
More Xerathnews: http://forums.na.leagueoflegends.com/board/showthread.php?p=44903959#post44903959 - Disconnecting Ultimate is intended - Mpen removed to make his target(squishy) more clear. Personally, i don´t like their reasoning, but atleast that´s something i can respect. It´s sad however that they remove so much choices Xerath had to make with that Kit.
: I feel like the ultimate is really lackluster. The particles are very bland and the size of each charge is too small at later levels. I think the size of the ult should increase with ult level so that when everyone on the enemy team has tier 2 boots, the ability is still usable without needing an ally to lock them down.
i actually think that would be nice, to fix the boots and phantomdancer issue.
: Let's talk about Xerath's ultimate
Guys!!!! There IS NO ISOLATION ANYMORE! First minions couldn´t affect it and then they even removed the extradamage completely. Get your facts straight! Thanks for your detailed testing.... I don´t like his Ultimate too, but this thread is baseless. The issues with his Ultimate lie within his core-gameplay and not within numbers or any kind of sweetspots.
: Xerath rework now back on PBE
Hello Zenon, its´s 16 days now that we heard something about Xerath. A lot of people put effort in providing feedback and although you don´t have to agree with it, it would be nice if we get actually feedback on our feedback. It´s just not nice to leave us hanging without any piece of information at all. Something simple like directions,intentions, what works well and what you actually still intend to work on, maybe even some difficutlies that came up. One example would be, if you would comment on the PBE changes that were made. We always have to learn about changes by other Fansites. I think the changes should be announced here as well. You could add the "why" and the intentions of said changes. I don´t think posts like that are too much to ask! Another example would be: A lot of feedback mentions two things: Ult feels disconnected/underwhelming. and Passive is useless in lategame. Is it hard to give feedback on something you can read in every 3rd or 4th comment? A simple: "That´s intended" or "we are aware of that issue and try to fix it" or a "We havn´t found a good solution yet" would gate a lot of Feedback to where its needed and to where it actually has still effect. With the recent addition of Sound, Ultimatechange and some bugfixes i think a new Thread would be awesome. ---------------------------------------------------------- Sound didn´t have an impact on my gameexperience as i thought, i still have the same feedback. The Ultimatechanges helped a lot, but i´m still not feeling it. You could probably add 500Dmg per Charge and i still wouldn´t like it. Well done on the bugfixes though. **What we're particularly looking for in terms of feedback:** Does the ultimate feel good for Xerath and for his enemy? Is it overly stressful to try and dodge it? I don´t feel good at all using it. Sometimes it feels nice to get that one hit that finishes off an opponent, but most of the time i don´t enjoy using it. As far as dodging is concerned i think its in a good place. I think its just the opposite of live servers now. One has fun the other doesn´t. Does Xerath ever hold shots in his ultimate or does he always fire them off rapid-fire? It´s not possible to rapidfire anymore... i use it with the highest propability to hit. Influenced by the pressure my rooting creates on me. How safe is Xerath in lane? Too save against people without gapclosers. Too unsave against people with any form of gapcloser. And finally, what about Xerath in odd positions? Jungle Xerath? Support Xerath? Go crazy! (but don't troll your fellow testers) Feels wrong, only support viable and only against non T1 Supports.
: It grants vision of a 500 radius bubble at the target location of each of your three shots when you fire off the shot. The vision only lasts very briefly. So no, it basically doesn't. Deep warding and having your team spot for you becomes super important.
Hello Zenon, its´s 16 days now that we heard something about Xerath. A lot of people put effort in providing feedback and although you don´t have to agree with it, it would be nice if we get actually feedback on our feedback. It´s just not nice to leave us hanging without any piece of information at all. Something simple like directions,intentions, what works well and what you actually still intend to work on, maybe even some difficutlies that came up. One example would be, if you would comment on the PBE changes that were made. We always have to learn about changes by other Fansites. I think the changes should be announced here as well. You could add the "why" and the intentions of said changes. I don´t think posts like that are too much to ask! Another example would be: A lot of feedback mentions two things: Ult feels disconnected/underwhelming. and Passive is useless in lategame. Is it hard to give feedback on something you can read in every 3rd or 4th comment? A simple: "That´s intended" or "we are aware of that issue and try to fix it" or a "We havn´t found a good solution yet" would gate a lot of Feedback to where its needed and to where it actually has still effect. With the recent addition of Sound, Ultimatechange and some bugfixes i think a new Thread would be awesome.
: Horray for +10 damage on ultimate....
ou can´t just always only see the bad things. Removed Bugs are a good thing!
: Xerath rework now back on PBE
GOOD NEWS! Soundbug is gone now and we can enjoy the new Soundeffects! E sounds a little bit underwhelming though. AND Tearbug is gone, same as sheen bug. Today was a good day! Hope he gets polished further!
: Xerath rework now back on PBE
Bad News: Xerath will come out soon, meaning there probably won´t be changes anymore... http://forums.na.leagueoflegends.com/board/showthread.php?t=4235763&page=3#post44796238 You can´t be serious!!! It´s unpolished. This rework is NOT ready to be shipped. It lacks severe gameplay issues. Stop ignoring the overwhelming criticism! Also i added a Pastebin: http://pastebin.com/WwE2TNM8
: [SITE UPDATE] POLLS!
Options for multiple Polls please. And multiple Votes! Lets say i want to ask how people like something AND Want to ask people how many games they play with said something. Maybe i also want to know their gender or age? A specific example would be: I ask people how they like Champion XY. I also want to know what Skill they liked the most. I also want to know what Skills should be changed(more than one). Another one would be the questin if the Champion should go live in his current state.
: Voted for it´s bad because of the lack in Options. It´s good would suggest i want him to go live like that, and that´s just wrong. Neutral would suggest i don´t care. I think he has a chance to be fun, but there is still a hell of a lot work to do. Until then, i don´t want V9/V10 hit live. All four Spells need tuning or overhaul. QWE are mostly fine, but Passive and Ult should be changed big time. P.S.: I don´t like the Poll Options.
What i wrote in another Thread. I just wanted to do the same.I have a Problem with your Options. To be precise: "He´s ok" - what does that mean? Should he go live with a Majority on OK? Most of the comments in here were "OK, BUT"s. These can mean everything and nothing. Additionally i would love to see if the persons liked live Xerath before or not. I would have prefered Options that make clear if he should go Live like that. - I was an old Xerathplayer: No way in hell this can go live - I was an old Xerathplayer: Potential, but heavy changes needed to go live (example: One Skill should be changed completely/severely) - I was an old Xerathplayer: Potential, but small changes needed to go live - I was an old Xerathplayer: Fine, small changes prefered(including Buffs/Nerfs). Can go live - I was an old Xerathplayer: Fine, no changes. Can go live. - I was no Xerathplayer: No way in hell this can go live - I was no Xerathplayer: Potential, but heavy changes needed to go live (example: One Skill should be changed completely/severely) - I was no Xerathplayer: Potential, but small changes needed to go live - I was no Xerathplayer: Fine, small changes prefered(including Buffs/Nerfs). Can go live - I was no Xerathplayer: Fine, no changes. Can go live. My Oppinion: I don´t think its bad, but it doesn´t fit and should never hit Live like that. So i miss the "still work to do" Option
: I find the new xerath ok and can combo the basic ablities alright, but yeah the main problem is the ult, I can see how it can be useful at times but I personally if it was a choice between this and something else for ult I would choose something else
So what did you vote then? "Ok, but" is obviously worse than ok ;)
: Xerath's Rework Popularity Poll
Voted for it´s bad because of the lack in Options. It´s good would suggest i want him to go live like that, and that´s just wrong. Neutral would suggest i don´t care. I think he has a chance to be fun, but there is still a hell of a lot work to do. Until then, i don´t want V9/V10 hit live. All four Spells need tuning or overhaul. QWE are mostly fine, but Passive and Ult should be changed big time. P.S.: I don´t like the Poll Options.
: Hey, I set up a poll for the Xerath rework over here [Link](http://community.pbe.leagueoflegends.com/c/gameplay/0gwAo38k-xeraths-rework-popularity-poll). Nothing super in depth, just your general feeling towards the rework. I would appreciate it if you would go vote and also like this post so that everyone can see it.
I just wanted to do the same.I have a Problem with your Options. To be precise: "He´s ok" - what does that mean? Should he go live with a Majority on OK? Most of the comments in here were "OK, BUT"s. These can mean everything and nothing. Additionally i would have seen if the persons liked live Xerath before or not. I would have prefered Options that make clear if he should go Live like that. - I was an old Xerathplayer: No way in hell this can go live - I was an old Xerathplayer: Potential, but heavy changes needed to go live (example: One Skill should be changed completely/severely) - I was an old Xerathplayer: Potential, but small changes needed to go live - I was an old Xerathplayer: Fine, small changes prefered(including Buffs/Nerfs). Can go live - I was an old Xerathplayer: Fine, no changes. Can go live. - I was no Xerathplayer: No way in hell this can go live - I was no Xerathplayer: Potential, but heavy changes needed to go live (example: One Skill should be changed completely/severely) - I was no Xerathplayer: Potential, but small changes needed to go live - I was no Xerathplayer: Fine, small changes prefered(including Buffs/Nerfs). Can go live - I was no Xerathplayer: Fine, no changes. Can go live. My Oppinion: I don´t think its bad, but it doesn´t fit and should never hit Live like that. So i miss the "still work to do" Option
: Usually the way I would get to this page is clicking the link on stuck to the front page of the PBE forum. Only now its just kind of gone...
Oh you mean they unstickied it? KK
: Why was this thread unsticked? This is the complete remake of a champion, you would think that would be important enough to leave it sticked...
: For me, when I played it the other day I think most of the "underwhelming" feeling comes from the lack of sound effects. Zenon is definitely working on making sure Xerath is competitively balanced and fun to play, but I think how it is now will feel a lot better when the sound effects are in. His ult basically makes him a MORTAR LAUNCHER!
Even with sound this Ultimate IS Underwhelming.
: I mean, its still pretty difficult. But with enough practice, I would know what to do and what not to do. I normally still get wrecked sometimes, but sometimes I win lane like any normal matchup. :D
Yeah but what if your opponent knows the matchup as well? You shouldn´t be able to do anything.
: I tried giving him another chance by getting one of my friends to 1v1 me at mid to test out anything since my first review was based on a 60 min bot game (I had to wait for Garen Bot build tanky). Both of us played Xerath. Other games where with me as Xerath and friends In short, I feel like playing a champion with 300 ping. I mean, all his abilities are slow, disjointed and delayed. I really am trying to like him since I am a huge Xerath fan but he is just so boring now. My main problems... - His abilities are sluggish to the point I think I am lagging. I originally thought his W was an "OK" ability but after much thought, I think its unnecessary and just gives Xerath too much power in lane. - Xerath is currently just a mash up of other champions with no real synergy between his Q,W and E with his R. Live Xerath is unique where abilities interacts with each other. Now he is just plain bland. - His core theme of "immense range" is very untrue. Everytime I kill someone, most of the time he/she is right in front of me. My ulti is currently just used to either KS or just deal the final blow which is very underwhelming than being able to say, my ult won us the team fight like in live. - His ult is so easy to dodge and useless late game, I mean it's main use is to clean up by KSing fleeing low health ADC/APC/Supports. Right now, based on the current opinions of the PBE community, people who don't enjoy playing Live Xerath enjoys him now due to his early game power and his presumably OP ultimate (which is more of a gimmick). Most people who mained Live Xerath for a long time however (I picked him up at around 2012) don't enjoy him due to his underwhelming ult and sluggish feel. I would like to also discuss people's thoughts on why Live Xerath is currently unviable due to the shift in the mobility meta. But PBE Xerath's mobility is, if not, worst than Live Xerath's mobility. Plus, despite this shift into mobility, I was still able to lane against popular mobile midlaners and do decent like Fizz, Ahri, Zed, Kha'Zix and more due to dedication and practice which can be achieved with any champion anyways.. Except for Kassadin, I just can't doo eet... sao bad.. I want Riot to properly fix this problem where both sides can agree on something. Currently due to the lack of replies on their thoughts on our personal opinion on Xerath, it feels like they are ignoring us (like Nintendo and their Pls understand). I personally don't have any ideas on how to fix him where both sides will enjoy him and where he sticks to his core theme without being broken OP. But I want to know that Riot isn't just alienating Xerath's current playerbase in order to grab cash from potential new Xerath players who are gonna buy the champion for their own reasons. I still don't get why you need to rework him just because no one plays him except a small % of the league player base who are probably hardcore fans of the champion. I completely understand that some people just don't want to play certain champions that doesn't fit their style, like me disliking playing Lux despite people claiming her to be a better version of Xerath. I mean, a player has 100+ champions to choose from where 30+ can go mid. And the chance of a player digging Xerath would be low because he is very niche. Xerath was very niche and was perfectly fine, arguments like lack of counter play due to his ability to burst ADC to oblivion can be fixed through changes in numbers and not a whole rework. TBH, its relatively easy to catch Xerath if you know what to do and in ranked, if someone picks Xerath, you would know what to pick to counter him and not go Ryze or someone who has no range. I just want the Xerath rework to be done properly where both player bases, old and new, will like it and where Xerath doesn't just turn into one of those gimmick champs that lasts for a good 2 weeks before being forgotten forever. Who suffers in the end? The players who dedicated their time to learn Xerath for months of course. And we will have another rework 2 years later.
Well we pretty much agree in everything except Ahri, Zed and Fizz matchups xD
: i miss the speed ... i dont like the new ultimate the old was way better and looked way better its a pain to always press r r r r to land the ultimate and the circle is way to small no one will land that in a normal game more then 2 times its to easy to dodge completly with vayne or flash but no one will use the ult anyways if you deal 0 dmg ^_^ and then you pretty much use it rapid fire because you wanna run away fast because thats just your finisher if you used all your abilities and the enemie is running away with like 2 health the q should work the other way that you press q to fire fast and hold the button to get range because at the moment its hard to fire q realy fast and thats what the old xerath was e q stun in your face e dont travel trough minions makes it hard to land because the enemie can hide behind minions so i will just keep the distance more and more and just stay at my tower use q to farm the enemie cant even see me :) op range no risk just wait like 3 seconds so he should be pretty safe in lane... the w is pretty nice everyone needs stun and slow ^_^ so if the enemie is ganking i try to land the q on him and slow my lane opponent support xerath should work fine because it doesnt raly matter what you play as support and no one is buying wards because you have this 2 second trinket ward ^_^ but this is a different story ;) not sure if i just dont like the new xerath because i played some matches with the old one and i liked the old one but i dont think that you reach your goal with these changes its more like the opposite you are just a neutral part of the game you dont like to pusch you just farm your lane and abuse your range with q and if your jungler is near you try to land a e to stun then w to slow the enemie is going to have a bad time ...
i agree with ult. Q works like you suggested with SMARTCAST!
: First impressions: Ult is unresponsive like hell. Didn't help that it took me the whole game to realise you only need to press R to shoot it, vast majority of the time I wasn't able to get all, if any, shots out. Even after realising I had issues and I don't even understand why.
come on, a comment with only one game.... seriously?
: You think he can be amazinag against gapclosers and still have his amazing range? His strength is his range, poke & waveclear. to compensate for this his weakness is squishy, immobile and bad against melee's. Even so, hitting the stun at point blank is easy, meaning you have an 80% slow you can't miss that at least gets some distance. Then there is zhonyas. He required coordination with his team.
nope there is a difference in how HARD you get countered. As i said in my review, unfavourable Lanes before, are now absolutely impossible. Biggest reason for that is the new stun. Its just in his Kit. You could lane against Ahri or Zed for example, because if you miss one Stunprocc you had another one. But with ReworkXerath, if they dodge your stun, its just over. Its not hard to do either. wait for a spellanimation, when engaging. The first spell is the stun most of the time.
: Can't help but notice how many people are talking about how underpowered his ultimate damage is, and I have to agree. Early game his ulti is essentially useless, however, late game his ultimate is insanely powerful. Feel like it really needs an early game damage boost (more flat damage + less AP ratio, maybe, to make early game ulti better?)
I feel the other way around, pretty useless in Lategame. Especially adc can Lifesteal in between hits which cost me a lot of kills already
: nasus is broken for a reason. We don't need more champions scaling so hard it doesn't matter what they itemize, because their kit gives them damage equal to gold they cant spend when item capped.
i don´t think nasus is broken because of his Q. I think he´s broken because his Kit works well with metnioned Q(well an that deftree+ DoransShield). Lets say he didn´t have Lifesteal on his Q. it wouldn´t be that bad. Or if his Ult didn´t give him tankyness. Its the synergies :)
: The diminishing returns would pretty much solve the issue you just brought up... and it is still much better than the current passive with is worthless past the laning phase.
diminishing returns are no fun. the best i can think of is Mpen for Champions hit with spells, but this must be stacked soooooo slowly , that its pretty much nonexistent in early.... the same as his old passive.
: Hmm... good question... AP would be the obvious choice but, Veigar already has that... MR would be really overpowered but, plausible. Maybe infinitely increasing range? Maybe every time you land a skill-shot (on a champion) that spell has its ranged increased by X and, to balance this you could have diminishing returns over time like the old thresh souls. This way you would be rewarded for intelligent use of your skills.
Ap is the only choice that would make sense. Since AP is taken, i don´t think a mechaninc like that can exist. Mpen would be similar. Armor would be almost his old one. Range is just completely broken .... even suggesting that oh man. Additionally, you got no good stacking skill on Xerath despite hitting Champions with Qs. Not optimal. Minionkills on an AoEKit doesn´t work.
: You are welcome. Now if only Zenon/Xelnath/Rito James would do something about that... Or any bug in particular...
hey, they found four new names!
: You talk as if he isn't already viable. I play him consistently to great success in ranked and many others do the same. While he is not widely played he is by no means unviable and is a great pick in certain scenarios. I would hesitantly agree with you on the passive but for different reasons. I would like to see the mana part of the passive nerfed to make room for something more late game oriented. A lot of people have been talking about giving him something that scales infinitely like a Veigar Q or a Nasus Q. I think something like this would really fit his lore and would be a great addition. Also I still feel like his ult has no connection to his other spells and because of the focus on single target damage it is very weak in team-fights. Xerath's big thing was AOE so it's weird to see his AOE nerfed in such a huge way.
what would that infinite mechanic be if i may ask?
: Just tried it again to confirm it. Nope, I fired a shot from his ultimate and the tear didn't proc.
this is new to V10 then, Thanks
: Glad that the names are changed. They make much sense now. Still about that magic pen gone in his passive though... Also, it seems that his ultimate doesn't proc Tear. When should it happen, when the ult is cast? When an arcane barrage is fired? Or while he stays in ult he gains one point per second?
Q doesn´t proc Tear, but the last time i played with tear every single shot of Ult charged it.
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CoBTyrannon

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