: PBE Bugs & Feedback Thread: Program LeBlanc!
Big fan of LeBlanc and of the new skin. The simple color scheme looks clean, model and abilities. Great work :) Keep it up
: Thanks for the feedback so far! We're going to let things soak for a few days before taking any actions. So far, looks like some similar feedback to what we saw internally, so we have some ideas for next steps. :)
The "Place ward" one is a downgrade. Hard to read with that many different colors, it's fuzzy.
: PBE Bugs & Feedback Thread: Dark Waters Vladimir!
The skin looks amazing! It'll be hard to top it for the next Vlad skin. Feedback: There's a lot of clipping around the his hair and collar when running. There's also clipping on the right hand, when he's in idle animation, but not on his left hand where the sleeve seems to rest upon the hand. The hair clipping is kinda off putting in my opinion, for 1350 skin I'd expect that to be fixed somewhat. I'm not fond of the hair on the Pearl Chroma. He's got black boots and trousers and a stylish white coat with magic water flowing all over, reads like a gentleman. But for some reason he dyed the end of his hair pink? Not very stylish/fitting, and not as high quality as the Obsidian or Tanzanite ones. Really looking forward to the skin on live servers. I chose this username because I played alot of Vlad back in the earlier seasons, Chi no Umi translates to Sea of Blood.
: Blood Moon Evelynn
The new horn update says Livestock, not Demon. The blue ones were stylish and easy to read. Please consider reverting the change.
: PBE Bugs & Feedback Thread: God Staff Jax!
With the launch of the second God Weapon skin PLEASE look into fixing the bug with Lee Sins "self + smart cast" binding on W that was introduced a few patches after you launched his God Fist skin. Patch notes said that you knew about it and was going to fix it in a later patch but it's been ages and "self + smart cast" still works the same as just "smart cast". From patch 7.11 "W - Safeguard LAG IS NO EXCUSE - Cast can now be buffered when placing wards, allowing Lee Sin to quickly place and hop to wards on high-latency environments SORRY - No longer works with the Quick + Selfcast setting. We’re looking into restoring this functionality in a later patch." [7.11 Patch notes](https://euw.leagueoflegends.com/en/news/game-updates/patch/patch-711-notes#patch-leesin) Jungling feels like a hassle when you have to center the camera on your self while you sit there auto attacking just to shield yourself when you'd want to look at how the lanes are going...
: [CLOSED] PBE Bugs & Feedback Thread: PROJECT: Vayne!
Can we please get an option to remove the overlay during ults? It's the same for Pulsefire Caitlyn, game breaking/can't buy for some people. Pwetty pwease? The skins looks great otherwise
: > [{quoted}](name=Chinoumi,realm=PBE,application-id=cMKtzQHY,discussion-id=IeXlV3Iq,comment-id=0002,timestamp=2017-08-09T06:31:46.018+0000) > > Awesome skin. The animations and sound effects are really crisp, easy to play with and play against. The voice is a little off putting as some others have mentioned. The reverb doesn't fit well with the rest of the sounds and concept. > > One thing I'd like to bring to attention since we have a group of people working on a Syndra skin. There's a weird part of her turn animation, on all skins, where she stutters and kind of revolves around her z axis when you issue move commands left and right, or any opposite direction, which both looks really off and make it hard to read her movements, both playing as and against. (It's like she's the only champ with turn speed in her movement animations, it's hard to describe but easy to replicate) I find my self looking more at her hp bar for position than the actual model. > > There's some really great turn tech used for other champions, like Lucian but also newer releases. > Would it be possible to get your opinion on this matter? This has bothered me since Syndras release. Thank you~ That's interesting, sounds like it could be a long-standing bug. I'll see if I can reproduce it. Thanks for the note! (Removed other comment, was supposed to be an addendum to this one for visibility): not sure if there's anything we can do for this patch cycle, but I'll speak to some animators to see what can be done.
Thank you for looking into it! I don't know if I can make it easier for you without making a video about it but I'll try to elaborate on my explanation. She does a few weird things depending on where and how fast you issue move commands. It's possible to make her do a 270 degree clockwise turn while facing left and clicking left - right - left, where she'll end up going left but still facing right since the turn animation is still going on. It's sorta as if she turns on her Z axis towards your next move command but there's a fixed turn speed so some times the turn will desync with her movements and she'll either turn really weird so she's facing away from the direction she's going or she'll do a mini snap and skip the turn.
: [CLOSED] PBE Bugs & Feedback Thread: Star Guardian Syndra!
Awesome skin. The animations and sound effects are really crisp, easy to play with and play against. The voice is a little off putting as some others have mentioned. The reverb doesn't fit well with the rest of the sounds and concept. One thing I'd like to bring to attention since we have a group of people working on a Syndra skin. There's a weird part of her turn animation, on all skins, where she stutters and kind of revolves around her z axis when you issue move commands left and right, or any opposite direction, which both looks really off and make it hard to read her movements, both playing as and against. (It's like she's the only champ with turn speed in her movement animations, it's hard to describe but easy to replicate) I find my self looking more at her hp bar for position than the actual model. There's some really great turn tech used for other champions, like Lucian but also newer releases. Would it be possible to get your opinion on this matter? This has bothered me since Syndras release. Thank you~
: Hey, I don't really use my PBE account anymore but since I've been an Ezreal main since season 2 I figured I should chip in. I love everything about this skin, apart from one thing The indicator that has just been introduced on the ultimate is far too obvious, on his other skins he has a curved bow which is much less obvious and doesn't show the exact angle of the projectile, also he has a turnaround animation if you cast the ultimate in a direction you aren't facing, meaning during the cast time of the ultimate the enemy does not know where it's going. They can only tell during the /very end/ of the ultimate. However with this skin the large arrow shows them exactly where the ult is going from the very beginning. The indicator needs to be a lot less obvious (smaller, more curved like his bow in base skins) and needs to only show up during the very end frames of the cast time. Otherwise I unfortunately won't be able to get this skin as I play very competitively at a high diamond level where this indicator could be heavily abused. I would appreciate if an employee replied to this message and I would be happy to discuss any further concerns or potential changes to it
I agree. I'm also not sure about the interaction with flash. You can flash and the animation would turn to the direction you flashed but the projectile would still fire in the direction you cast it. To me it feels redundant to add this arrow animation as he still turns and swings his sword on cast. Also what's the official take on Project Ashe arrow if you need this level of clarity on Arcade Ezreal but still won't change the sound for Enchanted Cystal Arrow to better match her 8(!) other skins. I've played since 2010 and I can't react to the new sound/animation on Project Ashe's ult even with a few weeks of playing against her, it doesn't have any sense of urgency in the firing sound.
: PBE Bugs & Feedback Thread: Arcade Ezreal!
First of all I want to say thank you Riot for the awesome skin! I've been an Ezreal entusiast since fall 2010 and I'm loving the arcade version! Overall feed back: The auto attack animation looks and feels amazing, the W and E animation is also great! I'm guessing that the passive stacks on his glove and the sword in his ult animation is still a work in progress and I'm looking forward to see them in action on release version. The one thing I'd like to contribute with is feedback on his Q animation. There's a few things that could be improved upon. [Slow-mo gif of his normal Q animation](https://gyazo.com/2816e425028264d46818158ea8b14879) He normally forms a bow and pulls back the string with his right hand like this and the arcade version still does this. [Slow-mo gif of arcade Q animation](https://gyazo.com/331b068c87e891dd198663a060263e88) Which does two things for him; 1) The projectile comes out from his belly instead of his glove, because that were the bow is usually. 2) He still pulls his right arm forward then back. This makes the Q animation feel off or awkward so my question is; would it be possible to use the assets for the pulsfire Q animation which also doesn't have a bow and where he does another fancy animation with his right arm? [Slow-mo gif of pulsfire Q animation](https://gyazo.com/9d9a4ff35973acc9c48a80b2443b03a3) And then maybe realign the projectile to better match his glove? (So hyped for the release next patch!!! c: )

Chinoumi

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