: PBE Bugs & Feedback Thread: PROJECT: Pyke
After the latest update ,his W has an amazing screen border. Could this be added to his ult as well? I feel like his ult is a better place to showoff this screen border. It also fits his model since when project pyke can use his ult again he's projecting a screen in front of him already.
: > [{quoted}](name=Ceai,realm=PBE,application-id=AYQh7p7O,discussion-id=TyyEuq1b,comment-id=00250000,timestamp=2019-07-20T19:22:17.823+0000) > > What you are asking is unreasonable, not because of time and money constraint but because of the huge change from base animation. > > They need to keep his model readable so you know who you are playing against and what they are doing ( changing q animation would just make the skin pay to win) Yeah, then why DC Jhin, Project Vayne and other legendary skins change everything and people still recognize them? I mean they leaved the same animations, at least change them a little. And about the Q, who else charge his hook? I dont know you just sound like you want to make an excuse for them for releasing a skin with bad quality, compared to current level of quality in legendary skins. And sorry if i wrote something wrong, i dont speak english perfectly.
> [{quoted}](name=Seathgil PBE,realm=PBE,application-id=AYQh7p7O,discussion-id=TyyEuq1b,comment-id=002500000000,timestamp=2019-07-20T20:32:33.675+0000) > > Yeah, then why DC Jhin, Project Vayne and other legendary skins change everything and people still recognize them? > I mean they leaved the same animations, at least change them a little. > And about the Q, who else charge his hook? > I dont know you just sound like you want to make an excuse for them for releasing a skin with bad quality, compared to current level of quality in legendary skins. > > And sorry if i wrote something wrong, i dont speak english perfectly. all of the skins you mentioned keep the same posture for walking /standing (look at some spotlight videos) Galaxy slayer zed has the same basic attacks (except for the passive proccing auto attack) Im not defending the skin, i think it could be better, but i do understand there are limitations to animations.
: The only bad thing about the skin is the lack of new base animations, i have some ideas but i dont know if they are good ones. 1. A Straight posture on his walking/standing animation, like the pose he have on the trailer at the end, and spinning his harpoon while walking, i dont know. 2. His basic attacks could be piercing/stabbing attacks or attacks with a chain 3. From what i saw in the trailer i thought his whole robotic arm would be his harpoon at the same time, but in the game he cast his Q like normal pyke 4. Like other people said, his running animation could be him riding the snake. 5. For the Q i think another pose charging the harpoon would be good, like charging it with the arm down like scorpion from mk, or something else, i dont know. 6. For his idle animation he could be hitting his head or something that shows his insanity and confusion about his situation. And thats it, i like the skin but the lack of animations makes the skin pretty bad compared to other legendary skins, like DC Jhin or Project Vayne, the ideas might be pretty stupid, but i just wanted to share this.
> [{quoted}](name=Seathgil PBE,realm=PBE,application-id=AYQh7p7O,discussion-id=TyyEuq1b,comment-id=0025,timestamp=2019-07-20T04:22:24.036+0000) > > The only bad thing about the skin is the lack of new base animations, i have some ideas but i dont know if they are good ones. > > 1. A Straight posture on his walking/standing animation, like the pose he have on the trailer at the end, and spinning his harpoon while walking, i dont know. > 2. His basic attacks could be piercing/stabbing attacks or attacks with a chain > 3. From what i saw in the trailer i thought his whole robotic arm would be his harpoon at the same time, but in the game he cast his Q like normal pyke > 4. Like other people said, his running animation could be him riding the snake. > 5. For the Q i think another pose charging the harpoon would be good, like charging it with the arm down like scorpion from mk, or something else, i dont know. > 6. For his idle animation he could be hitting his head or something that shows his insanity and confusion about his situation. > > And thats it, i like the skin but the lack of animations makes the skin pretty bad compared to other legendary skins, like DC Jhin or Project Vayne, the ideas might be pretty stupid, but i just wanted to share this. What you are asking is unreasonable, not because of time and money constraint but because of the huge change from base animation. They need to keep his model readable so you know who you are playing against and what they are doing ( changing q animation would just make the skin pay to win)
: PBE Bugs & Feedback Thread: PROJECT: Pyke
After latest patch, 07/18/2019, Project Pyke does not use his recall voicelines anymore.
: PBE Bugs & Feedback Thread: PROJECT: Pyke
On the normal skin or any of his other, his CTRL-5 used to change his dagger into a watery/sandy/bloody version of it. On P:Pyke it just runs a black streak along side it and its done. No changes to the dagger. I wish it would change the dagger into the whips he has during his ult. He could drag the whip behind him and just change it back during combat so its not confusing to other players.
: Hey all! Thanks for the input here. The penta situation would be pretty great. I'll pass the feedback along.
The border corner could also be added to his W. He gets the basic blue from the base skin

Ceai

Level 30 (PBE)
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