: Malzahar - Tahm Kench Interactions (bug?)
2 is not a bug; players who have been devoured by TK can still take damage. DOT and Malzahar's ultimate are the primary methods of damaging an individual who has been devoured by TK, albeit this must be applied prior to the devouring. 1 functions how it does on live.
: Latest Malzahar changes
> [{quoted}](name=Zenmetsu Saseru,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=ZanbIyHx,comment-id=,timestamp=2016-04-21T22:40:45.549+0000) > If you have to, force a leash range to vision of the target. This way you can still use Malefic Visions to it's full purpose. In a Malzahar OFA game last night I noticed that the Voidlings usually dropped aggro when their target was a champion who was no longer in vision. It would certainly reduce his mid- and late-game clear speed a tad bit if he needed to actually keep the camps in vision, instead of being able to be clearing his next camp while letting voidlings finish the previous.
: MYMU - Malzahar Discussion
> [{quoted}](name=RiotRepertoir,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=zecNwqGQ,comment-id=,timestamp=2016-04-19T19:44:21.786+0000) > > Changes for tomorrow's build: > > * **W - Void Swarm:** > * New Voidlings are no longer generated from Voidlings attacking large monsters. > * Still works on Voidlings attacking champions and epic monsters, and by Voidlings killing monsters of all sizes. > * Voidling cast/spawn max range increase 300 >>> 450 > * Voidlings now try to spread out around the target if they are attacking on top of other Voidlings. Went ahead and tried jungle clearing with the changes in a custom, to get an idea of how these affected it from yesterday. None of the following was done with the benefit of a leash at the first camp, which might impact the end results slightly. With the changes, Malzahar's early clear is significantly more difficult, but it is still possible to at least clear the four non-buff camps without backing if you carefully maneuver yourself so that the smaller monsters clump together. It does create an interesting jungling pattern, but it does often end with Malzahar almost dead. I was unable to successfully complete a clear of Small Camp > Buff > Buff with the changes, as Malzahar was often dead by either the end of clearing the first buff or at the start of the second buff. Compared to the current live rendition of jungle Malzahar ([using YouTube for reference](https://www.youtube.com/results?search_query=ad+malzahar+jungle)), the clear speed and clear health seems significantly worse with today's changes. This seems to be primarily due to both loss of damage compared to live while also losing the benefit of a free minion to tank the jungle camps; e.g. none of the PBE abilities with today's update provide decent damage for the first clear, while not starting W means no Voidling to help tank monster damage. In regards to mid and late game jungle clearing, the changes seem to put Malzahar on the slower end of mid/late game jungler clear speeds.
: Zyra One For All Game Mode, Plants Overloaded The Server.
Out of curiosity, has this occurred only in a Zyra vs. Zyra OFA, or in any OFA which has Zyra on one side?
: MYMU Any plans for GALIO ?
According to BelugaWhale, [Galio is seen as out-of-scale for these kind of batch updates (Juggernaut, Marksman, Mages), and more reserved for individual VGU updates (like Poppy and Sion)](http://boards.na.leagueoflegends.com/en/c/developer-corner/PAUXiAjp-mid-year-mage-updates-velkoz-direction?comment=006a0001).
: ‘One For All: SR’ game mode live on PBE for Rotating Game Mode queue testing.
> [{quoted}](name=L4T3NCY,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=1ngmmBE8,comment-id=,timestamp=2016-04-20T22:04:41.332+0000) > Ekko > Fiora > Gangplank > Kindred Weren't these champions released or reworked prior to the [previous time OFA was released six months ago](http://na.leagueoflegends.com/en/news/game-updates/features/one-all-will-soon-return-workshop)? Should we still attempt to test these?
: Just got done playing a One for All as Kindred vs Shaco. Issue with kindred passive. Was unable to get stacks off Jungle monsters. it would spawn on them but after killing it i got no stacks. After I got 6 stacks the mark would only spawn on Baron and nowhere else for the others who all had less than 6 stacks.
IIRC from when OFA was last out (approx. 6 months ago), the issue is that the wolf mark was champion dependent. It was almost impossible to tell which champion the mark belonged to, meaning it was almost impossible for a Kindred to get stacks off of jungle camps.
: I've never been a malzahar player. I don't even own yet him on the regular client. So I can only comment on the current changes as I tested **AD Malzahar jungle**. It appears to be _very_ VERY strong, then again I was playing against bots, but i could also solo baron. So I assume AD Malz soloing baron is not suppose to be intended. AP Malz may be able to do the same. I took very little damage maybe 100-200 damage maximum. [img]http://i.imgur.com/gG7jDkG.png[/img] [img]http://i.imgur.com/cbDisS6.png[/img] I was also able to E, W a camp and walk away as my void swarm would take the camp for me as I was already at the next camp ready to start. [img]http://i.imgur.com/webgAz2.png[/img]
After attempting, it seems AP Malzahar can also solo baron, albeit it seems difficult without 40% cdr.
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Out of curiosity, what's your jungle path with him? Been trying to figure out a good path with the changes, but not having any luck so far.
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: Hexakill Crash Bug
Can't say I've experienced this. Finished a full Hexakill (20-30 min) about a half-hour ago. It's possible it's a more recent issue tonight, so I may try to queue up to help test this.
: No. I'm not sure going this far back.. But it just happened to me today as well. There was no Viktor present on either team this time around.
I've noticed it happening again as well. Has it been consistently between 15-20minutes in for you too?
: The only issue with this is the fact that once you die as Kog, your movement speed during your passive is based on your current movement speed. That could be difficult to show a range indicator if your movement speed is affected in anyway
I believe he is suggesting some form of clarity for the *explosion* radius, not the distance Kogmaw can travel
: May I ask what Kha skin you were using?
Doesn't seem to be related to skin, seeing as I was having this occur on Caitlyn the other day (with berserker's greaves).
: If I used the SKT T1 Jax skin around the 1:30 I'll always get the "attempting to reconnect" message. I tried it twice and I can confirm that either the skin is buggy to the new Summoners Rift or Its just a coincidence. The other time I'll get a high ping first then I'll DC, so I'm not sure if its random. My regular ping is at 20. I'm not sure if any other skin or champ has a connection with this bug or just a coincidence.
Thank you for your response! I'll experiment later in attempts to reproduce this bug.
: Every time I Leave During "Attempting to Reconnect", The Client Doesn't Recognize That I Left.
Is this happening at a specific time period in the game (anytime between two specific times, such as between 1 and 2 minutes, or between 5 and 10 minutes, etc), or does it appear to be random? Also, is there ever a specific champion in each game that crashes, or a specific action that you do that may have a correlation with the crash? I ask primarily because there was a similar problem that would occur for players this previous weekend whenever they played a game that included Viktor; it's possible the bug your experiencing is somehow similar/related to those that were occurring this weekend.
: PBE Patcher Stuck at 33%.
While calculating differences, does it make it past scanning the 231st file, or is it consistently stopping at that file and never moving past it?
: Sona Huge Fps drop
Has this FPS drop been occurring solely with the movement speed aura at the beginning of the game, later in the game, or throughout the entirety of the game?
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: [Summoner's Rift] Game ends prematurely
[Was Viktor on either team](http://boards.pbe.leagueoflegends.com/en/c/bugs/8AYqt8aR-viktor-games-with-viktor-crashing)? If not, do you know which champions were present?
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: [Mordekaiser] E not working
[It's an issue with cone abilities, and should be fixed on Monday's PBE update](http://boards.pbe.leagueoflegends.com/en/c/bugs/rc7lgWRP-issues-with-cone-abilities). Seems to happen also for Darius, except his pull will literally do nothing.
: I keep hearing silent night sona
Is there an Order of the Lotus Karma in the game? I don't know if it is still occurring, but I know when it first came out her backing sounds were practically global.
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: Yeah I had a game crash just now with a Viktor on the enemy team. On the normal blind pick (SR VU).
I'm thinking it's Viktor causing the crashes; in the past four games I've attempted, only the game without Viktor has not crashed. Edit: Yep, at least a significant correlation with Viktor. Custom games without him work fine, custom game with him crashes in 1-2 minutes.
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: PBE Bug Mega Thread - Summoner's Rift Update
Not quite sure what's going on, but I believe I've found another bug **Death Recap:** Sometimes shows yourself as assisting in your death. -Details: Was playing as Darius, taking the enemies top inhibitor turret. The enemy Victor came to stop me, and managed to kill me before I could kill him. In the death recap though, it showed myself as assisting in killing me.
: PBE Bug Mega Thread - Summoner's Rift Update
Two bugs I've noticed so far: **Jungle Camps + Minimap**: Often, an empty jungle camp, after gaining vision of it, will give the icon on the map as if it is respawned. **Minion Health:** The minion health bars do not appear to be updating after damaging them with abilities or item effects (Hydra).
: Unable to target open inhib or Nexus
I've had similar experiences, but on turrets as well. So far, I have been completely unable, as Soraka, to target structures after the preceding structure is destroyed within sight and/or while I'm watching. When the structure enters the fog of war however, then the next time I view it I have been able to attack it and target it as normal.
: I noticed on one of my games today but was unable to replicate it on other games just yet. Occasionally when someone was killed one of the Kill/Assist icons that are displayed on the right side of the screen was replaced by the Ghost summoner icon image and not the champion's headshot. It wasn't the same champion every time either. Not sure if anyone else has noticed this.
Odd, I haven't had this happen at all. Does this occur for you in other game modes as well?
: Kog'Maw revive on Ascension
[It's intentional.](http://boards.pbe.leagueoflegends.com/en/c/bugs/vxRZPWAd-ascension-dots-revive-dead-players-if-they-kill-xerath?comment=0002) It works for DOT effects, Kog'Maw, Heimerdinger, Karthus, Zyra, or anyone in general who may be able to kill the Ancient Ascended in some way or form while already dead.
: I also saw a zed use his ult through azir's wall as well as a yasuo E through it (multiple times) as well as other champions with dashes occasionaly slip through. I also saw a rammus walk straight through a jarvans wall ring while ulting
Zed ult makes sense, given that it is essentially a blink effect. Similarly with Zed's shadows. However, I'm fairly certain Yasuo being able to E through the wall would be a bug.
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: Ascension Bug Report Thread
Not quite sure what to classify this as other than possibly a bug, but I have noticed that the trinket icon for teleporting to a platform can be clicked and dragged. It always pops back to its original location when released, but it seems odd to be able to move the icon around.
: I don't know if this is a bug or not, but when using Cho Gath's ultimate, feast, on the Ancient Ascended Xerath, it will not deal the final blow. I noticed this twice that I feasted for over 800 damage when Xerath had sub 400 health, and it took him straight to 1hp remaining.
I think this is intentional, in order to prevent champions with consume abilities (Cho'Gath, Nunu) from stealing an Ascension from their team or the opposing team. I went ahead and brought up a game as Nunu to test (Since he and Cho'Gath have essentially the same ability, but Nunu has it level 1 for minions/monsters) and went through only using Q to hurt the Ancient Ascended. When the Q should have completely consumed him, it would leave him at 1hp. Considering the consistency, either both abilities are coded about equally or there is an intentional block to here to prevent simply consuming the Ascended Xerath.
: Ascension Bug Report Thread
Not quite sure what the steps are to cause it, but I have had multiple occurrences where abilities refused to activate despite being off of cooldown and having sufficient mana. It might be related to crowd-control effects, since it seems most noticeable when moving 1-2 seconds after a crowd-control effect has worn off.
: Azir Bug Report Thread
I've noticed that sometimes when attacking with Azir's soldiers, they stop using their own magic damage and begin using Azir's normal auto-attack damage. So far, the steps I've had for reproducing it were as follows: - Summon a Soldier. - Command the Soldier to attack a target as normal. Soldier begins dealing the appropriate damage. -**Command the Soldier to attack the same target it's currently attacking.** Soldier no longer deals the appropriate damage, but beings dealing the same amount of physical damage as Azir's non-soldier auto-attacks. I've had an 5/5 reproduction rate so far while following those steps. Most noticeable when attacking enemy champions or minions/monsters with greater amounts of health (Cannon minions, siege minions, Baron Nashor).

Bryan the First

Level 30 (PBE)
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