Rioter Comments
: There has to be a drawback for her using the ult. She either sends them flying, forcing them to walk back to the fight (5v4 or better for her team) or removes them from the fight for a couple seconds, allowing her team to set up further steps to the engage. Her ult is very strong; having a "their Poppy/team f'd up" moment for the opposing team is important in my honest opinion.
> [{quoted}](name=LostFr0st,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=tstknFZb,comment-id=000400000000,timestamp=2016-02-08T04:37:45.965+0000) > > There has to be a drawback for her using the ult. > She either sends them flying, forcing them to walk back to the fight (5v4 or better for her team) or removes them from the fight for a couple seconds, allowing her team to set up further steps to the engage. > Her ult is very strong; having a "their Poppy/team f'd up" moment for the opposing team is important in my honest opinion. the ultimate can be used by channeling (push back one or several champs out of a TF or chase) the ultimate can be used instantly, knocking up one or several champs in a small area, doing small damage. we are talking about the second scenario here. my point is that atm, that knock up is not an standard knock up. standard knockups (like malph's, nami's, cho's, etc) allow you to keep hitting the guy, doesnt make the targets inmune to everytthing as thought they have used zhonyas. yet poppy's ultimate works like that. and it makes ZERO sense. the drawback you mention, is that without channeling, there is no "push out of TF" factor. that is enough.
: Part of playing poppy and using her ult is knowing when to use it and especially **when not to**. Pro players should especially know what their teamates' abilities do, and to be careful with it. If not, they get punished as above. Every Poppy player goes through this, it's part of learning her. I'd put it akin to knowing when to use J4 ult, since it's just as dangerous for your team as theirs.
> [{quoted}](name=LostFr0st,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=tstknFZb,comment-id=0004,timestamp=2016-02-07T21:39:53.149+0000) > > Part of playing poppy and using her ult is knowing when to use it and especially **when not to**. > > Pro players should especially know what their teammates' abilities do, and to be careful with it. If not, they get punished as above. > > Every Poppy player goes through this, it's part of learning her. I'd put it akin to knowing when to use J4 ult, since it's just as dangerous for your team as theirs. please. explain to us how is better a knock up that doesn't work like the usual knock ups. how and why would be better to have a knock up that turns the target/s into untargeteable and voids any already cast channels/abilities/autoattacks from your pals. also giving the target immunity for a second please explain how you defend that logic... in an ultimate. an ultimate that is worst than nami's Q, for starters, because of this, when used non-channeled. why do i have to "learn how to use an ability"... because that ability is badly written and designed? for example, its like a game where when you click to attack someone, you only attack once. if you want a new autoattack to happen, then you must click successively on your target... if you cant do this, it is obviously your fault, you bad gamer, go play tetris. fcs.. there are "abilities to learn" and badly designed ones. poppy's ult is one of the latter, in my humble opinion. (explained opinion btw)
: it's a suggestion to a different change so it belongs on live boards
> [{quoted}](name=NA Top Laner,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=tstknFZb,comment-id=0002,timestamp=2016-02-07T19:54:05.290+0000) > > it's a suggestion to a different change so it belongs on live boards "different change" ?? they are touching up an ABILITY. no single factor of that ability defines a point of feedback, but how the whole thing works together. i am talking about that. so go preach to feel important somewhere else, thanks.
: [POPPY's Ultimate] please allow the affected champs to be targeted if used without channeling
please notice i am posting here, as i read that the ultimate's unchanneled duration is being reduced to 1second, so it applies to this iteration of the pbe, as the ability is being analized and i am not asking for buffs. you can downgrade the damage factor no the ulti, i dont care, it is just not working in a way that is healthy in my eyes. as they keep saying, the want the feeling of the thing, not the numbers.
Rioter Comments
: So... How is Poppy as a New Champion?
plus the ap scaling in w only is ridiculous "i only damage with ap when someone dashes near me"... WHAT???? full ap right nouuu
: It's never really a bad thing to be able to create numbers advantage out of thin air. Eve is a good proof of that.
> [{quoted}](name=Jet Set Dizzy,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=iELz2g6E,comment-id=00040001,timestamp=2015-12-03T16:46:13.675+0000) > > It's never really a bad thing to be able to create numbers advantage out of thin air. Eve is a good proof of that. by how many seconds? at what price? does eve have a powerfull ultimate as well? poppy's ultimate in low charge, is less usefull than a cho's or nami's Q.. just saying.. they at least allow the enemy to be targetted.. now you can save them by making them untargettable..
: Predictions for post rework launch
ryze = zero atention to pbe forums pre launch. launched. 100% ban rate. nerfed to the ground. buffed up. now the win rate is about 44% or less, while in high ranks it has a very high win rate. meaning, bad design. juggernauts = after ryze's nerfing to the ground, they came. unstoppable forces of perma banned champions. this again chosing to ignore any pre launch feedback ..the trend continues
: So... How is Poppy as a New Champion?
plus W doesnt block unstoppable stuff, blinks, and some other weird stuff (reksai) but a yasuo's wind wall can stop any ultimate out there with ranged characteristics... not fair
: Poppys' passive
i dont understand this: is poppy meant to be some kind of permashield for their adcs? or is poppy meant to be continuously initiating because she lost her shield and is behind enemy lines and she just WANTZ IT! ?
: [poppy] why do you do a "sion level rework" And then ship it out only half way done?
actually i left a constructive feedback. pointing out the weak stuff out so it can be hammered out, is the only way to do it. you cant say "move this vertex here" but you can say "the face looks bad because of this" or "the scarlet splash is way lower in quality than her syblings, and in the most expensive skin as well" ... if you keep quiet, they will just keep the reasoning that made them accept it as presented (who knows why they did.. many other games out there have higher quality standards) ... i think the first constructive notion to be offered is "WHY ARE YOU GUYS RUNNING ON SUCH A LOW LEVEL QUALITY THRESHOLD??" and "that is the first thing you should be aware of and fix" thats constructive. and conducts to many other betterments all around the place, like for example not releasing a rework of this level until it looks right, feels right, and is the more awesome poppy experience they can provide, and knowing deep in their bones this is true. atm, if i were on their team, i could also just nod and smile, nod and smile, keep my job, keep my works "happiness" and call it a day. only, that is not a way i can feel proud of, so i have never ever worked like that. in my eyes, that is not ethically correct. not with the clients (yes, you are a client even if never using a dollar on them.. and most of us did, and quite often) not with themselves as professionals, not with their employers. -------------------------------------------- lastly, a lot of the pbe forum users are of the same kind of school "dont disturb, everything is fine, nothing needs to be better, let ppl do things halfassed, maybe they cant make it better" like as makin the game better isnt actually their job... but some kind of skill that you may not have and its allright... the same culture that if anyone raises complaints, go all out of themselves in the effort to shut down the infidel.. thats not how innovations are made, that is not how quality and good workmanship is aquired.. and i despise the "protect the weak" logic behind that. in my school of though, nobody is weak. everyone can achieve god status. but everyone must work hard to get there, and face a lot of errors in the way, because facing an error, acknowledging it, and fixing it, is the only true way to become a master in anything. there is not such thing as "non critical" thinking. every time you think, you are doing it critically.
Rioter Comments
: Dang I replied to the wrong thread, copying my responses over. 1. Old Poppy: Assassin-bruiser derived from Diplomatic Immunity working in a very unintended way. Outdated kit that had to be artificially held down due to the R. New Poppy: Full commitment to the armored Yordle fantasy (Lots of yordles have big weapons, she's the only one with armor) with great feats of strength. Offers unique outputs while retaining damage threat, but more conditionally 2. Probably next patch if nothing breaks 3. Entire changes to skills will probably only come in the form of another rework if we feel it is necessary 4. We didn't consider Poppy a beginner friendly champion at all 5. The E has actually undergone major rescripting, I've intentionally tried to keep most of the behavior the same as live while fixing obvious bugs. We are committed to continue to improve the feel of the spell even after release, so continued feedback will be appreciated. (p.s. the E missing if a champion flashes or dashes is not a bug, its the same way most of our targeted dashes work) 6. The assassin playstyle was only held up via Diplomatic Immunity, and when we tried a nerfed or conditional version it either felt very generic (Trynd ult etc.) or required the Poppy player to play more opportunistically than we liked. Ultimately, we felt that what we needed to retain on Poppy was the feeling that you could go headlong into a fight without worrying too much about enemies and being a tank was the best way to retain that. 7. Generally tanks/bruisers trend toward mid game power spikes by the nature of our item system. 8. I don't agree that Poppy's tools aren't varied and diverse. Sure she has a clear 'I win combo' but that is not an issue by itself, I favor designing champions where it is easy for players to understand what my optimal combo is. The conditional nature of her spells make it so actual fights are quite varied and interactive (at least so we think) 9. We've definitely backed off a bit from our old stance as we felt that it was causing our champion designs to become more homogenous than we liked. We still don't want to see 'hard counters' where champion picks literally win or lose the game.
so... no changes foreseeable in the design department? - bad face shape ingame - bad contrast for body vs face/hammer in default skin (body visually dissapearing) - horrendous scarlet pops splash art? > [{quoted}](name=RiotSolcrushed,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=iELz2g6E,comment-id=00680000,timestamp=2015-12-02T22:12:40.126+0000) > > Dang I replied to the wrong thread, copying my responses over. > > 1. Old Poppy: Assassin-bruiser derived from Diplomatic Immunity working in a very unintended way. Outdated kit that had to be artificially held down due to the R. > New Poppy: Full commitment to the armored Yordle fantasy (Lots of yordles have big weapons, she's the only one with armor) with great feats of strength. Offers unique outputs while retaining damage threat, but more conditionally > > 2. Probably next patch if nothing breaks > > 3. Entire changes to skills will probably only come in the form of another rework if we feel it is necessary > > 4. We didn't consider Poppy a beginner friendly champion at all > > 5. The E has actually undergone major rescripting, I've intentionally tried to keep most of the behavior the same as live while fixing obvious bugs. We are committed to continue to improve the feel of the spell even after release, so continued feedback will be appreciated. (p.s. the E missing if a champion flashes or dashes is not a bug, its the same way most of our targeted dashes work) > > 6. The assassin playstyle was only held up via Diplomatic Immunity, and when we tried a nerfed or conditional version it either felt very generic (Trynd ult etc.) or required the Poppy player to play more opportunistically than we liked. Ultimately, we felt that what we needed to retain on Poppy was the feeling that you could go headlong into a fight without worrying too much about enemies and being a tank was the best way to retain that. > > 7. Generally tanks/bruisers trend toward mid game power spikes by the nature of our item system. > > 8. I don't agree that Poppy's tools aren't varied and diverse. Sure she has a clear 'I win combo' but that is not an issue by itself, I favor designing champions where it is easy for players to understand what my optimal combo is. The conditional nature of her spells make it so actual fights are quite varied and interactive (at least so we think) > > 9. We've definitely backed off a bit from our old stance as we felt that it was causing our champion designs to become more homogenous than we liked. We still don't want to see 'hard counters' where champion picks literally win or lose the game.
: Poppy Update Feedback Thread
a comparison between ingame facial features and design (expectation) : its pretty obvious that when you see the 3D face from the front, its "kindda ok" but seen from above, the triangular shape, and the smaller eyes become more triangular and even smaller. the jaw looks to be too prominent, protruding in a weird way. its also a good way to see how bad the body looks with so little highlights, and how visually, it becomes a head and a hammer. http://i.imgur.com/NcFss3g.jpg
: Poppy's Passive
i like all the suggestions
Rioter Comments
lol.. what runes/maseries you going with that?
: When listening to her voice over files it seemed like the voice actress tried to mix it up some near the end but the beginning she simply just sounds exactly like Tristana. It seems to me the yordles are losing their identity that made them distinctive instead of expanding upon it. Poppy always seemed like the tomboyish straight-man when it came to the three yordle girls, where Lulu was a bit eccentric and Tristana a cocky, spitfire. Poppy was always serious to balance out the other two, the one who would be the voice of reason of the trio, this always came through in a lot of the fan art I saw of Poppy as well. I don't mind some of the joking, the hammer puns feel forced quickly much like Tristana constantly chiming in about her rocket; the difference being it worked for Tristana and was just an extension of her. I know it is a long shot but I hope they redub her voice work, hit the drawing board and come up with some new lines or re-record some of the old ones using the same voice actress; I know she has a good range to make her feel different. Also I probably speak alone on this but I don't like the 'homage' during the Lollipoppy dance. I know it is suppose to be tongue in cheek and I'd be the first to say that people are oversensitive towards the small things (ala Katarina's candy cane back) but I think it simply pays homage a bad joke on how everyone thought Poppy was ugly, which I always thought was subjective in the first place. But that is more a small gripe than anything, I wouldn't be upset if it wasn't changed, it is just my opinion.
inner jokes like this should remain inner jokes.. not take on the future iterations of the character.. i fully agree
: 1. The Q has a hit radius around Poppy herself precisely for that reason (so you would still hit someone you stunned even if you aimed backwards). However you are right in that due to the abrupt movement in positioning aiming the Q precisely after the E is rather difficult. I'm not too sure how to resolve this, because the direction you would want to lay Q would differ each time. 2. There is a light (and sound) that concentrates on Poppy's buckler as it is to come online for this, tell me if it gets better with more playthroughs and you know what cues to look (and hear) for 3. BUG, will be fixed tomorrow 4. I'll look into that, thanks for the pointer!
she should never "stop to shoot" as animation.. can you make her shoot "on the run"? that would make this mechanic much more reliable and less frustrating
: Poppy Update Feedback Thread
i am first a 3D artist, second a poppy main, third.. i care a lot about this stuff... i subscribed to PBE mostly for this day. I will even have my 35th birthday in 5 days!!.. so.. good timing there.. **1) ingame 3d model:** this is my main concern: the default skin has this problems: * body color makes body dissappear. poppy becomes a head with a hammer. you guys "fixed" amumu on this issue. why repeating the error after that? * face shape is wrong.. is way too triangular and protruding. * facial features look wrong, is like having janna, not a yordle, only a janna with a serius Alice in Wonderland syndrome... * face animation is fine! but please, dont use that as an excuse to not fix the face.. i am both a modeller and a rigger, and i know its not that hard. i could literally charge zero dollars to make the rigging's side fix, if this was a model of mine (and not all skins have an actual face so.. easier!) * you can see the "front faced" 3D design in here: http://www.lolking.net/models?champion=78&skin=0 looks a bit better, but once you saw it from above, you can see how the whole face deforms badly. i remember seeing annie's models in that viewer, and how ugly she was, until you saw annie from above, and suddenly, it just worked and she was gorgeous. she has to look good from ABOVE.. not from the front.. so.. you fixed annie and amumu, learn from those. make it better for poppy PLEASE!!!!!!!!!!! cant stress this enough.. those splash artworks mean that you know how she should look like... its just.. not ingame.. by far. . **2) Abilities:** * please increase a bit the E's range and switch the "targetted" feature from Q to E, so i can hit my first Q reliably (not the comeback of the spell) and i can use E as a mobility spell to get over walls... please? * the AP increasing for damage on W is a bit out of place.. its the only thing that gets upped by AP... its certainly not worth an ap build.. at all... so.. why? itmakes no sense. * i find the ulti hard to hit propperly, easy to be stunned or silenced while charging, more predictable than mega gnar transformation.. and goofy... any of these aspects fixed would be nice.. all of them.. great! * i heavily dislike the passive. as jungler, it feels bad, from randomness to uselessness... not in love with it.. its also too heavy on visual and auditive cues, but it must. . **3) splash arts:** * in most of them, I couldnt have dreamt of better splash arts. the ones not mentioned below, i just love them and i want them in my desktop * EXCEPT SCARLET. the "best" skin has the worst splash art by far. looks as if designed by a 12 y/o kid.. and half-way drawn and left to dry... i honestly hope that its some kind of "stand in place" for the real one... i know you guys dont like fixing things up, but with poppys face and this splash, the art got a 2/10.. you can fix it now, while its hot... or be ever regretfull... please.. have the two dollars and two balls to face it as a mistake and fix this... * lollipoppy is great... but.. WHY the faces on the lollipops.. that destroys the good art around it.. it is not needed, its not an "easter egg" its not making me feel any better by being an "insider" on the joke... its just uglying the rest of the picture.. and its a damn great one if you manage to ignore that... magically
: Nothing wrong with her bash and smash; plus it has a lot of cool identity to Poppy. There is no reason to change her charge, and all you did was state facts to why it shouldn't be changed, so your own post backfired on you. If you are trying to have an argument to change her charge then you suck at arguments hardcore.
> [{quoted}](name=Stacona,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=UE5iPNbm,comment-id=00010000,timestamp=2015-10-26T05:46:32.524+0000) > > Nothing wrong with her bash and smash; plus it has a lot of cool identity to Poppy. There is no reason to change her charge, and all you did was state facts to why it shouldn't be changed, so your own post backfired on you. > > If you are trying to have an argument to change her charge then you suck at arguments hardcore. i love her charge. in my post i state why it needs to be changed like this: - more range - not targetted - less mana, less damage ppl aint reading and are downvoting just bcoz.. its so hard to give decent feedback in this forums fcs
: Smaller 5.22 Marksmen Changes PBE Feedback Thread
vayne's buff is just sick. she doesnt need damage items anymore... she only needs to get AS and crit... plus the new hurricane on her will decimate.. i mean.. i can be a monstruous 200 armor 6k hp tank, she will 4-shoot me, i cant even reach her that i will be dead.. i hate true damage with all my heart, as %hp damage.. but this?... man you already done that with the "juggernauts"..
: [Poppy] E (Charge) remaining unchanged
That is exactly my point. also i dont understand why ANYBODY would downvote this. i just made a compilation of facts FCS
Rioter Comments
: Udyr: why isnt he like jayce, with ability to grow up to lvl 6 each skill?
i guess you didnt read what i said before right now i must use my last 3 points in fenix, when i am building tiger. and i have to put 3 points in tiger when i am building fenix. if i had 6 of each, i could ignore tiger or fenix and go up to 6 in my 3 main abilities. in regards to elise and the others, they are not like udyr, they dont have to choose if they go R or they dont is the same. udyr either goes R or Q. both is pretty much nonsense and ppl only will do it because they have no choice. understand this: those champs, they HAVE 4 abilities. or even more reallistically, they have 7 abilities. Udyr has only 3. plus one cripple of an ability. plus no dash which makes him one of the few champs to be hurt by slows.. i dont understand why ppl will come and downvote without any actual reason every time i post here is with a lot of reasoning behind my words, not just ranting. why will someone downvote a reasoning is beyond my imagination.
Rioter Comments
: Change Mordekaiser back.
they didnt change ryze back, and pre - rework was a healthier ryze than they have now.. so.. dont get your hopes up man.
: Ryze - 40%wins after rework. what is next?
notice that the Q is more often miss than hit. also idk why ppl think as myself that ryze needs to be fixed but still ppl just go downvote the post..
Rioter Comments
: There may be some very light tuning (on the order of -5 armor or something) to keep it in line with the other patch 5.16 items, but other than that, yes, same item as the BMB version.
hey guys, we tanks sorely need a 3300g item or even more expensive than that, as possible. this item doesnt sinergize well with triforce (you hit a minion means losing this bonus and earning triforce's) so.. a full build of all 2800 and less gold items is not really cool for low tier games where the game extends to 45 minutes quite often instead of removing power, can you please add to it? and thus make it a more expensive item? i dont care if it cost too much, because i probably wont be building much expensive items besides this anyway... i dont really care if the extra power comes in the form of movespeed, damage or tankish stats. just add power.. as an end note, can you give udyr some natural slow resistance? i suggest giving it to bear stance as a new passive everything now does 90% slows, which only hurt move speed fellows, while leaving all the dashers in peace.. a way to compensate would be to add slow resistance to those that should be mobile but using movespeed instead of dash i expand on slows here, if you are kind enough to check the post: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/9d794FkY-slow-why-its-bad-atm-and-how-to-fix-it
: mmm this happens to me very often in live, hadnt tested this much on pbe tho my server is LAS and this issue might have something to relate to lag-ping, but cant say for sure. my guess is that some callback done when changing summoners may be the culprit guys in LAS, they all knew about it and they all did the same: they picked another champ, then went back to the one they wanted. this seemed to "fix" the issue everytime
allright, been testing in the pbe server i got once the grey button but it went back to normal fast. i did manage to hang the connection to the server by not-waiting the change on summoners and already been clicking on champ portraits
: [Need Help] Champ Select Bug
mmm this happens to me very often in live, hadnt tested this much on pbe tho my server is LAS and this issue might have something to relate to lag-ping, but cant say for sure. my guess is that some callback done when changing summoners may be the culprit guys in LAS, they all knew about it and they all did the same: they picked another champ, then went back to the one they wanted. this seemed to "fix" the issue everytime
Rioter Comments
: Dragon description says "heroes" instead of "champions"
press F12, then go to the game's folder and search for "screenshots"
: [HUD] right sided Kills pictures go hypersmall when scale is 1
: [SLOW] why its bad atm and how to fix it
just.. the new fiora is another stab in the back for movespeed champs http://boards.na.leagueoflegends.com/en/c/gameplay-balance/0lhluurM-fioras-new-passive-and-ult-deal-maxhp-true-damage?show=flat&comment=00090021
: Ryze is now useless, but still unhealthy
Rioter Comments
Rioter Comments
: I don't think it's intended.
although they are trying to bring back split pushing..
: [HUD] right sided Kills pictures go hypersmall when scale is 1
also... the death recap button overlayed on top of the main shoutout .... is not looking very pro
Rioter Comments
Rioter Comments
: Zac pool party skin pretty boss
for the price? its a recolor with a new recall animation... where is the boss in that?
Rioter Comments
: New HUD Feedback
i want to be able to mute myself =) (mmm ofc not reading what i just said is not what i meant, just block my typing) also the interface for shopping... toooooo dark this is mainly because all items that i cannot buy are super dark. dont. choose anther way to highlight the ones that i can.. or be more subtle also i find the numbers timing the skills a bit harder to read and all the buffs again alltogether.. it was a good update that one, sad to see it gone maybe move important buffs over item section? also, alt tabbing seems to take me more time found a bit harder to click on the money number/icon to open the shop, my mouse hand was at its limit there
Rioter Comments
: Champion Mastery - Feedback
hi, renewing feedback for this, as now i tested it a bit more on live servers i would love to be able to have a glimpse on how well my latest 20 games were in average and per game, in regards to the S-D system this would make way easier for me to make a fast read over them and see what itemization worked and why, while also having an averaged valoration of my skill with the champ, that is way more usefull than the per game stat
Rioter Comments
Show more

Brownie Loco

Level 30 (PBE)
Lifetime Upvotes
Create a Discussion