: PROJECT//: Overcharge game mode - coming soon to PBE!
Just on paper, it looks like Lucian, Ezreal, and maybe Corki will dramatically outshine the others. Based on internal playtesting, have Ashe and Kog been playable?
: Nah spam away! That's the whole point for the folks who have them. :) I know Ghostcrawler and Fearless both have one, not sure about any other designers.
I saw those two and FeralPony pretty much right away, wouldn't be shocked if I ran into more though..
  Rioter Comments
: Yeah, we're aware there's some pain for DFT champions right now. Fearless wrote some [thoughts on that here](https://fearlessdesign.tumblr.com/post/166300357423/can-i-ask-why-you-didnt-opt-for-a-full-dft-port).
It's going to be hard not to abuse the discovery of League Devs having Tumblr blogs. Desperately resisting the urge to spam questions about the design directions of league.
: We're launching an experimental, PBE-only, modified version of Draft Pick!
I don't know if this is something you consider important for a PBE-only feature, but I haven't felt like I have enough time to create and complete a new rune page, even if I know roughly what I want (I theory crafted it and have one or two minor decisions to make) between choosing my champion and the load in, even if I'm first pick.
: Electrocute is broken at early levels
Do a comparison with runes and Thunderlord's on live? Talon is known for his ridiculous lvl 2 all-ins, with or without Runes Reforged
: can we talk about celerity
Just for kicks I took it I to the practice tool with Janna, {{item:3085}} {{item:3285}}{{item:3100}} {{item:3009}} {{item:3046}} {{item:3078}} . I forgot to check how much celerity was actually giving, but with W maxed I had something like 250 bonus move speed (at level 9, worth 6 items) which would give you a grand total of...20 AP. This is more or less the absolute best scenario, and it's still bad.
: Doom Bots available for testing!
I'm not sure if this is the place to post this, but I would suggest some sort of tweak to Malzahar Bot's ultimate. I understand that it's a big part of Doom Bots to have moments where you go "Wait, that's bullshit!" and it's a little weird to say that an ability that's relatively unchanged compared to live is unreasonable, but 90% of the bots can be played around based on positioning, kiting, and dodging. Even if Annie flash-ults, the duration is relatively low and the damage isn't crazy, whereas Malzahar it feels an awful lot like "I was playing well, dodging and kiting, but then Malzahar decided it was time for me to die so I died." The duration means that you'll usually end up getting hit by one or more of the skillshots from other bots, which, in combination with the damage, means you're almost always dead without QSS. Again, I know that the whole point of Doom Bots is that it's unfair and you're going to be killed by all sorts of overpowered nonsense, but specifically Malzahar ultimate feels like it does an especially good job of turning high points into low points. I can imagine an ability with shorter (~400-600) range where he glares at you, channels for ~1-2 second, and if you don't get away (out of ~600-800 range away from him) he blasts you with an aoe 5s ult with doubled damage or something equally stupid. I don't think it should necessarily be "fair", just at least a little more projected and with ways to play around it.

BobaFlautist

Level 35 (PBE)
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