: Full metal Pantheon isn't gritty or dark anymore, can we make him more "dark"?
I asked r/photoshopRequests to change the blue color and i think it would be nicer this way https://i.imgur.com/QL2BN1j.jpg
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: Champion Select filtering, sorting, and favoriting now enabled on PBE!
Is it possible that you add the Search thingy again? before you had the possibility to write "Eve | Tal" and get Evelynn and talon only in your champion selection. will you add this? maybe with a , or ; or + ?
: Evelynn Update - Questions, concerns and overall comments!
Is it a "feature" that the E damage is somewhat delayed compared to her animation or is it actually a feature. the E animation and damage feels a bit cluncky right now
: We are not going to add AD to Evelynn. Kind of like not keeping AP in Sion.
> [{quoted}](name=Riot Ranger XIV,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=3AckoAhx,comment-id=00200000,timestamp=2017-09-28T17:22:03.436+0000) > > We are not going to add AD to Evelynn. Kind of like not keeping AP in Sion. i liked ap-sion :(
: Hey there, you can post your feedback on the Official Evelynn Update [post](https://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/3AckoAhx-evelynn-update-questions-concerns-and-overall-comments)!
> [{quoted}](name=Catman,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=ZeoHcjt6,comment-id=0000,timestamp=2017-09-27T22:42:25.019+0000) > > Hey there, you can post your feedback on the Official Evelynn Update [post](https://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/3AckoAhx-evelynn-update-questions-concerns-and-overall-comments)! I did that too but i wanted to have a discussion here if that could be a possibility :) Everybody likes AD Eve so everyone can join and be happy :)
: Evelynn Update - Questions, concerns and overall comments!
Is it possible to add AD scaling to evelynn, when i mained Eve i almost always went AD. Could you add AD or adaptive AD AP scaling to her E and R? just to throw a bone to the AD Evelynn players that started in season 2 or earlier ^^' Please RIOT please, I love you but i would love you more if you gave her ad scaling :D
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: Were you able to start the game with two galios? lol
> [{quoted}](name=CrazedMLC,realm=PBE,application-id=F4829252249E2AF6D186A049D48D087BFD800A07,discussion-id=13V9YYeX,comment-id=0000,timestamp=2017-03-08T22:19:59.766+0000) > > Were you able to start the game with two galios? lol no, it didnt want to start ^^'
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: Hotkeys stop working, left click becomes ping, Enter switches me between fullscreen and windowed.
have had the same problem :) > [{quoted}](name=Kono Seiko,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=FaYVlhfY,comment-id=0000,timestamp=2016-06-03T00:02:53.762+0000) > > People should learn how computers work before they beta test games... > > Your computer has Alt input stuck. Restart computer if you cant figure out how to reset it. Should fix. you would be the worst technical support ever, just saying ^^' i often fix it through tabing out and right-clicking twice and then tabing in again. as Kono said this happens because the Alt input is stuck within the game. remember, it is a feature not a bug ^^' *using ironic voice*
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: Gangplank Feedback Thread
when you Q a jungle-creep you wont automatically hit back when they hit you. after you have Q'd a creep you will just stand there and take the damage from creeps
: _**TL;DR - My biggest issue is addressed in point number 8. If you have to read any part of this post, read that one.**_ After playing her for a few games, here is my compiled feedback: 1. **Low base damage, but high scaling AD ratio on Lunge:** I understand that her Lunge's damage works in this manner mainly to prevent her from being a overpowering beast in the early game, but the skill only does meaningful damage if she builds attack damage primarily. Toward the late game, if she's been suppressed enough by the enemy team, she feels incredibly useless and can't contribute much to a fight. Maybe this is where her utility comes in, but I feel shaky about it. 2. **50% cooldown refund on hitting enemy with Lunge:** I really like this mechanic on the skill, especially because it makes it useful once it gets to max rank. My only qualm about it is that early rank cooldowns are so long. 3. **Fiora finally has CC, albeit unreliable:** Getting a stun on your enemy when you'd be hammered with immobilizing CC is pretty awesome. 4. **Given her reliance on attack damage items, the AP ratio on Riposte seems useless:** No one in their right mind would build any sort of ability power on Fiora. Maybe Trinity Force, but it seems like a niche item compared to how much Ravenous Hydra and Bloodthirster buff her damage. Changing it to a small AD ratio (maybe 0.2-0.4*Bonus AD) would make more sense. 5. **The crit mechanic on Bladework is wonderful:** I especially enjoy how it interacts with Infinity Edge! It gives her a lot of damage that's actually reliable. 6. **Lack of a meaningful attack speed steroid, coupled with a need to buy high damage items, makes for a tricky situation:** What happens once Fiora burns through her Bladework active? Unless she's blown up her target, which is something this rework is aimed against, it puts her in a sticky situation where she's likely to die. She relies so heavily on damage items to be impactful that attack speed at any early point in the game makes her feel less potent than she should be. 7. **Ultimate feels clunky:** The idea of hitting all the weak points for a ton of true damage seems great in theory, but it's very difficult in practice. Given that, the potential damage from the spell is very misleading to its actual strength. Additionally, the cast range for the spell is incredibly short. I don't think I should have to blow my Lunge to get within range of a fleeing enemy to activate it, then subsequently have no opportunity to hit a lot of the weak points before it wears off. It seems like the only way to take advantage of it is to use it when you can get close during the laning phase or if someone is out of position. It feels useless otherwise. Finally, the healing zone doesn't fit with the kind of champion she is. She's a duelist, not an I'm-going-to-mark-someone-for-death-so-my-teammate-who-aren't-grand-duelists-get-a-healing-buff champion. This mechanic doesn't fit and it needs to be addressed. 8. **If there were one improvement I could make:** I would give Lunge an additional cooldown when a weak point is hit during the ultimate. An instant refresh seems too strong, so maybe 50% of its current cooldown timer (net increase to 75% of its maximum cooldown). This would make the damage that she could do with the ultimate more meaningful because hitting the weak points would be easier. Okay... so there are actually two improvements... I could live if the healing zone were gone, but maybe adding a healing buff against the target for Fiora only would solidify her as a true duelist. Give her an additional 10%/15%/20% healing from all damage she deals to the target.
#good idea on #8 with the cooldowns :)
: I don't have time to read the whole thread. Here are my points: PRO's: 1. * Kit. I think the Q, W and E are okay. We have to wait how it develops during live gameplay, but i think they are usable. Q has a short range. Too short for my taste. But in general, you did a good job developing the new kit. 2. * The passive is interesting and fits her theme. with a good Q+E usage, you can pull off interesting plays. CONS: 1. * The Ulti is totally crap. Seriously. It is only good if you can kill the target right away. But you will never, never, never be able to hit all 4 weak spots if the target has any mobility left. Also, the heal doesn't fit Fioras Theme at all. 2. * My suggestion would be to change the Ulti to an execute that allows her to kill hypertanks: Hit all 4 weak spots, and you kill the target at once. THIS would fit her theme and would be really useful in a teamfight. 3. * And UUUUGGGGGHHHH the splash art - sorry but no. 4. * The ingame model is hopping like a deer. Looks funny and ridiculous. Sorry but no.
i think the ult is for 1v1, where you'r full out figthing. then is is possible :) like: {{champion:107}} against {{champion:114}} ... that is a 1v1 dual :) not like {{champion:27}} against {{champion:114}}... that will never end well :(
: Fiora Feedback Thread
i was soooooo skeptical about this update...... BUT i really like her now. she has a bit more skill to her now. the only thing i dont like is that her visuals are sooo "Meeh", her old were good but her new is not up to the standard she should be at. the old royal Guard Fiora was really good but now she looks like a bodybuilder in compression. she needs... to be more like... not fit in the way of the bodybuilder-style.
: they sould just bring back the old hair style (this one is just meh, looks like a 50 old lady :s) and make her face less "plastic like" (in splash and in game) please do like katarina, upgrade the splash/model before this go live
she looks like Lucian's sister :O
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: Game crash
if this happens again, check your internet-connection properties and see if you have wpa2 or Open. it shouldn't be Open.
: Ekko Feedback Thread
he is a bit to op right now, he has 3 slows one stun and a heal. everything in his kit makes a lot of damage, his ult has to high of a scaling i would turn it down a bit. his stun feels quite unbalanced to the rest of the stuns in this game. his Q is quite interesting, it applies a really strong slow(quite to strong in my opinion). while laning against him it is quite easy to dodge his Q.... if that is the only thing you're doing. ULTmately( hihi ) i would as a Riotéer fix so the "ghosts" actually recalls( or sets a range for the R so you cant recall with Homeguard and than ult with full hp and super speed); lower the AP scaling on the ult( because op even with Zero items); and Lower all slows a bit.
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