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: Akali Gameplay Feedback Mega-Thread
One of my /r/akalimains posts was put in here by another user (thanks slayage) but he didn’t include anything from my other threads/comments on the subreddit so I’ll include them here. Honestly, I do not like her new kit. I love the idea of creating a new kit so she is more mechanically complex. I love learning, I love mastering. But this new kit just does not suit her play style. Why? * Her original ultimate wasn’t meant to do damage or to execute or secure kills. It was a utility to give her greater mobility and greater potential to gap close low hp enemies or to escape. It’s range was perfect, it’s ammo was perfect, it’s reward was perfect. It rewarded Akali for getting a kill or assist by allowing her to hunt down other enemies. It allowed her to consistently weave in and out of combat. * Her Q has a disgusting amount of energy consumption. 100 energy at level 1 (That’s half her energy for those who don’t know). This makes it incredibly hard to balance wave clearing and trading. Especially without a reset like on her original E, crescent slash, or any hard energy restoration like her passive on her old Q. It gives any ranged champion or any mage with high ability range the pre 6 ease to completely bully her. Sure, you could always W and use that to create unpredictable plays. Until shroud is dissipated and you’re now stuck for 17s with no cover. The heal just isn’t worth it either. If you are in combat and trying to trade, you’re either going to run away and effectively lose the trade to wait for energy to be restored or you’re going to lose out on your heal for damage output because you have to be “near full energy” for the heal to proc. Let’s not forget about having to spec to rank 5 to get the bonus damage to minions and monsters after Akali’s wave clear has been totally wiped out. * W’s energy restoration just isn’t worth it. If you’re in the end of a trade and about to secure the kill but run out of energy, you have a few options. Wait out the energy restoration. Burn W. Let the enemy go and lose your kill potential and snowball slower. If you pick option 1, you risk being caught overextended and letting your kill get away. Option 2, burn your W, restore energy and get another Q but also put your ability on a 17s CD. Option 3, let the enemy go and slam the emergency brake on your snowball. Paired with this wonky passive, it makes it incredibly tedious to get early game kills. Sure, I left out the potential of using your E but you incur the possibilities of missing, tower diving and dying, or burning your energy to 0. * E’s damage output is horrible and has a very high CD to be a substitute for Akali’s old ultimate. There isn’t even a reset for if you get a kill or assist. Which IMO would make her extremely more viable because it gives her the ability to keep going on or an escape because sometimes, shroud is not always enough especially with the hidden blink. * R feels like a an easy scapegoat for an ultimate platform. You’re literally giving another assassin a single target execution when you created this assassin to be able to take on multiple enemies repeatedly. This ultimate does not even fit in with the whole “Weave in and out of combat” theme everyone is preaching about. How are you supposed to weave in and out of combat with high CD’s, high energy consumption and no ability to bounce between enemies? Play the long game? What’s the point of being a burst assassin if you can’t wombo combo someone to death before they react? Is that not the point of a burst assassin? “There shouldn’t be a bread and butter combo,” well then Zed, Xin Zhao, Kennen, Katarina, Fizz, Evelynn, Ekko, Talon, Kha’Zix and Kassadin should be changed as well because guess what? They have bread and butter combos. That’s literally the point of the assassins in league, having a known set of moves to delete carries and squishiest. I’m not upset at the change, I’m upset at what the kit was changed to. I’m all for freshening up Akali and making her more fun to play but this just makes her worse. All of her core gameplay has been changed to something completely different than the original design goal: an assassin who utilized utility rather than execution. #ripbae {{champion:84}}
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