: Darius is not fun to play against
Not sure what you are complaining about, new Darius is way more manageable in lane and just as easy to kite in teamfights.
: [Darius]- Bloodrage does not proc when ult killing someone with an after death passive.
: I understood when I read the Juggernauts post that they intended Morde to be some sort of ADC replacement, but I can't even see that being practical which is why I suggested adjustments which would easily allow him to fit into the support role while also being competitive in a solo lane.
First of all the last place Morde belongs is bot lane, even less as a support, it doesnt fit his character at all. But yeah they should find a way to put him back in a solo lane.
: Yes i understand that one, but you are now kinda forced to build either cleaver or trinity(which opposes the fulltank direction they wanna give him). Combine that with his q nerfs and you are useless pre-phage.
The cleaver helps you survive better as well by letting you q more often
: Darius PBE Changelist and Feedback
I think Darius should get a small movespeed buff or be immune or partially immune to slows during his rage, he still has trouble getting in but because of the heal mechanic he can at least brawl for a bit before going down but I still felt like I was too easy to kite especially after how mediocre my lane phase felt. I think hes just kind of a standard tank now with a low range hook. I rushed black cleaver and maxed my 'e' second with cdr/lvl blues. I could pull people to re-engage really often which was a lot of fun. I was naturally tanky due to the q and I went with ghost TP for my summoners. My Q felt really lackluster in lane I would rather you guys just hurt the early damage of it instead of the reliability. I also really noticed my passive not being activated on weak Q's. Not sure if that change is 100% necessary. Maybe keep the q like it used to be but have really low base damage level 1 and 3, 10+ad, 40+(1.2ad), 70+(1.4ad) something along those lines? Overall I felt like Darius still and I even got to fear some minons a few times, I almost died to a tower because it feared my own minion away from it but I lived so it ended up just being really funny.
: Skarner PBE Changelist and Feedback Thread
I think Skarner should get experience when he caps the towers, this incentiveses him to get them a bit more and speeds him along to level 6 where he can become a threat.
: Mordekaiser Change Summary & Feedback Thread
Okay so just got out of my first game as Morde. First impressions - His Q does truck loads of damage if the enemies let you hit them with it but I miss the waveclear from the old Q. W feels horrible always, the enemy bot lane ignored me early on and I got to farm but I'm not sure how his early laning phase would be against good players, I'm curious to see this. During lane I had a tough time making use of his W. In teamfights it was basically the same and I appreciated the sustain. His E animation looks awesome. His R, I have mixed feelings on the extended ghost duration, I like that I can keep it around long for objectives after i get a kill but I dislike that I cant nuke someone with it until the ghost dies, over-all probably a positive change. Not sure how I feel about the AD scaling but it was interesting building triforce and voidstaff on the same champion. I would like it if Riot changed the W so it could be cast on creeps but only granted the heal when used on champs. I don't think this new q will work without TONS of cc from your team, morde will need the entire comp to be built around him and those comps are going to be very weak to split pushing
: [Suggestion] Improving Reworked Mordekaiser
He isnt meant to be a support he is meant to be a melee carry. While I don't think this will ever work you are completely missing the point.
: I'm going to echo the sentiment that this is total garbage. I will be refunding my Mordekaiser skin--the new King of Clubs skin that I really enjoyed--if this goes live. You're absolutely right that Mordekaiser could not be a marquee example of a healthy solo lane champion in his current live state. I imagine that's why you were tasked with working on him. Instead of actually working to fix the issues, however, you decided to 180 the champ. You want to know how you compromise Mordekaiser? **By making him dependent on other champions!** This is THE absolute WORST and I mean WORST abandonment of champion identity I have ever seen, and I've been supporting Riot since before Season 1. You took the metal-clad shade that rips people's souls out and decided he would be healthier if he worked with a buddy. What were you thinking? I don't think anyone can argue that Morde didn't need a lot of work, but honestly, even knowing you were the one responsible I'd never have even conceived of this kind of change. If you want to experiment with variations on the way the game can be played, that's a stellar undertaking and one I wholeheartedly endorse. Having different kinds of team compositions and lane setups is fresh, innovative, and a direction I'm totally willing to explore. You should design some new champs with that in mind. What you should _not _ do is take champions that have established identities and roles and **force** them into your experimental mold---a mold, might I add, that based on your admitted track record with champs like Yasuo, does not sell. The champs that end up being embraced in multiple positions are universally the ones that the community determines can go there--not the ones you assign. Tahm Kench despite being an awesome character design is a mechanical train wreck with no successful role, and Yasuo is a hard and fast solo assassin. No exceptions. He's more successful in a duo lane bot? How often is he in a duo lane bot among all games played? I'm willing to be wrong on that point. After all, if you're designing a champ you can jolly well force it into whatever role you want. Just give it abilities that are absolutely useless without another champ present. But when you shoehorn champs like that you're doing work that's better left undone. You're enforcing a meta contrary to the company's oft-stated intentions, and more importantly, in this instance, you're annihilating the trust of players who have put their faith in the company's willingness to preserve player sentiment towards its assets. Forcing Morde to be played in a duo lane (or else lose 1/5 of his kit) means that I will no longer get to play Morde in a competitive environment--even if I wanted to--because when I play with my friends I play solo top. That's absolutely the first and only time that's ever happened to me. Even with the support reworks and the changes to Lulu that made her much harder to function top (I didn't play her then anyway, so it's a moot point for me personally, but a valid one nonetheless), it was still possible to take her top without making her abilities non-functional--unlike champs like Kalista, who are designed and released from the outset to have ally dependencies in their kits. This is a long post, but this is my feedback. It is 100% unacceptable to use established champions as a way to experiment with the meta. What kind of response would you expect if someday one of your co-workers announced that because of his reliance on abilities Lucian was to be given good AP ratios, have his auto-attack functionality slashed, and expected to be played as a mage mid? --and let's face it, Lucian's a tough champ to balance; maybe that's what he needs to be healthy. or maybe someone realizes Anivia has good auto-attack range, so her damage should be cut down, her attack speed should be buffed, and she can be a marksman? Do either of those sound absurd to you? Well that's exactly what you've done to Mordekaiser. You've taken a champion and bolted mechanics on him to force him into a new role that is thematically antithetical to him and offensive to his fans. Even conceding that his solo lane potential might still exist in a heavily nerfed form, you've by design made it suboptimal. If you decided that you couldn't handle the backlash from making the necessary changes to make Mordekaiser viable to the players who already play him, you should have offered to give the project to someone who could stomach doing what needed to be done instead of taking him from us and giving him to a completely different set of players. Thanks for your time.
This is just stated so perfectly its hard to believe.
Rioter Comments
: I'm going to echo the sentiment that this is total garbage. I will be refunding my Mordekaiser skin--the new King of Clubs skin that I really enjoyed--if this goes live. You're absolutely right that Mordekaiser could not be a marquee example of a healthy solo lane champion in his current live state. I imagine that's why you were tasked with working on him. Instead of actually working to fix the issues, however, you decided to 180 the champ. You want to know how you compromise Mordekaiser? **By making him dependent on other champions!** This is THE absolute WORST and I mean WORST abandonment of champion identity I have ever seen, and I've been supporting Riot since before Season 1. You took the metal-clad shade that rips people's souls out and decided he would be healthier if he worked with a buddy. What were you thinking? I don't think anyone can argue that Morde didn't need a lot of work, but honestly, even knowing you were the one responsible I'd never have even conceived of this kind of change. If you want to experiment with variations on the way the game can be played, that's a stellar undertaking and one I wholeheartedly endorse. Having different kinds of team compositions and lane setups is fresh, innovative, and a direction I'm totally willing to explore. You should design some new champs with that in mind. What you should _not _ do is take champions that have established identities and roles and **force** them into your experimental mold---a mold, might I add, that based on your admitted track record with champs like Yasuo, does not sell. The champs that end up being embraced in multiple positions are universally the ones that the community determines can go there--not the ones you assign. Tahm Kench despite being an awesome character design is a mechanical train wreck with no successful role, and Yasuo is a hard and fast solo assassin. No exceptions. He's more successful in a duo lane bot? How often is he in a duo lane bot among all games played? I'm willing to be wrong on that point. After all, if you're designing a champ you can jolly well force it into whatever role you want. Just give it abilities that are absolutely useless without another champ present. But when you shoehorn champs like that you're doing work that's better left undone. You're enforcing a meta contrary to the company's oft-stated intentions, and more importantly, in this instance, you're annihilating the trust of players who have put their faith in the company's willingness to preserve player sentiment towards its assets. Forcing Morde to be played in a duo lane (or else lose 1/5 of his kit) means that I will no longer get to play Morde in a competitive environment--even if I wanted to--because when I play with my friends I play solo top. That's absolutely the first and only time that's ever happened to me. Even with the support reworks and the changes to Lulu that made her much harder to function top (I didn't play her then anyway, so it's a moot point for me personally, but a valid one nonetheless), it was still possible to take her top without making her abilities non-functional--unlike champs like Kalista, who are designed and released from the outset to have ally dependencies in their kits. This is a long post, but this is my feedback. It is 100% unacceptable to use established champions as a way to experiment with the meta. What kind of response would you expect if someday one of your co-workers announced that because of his reliance on abilities Lucian was to be given good AP ratios, have his auto-attack functionality slashed, and expected to be played as a mage mid? --and let's face it, Lucian's a tough champ to balance; maybe that's what he needs to be healthy. or maybe someone realizes Anivia has good auto-attack range, so her damage should be cut down, her attack speed should be buffed, and she can be a marksman? Do either of those sound absurd to you? Well that's exactly what you've done to Mordekaiser. You've taken a champion and bolted mechanics on him to force him into a new role that is thematically antithetical to him and offensive to his fans. Even conceding that his solo lane potential might still exist in a heavily nerfed form, you've by design made it suboptimal. If you decided that you couldn't handle the backlash from making the necessary changes to make Mordekaiser viable to the players who already play him, you should have offered to give the project to someone who could stomach doing what needed to be done instead of taking him from us and giving him to a completely different set of players. Thanks for your time.
I just want to say that this is exactly how I feel. Also given the current strength of ADCs bot lane even if Morde did manage to make a splash there I feel like you guys would be forced to nerf him so that he wouldnt be viable in that lane any longer.

Binxy

Level 30 (PBE)
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