: Music in new gamemode
Hey pbe Evil. Thanks for letting us know! Do you happen to know when this occurred during the game? Any details ( early/mid/late game, after X minutes, we had lost/took a few towers, our inhibitor was gone, etc.) would be super helpful in tracking this down!
: [Bug] Stattik Shiv
> [{quoted}](name=BjBboySauceyLift,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=El3ppKAH,comment-id=,timestamp=2015-02-14T15:30:03.187+0000) > > When auto-attacking with kalista and having stattik shiv, it mutes the stattik discharge. Thanks for letting us know! I'll look into this further and see if we can get it fixed.
: Audio Bug with Falling structures
> Whenever i have played, seen a structure collapse, moved the screen, then moved it back to the already destroyed turret, the crumbling audio repeats. Thanks for the feedback and letting us know jaydosa! I'll take a look and see if we can fix it.
: [Bug] I hear a sejuani in every game
> So this is my problem, in every game i can hear a sejuani casting a spell even if there is no sejuani in my game, its awkward because i cant silence that noise, i have downloaded the pbe again hoping that the bug get fixed but it doesnt do it, this bugs started when the sejuani poro rider appear on pbe. Thanks for letting us know! We'll take a look and see what might be going on.
: Kha'Zix W Bug sound
Hey Radioactive, Thanks for letting us know! We'll take a look into it.
: This problem also happened to me while I was trying out the new summoners rift, everything seemed fine at first but once I was in lane for a few minutes the sound started sounding choppy and then my animations lagged my PC Is also very low end I was getting like 40 at start but it dropped to about 20 fps, had to turn the sound off cause it was getting annoying , not sure if this is just a problem for low end computers or if everyone is getting this.
> This problem also happened to me while I was trying out the new summoners rift, everything seemed fine at first but once I was in lane for a few minutes the sound started sounding choppy and then my animations lagged my PC Is also very low end I was getting like 40 at start but it dropped to about 20 fps, had to turn the sound off cause it was getting annoying , not sure if this is just a problem for low end computers or if everyone is getting this. Hey SummonerSantos, Can you also please send us your computer specs? If your not sure how, here's a guide for [PC ](https://support.leagueoflegends.com/entries/27495980-Network-System-and-League-of-Legends-Logs#wq5)or [Mac](https://support.leagueoflegends.com/entries/27495980-Network-System-and-League-of-Legends-Logs#mq4).
: New Summoners Rift Sounds Lag
> I tried to test the new rift but a few minutes after the game begins, all the sounds starts to lag and it never comes back to normal. Animations lag too. I know my fps is really low (like 17 in the begining and 03 in late) but this problems don't occur in the normal server. And I hope it won't occur when the new rift comes to normal server. Hey Nixie iLosh, Can you please send us your computer specs so we can look into it? If your not sure how, here's a guide for [PC ](https://support.leagueoflegends.com/entries/27495980-Network-System-and-League-of-Legends-Logs#wq5)or [Mac](https://support.leagueoflegends.com/entries/27495980-Network-System-and-League-of-Legends-Logs#mq4).
: mecha aatrox, what is that basic attack sound
> Ok so i hiiiiighly reccomend that they change that little sound effect mecha aatrox makes when he basic attacks. I decided that i actually wont buy the skin simply because in a farm intensive lane, i will leave the game ready to slaughter a family of rabbits. Hey zenrivmember, Which sound are you talking about?
: Doom Bots Ziggs Sound
> I was yorick{{champion:83}} top against a ziggs{{champion:115}} and zyra{{champion:143}} at level 2 doom bots and then whenever ziggs uses an ability there's this loud staikk sound and its annoying had to turn off sound because it was bugging me. it wasn't just me that heard it my team heard it to when they look at ziggs as he uses an ability Hey Filbert0o, Thanks for reporting the issue. Do you remember what game mode was this on? Did any of these champs have skins? What other champs were in game?
: Vayne's Auto Attack Sound
> Vayne's auto attack sound could be heard From the summoning pool. from top lane and bottom lane. the user had SKT vayne in bot lane and No skin in top lane. Hey Cooljs, Thanks for letting us know. What game mode and map were you on? Also do you remember what other champs/skins were in game?
: Doom bot sound bug
> When playing a match of Doom Bots the bots do a {{champion:112}} ability and the sound is insanely loud even lowering the sound wont help much... Hey SmileySenpai, Which Viktor ability was this?
: Whenever I get near spawn, I hear some strange background noise that sounds a little like clinking, but the clip gets cut off so the sound is very strange. I play on a Mac if it makes a difference
> Whenever I get near spawn, I hear some strange background noise that sounds a little like clinking, but the clip gets cut off so the sound is very strange. I play on a Mac if it makes a difference Hey Redsecurity, What map is this on? Also which side of the map?
: I always find a bug which makes all my champ voices off,they cannot talk,all they moves are able but the sound files are always missing. and still happens with any champ,with the one I manage to recover the voice was with the new draven skin using his dance,but still cant find the unabler trigger.
If possible can you upload a game log from one the games in which this happens?
: I am finding that sometimes sound will just switch off, but I'm so busy playing I can't remember what it was. I'll pay more attention in the next match I play. I do know that, related or not, the new Vlad skin has no sounds and shuts off the sounds of SR entirely.
Hey Jikker, If possible can you upload your game logs when you notice the sound switches off?
: In two games with Vandal Twitch, all of his SFX are fine at the beginning of the match, but as time goes on, he loses all voice lines and some skill sounds, including stealth in/out. Venom Cask sounds (throw and explosion) seem unaffected.
Hey Alioth, Do you happen to have your game logs from the match when you were losing voice lines? If so can you please post them?
: The trinkets now are one hell of loud... And a lot of strikes sounds are missing.
Thanks Dixan el Trueno! What strikes are missing?
: Draven's Ult sounds loud all the way through its run. Like instead of sounding like its travelling and slowly fading... its constantly loud as if its near you. Also, champion basic attacks sound muted. They're really low compared to minion sounds.
> Draven's Ult sounds loud all the way through its run. Like instead of sounding like its travelling and slowly fading... its constantly loud as if its near you. > > Also, champion basic attacks sound muted. They're really low compared to minion sounds. Thanks MightyRevenge! Do you have any examples of champion/skin basic attacks sounding muted?
: I think the jungle camps seem easier than the old camps. I don't know if that's just me or what. Also, the sound bugs out at the begginning. For example, the announcer's voice will not be heard till the 1:30 mark when she says, "Minions have spawned." And some individual champ interactions with minions and camps will not sound (i.e. attacking minions or last hit sounds).
> I think the jungle camps seem easier than the old camps. I don't know if that's just me or what. Also, the sound bugs out at the begginning. For example, the announcer's voice will not be heard till the 1:30 mark when she says, "Minions have spawned." And some individual champ interactions with minions and camps will not sound (i.e. attacking minions or last hit sounds). Hey chroniclechicken, can you provide any more details about champ interactions with minions and camps not having sound? Things like which minions or camps or what you did exactly that didn't have sound, would be super helpful. Thanks!
: I had some sound issues, sometimes i couldnt hear some sounds for a few seconds. And yeah, i said on the new map topic that the new tower hits are preety loud i did noticed that too.
> I had some sound issues, sometimes i couldnt hear some sounds for a few seconds. And yeah, i said on the new map topic that the new tower hits are preety loud i did noticed that too. Hey ShiverPBE, can you elaborate a bit more on what you mean by "couldn't hear some sounds for a few seconds" ? Is this all sounds? Just a champion or skin? Any additional info you can provide would be super helpful.
: Valor's sounds are EXTREMELY LOUD this patch. I just played a game against her and not only were there issues with her laugh/joke/taunt (I'm not sure which) overlapping as if there were multiple separate instances when they are triggered multiple times, (as opposed to the animation cancelling over and over, but sound only playing once), but throughout the match, Valor's calls were physically hurting my ears, and everybody else's ears who was in the game. Their Xerath ragequit because it was so annoying and painful. The bugs first occurred top lane, but continued throughout the game and map, so I'm assuming it's an audio bug.
> Valor's sounds are EXTREMELY LOUD this patch. > I just played a game against her and not only were there issues with her laugh/joke/taunt (I'm not sure which) overlapping as if there were multiple separate instances when they are triggered multiple times, (as opposed to the animation cancelling over and over, but sound only playing once), but throughout the match, Valor's calls were physically hurting my ears, and everybody else's ears who was in the game. Their Xerath ragequit because it was so annoying and painful. > The bugs first occurred top lane, but continued throughout the game and map, so I'm assuming it's an audio bug. Thanks for letting us know! I'll see if we can get a fix in for this.
: I've tell you some months ago how the sound were not presented correctly, can't recall properly how they were but before latest patches sound completely disappeared if you move the camera aside from action more from one side that the others. Now sounds are presented correctly, no matter where you move your camera the sounds fade away symmetrically. I'm using Roccat Kave real 5.1 headset (with Realtek drivers, no dedicates sound card) and it sounds clear and intuitive, still I have to test a bit more but it is much better now. Thanks a lot for that. Still you can add (if you think it is important) so that you can select if you have a stereo, 2.1, 5.1 or 7.1 system. I'm only talking about how sounds fade away, still nothing about the way we feel from where the sound's are coming, if they match with the action or how loud they are
> I've tell you some months ago how the sound were not presented correctly, can't recall properly how they were but before latest patches sound completely disappeared if you move the camera aside from action more from one side that the others. > Now sounds are presented correctly, no matter where you move your camera the sounds fade away symmetrically. > I'm using Roccat Kave real 5.1 headset (with Realtek drivers, no dedicates sound card) and it sounds clear and intuitive, still I have to test a bit more but it is much better now. Thanks a lot for that. > Still you can add (if you think it is important) so that you can select if you have a stereo, 2.1, 5.1 or 7.1 system. > I'm only talking about how sounds fade away, still nothing about the way we feel from where the sound's are coming, if they match with the action or how loud they are Thanks for the feedback Gyz!
: Draven (with the new skin) had some loud and echoing/repeating ultimates.
> Draven (with the new skin) had some loud and echoing/repeating ultimates. Hey CowMeat, Thanks for letting us know. I'll take a look and see if I can determine what might be causing this.
: i love the new turret sounds! but one thing i notice with quinn new skin.. that owl keep chirping... its creepy
> i love the new turret sounds! but one thing i notice with quinn new skin.. that owl keep chirping... its creepy Thanks Rogue Agent, we'll take a look at it.
: Karthus Q doesn't play the burst sound of its explosion, though it does play the scream on one target and the "blmph" noise on multiple targets. Additionally, it only has its windup noise on one of the three animations. His Wall and E play their associated VO lines extremely quietly, though ult plays it at normal or possibly slightly diminished volume. Cassio's death animation is oddly loud. Some announcer's voices were also missing, though that might just be the new map.
> Karthus Q doesn't play the burst sound of its explosion, though it does play the scream on one target and the "blmph" noise on multiple targets. Additionally, it only has its windup noise on one of the three animations. His Wall and E play their associated VO lines extremely quietly, though ult plays it at normal or possibly slightly diminished volume. Cassio's death animation is oddly loud. > > Some announcer's voices were also missing, though that might just be the new map. Great List Chrysippus! Do you have any examples of the missing announcer voices you mentioned?
: Didn't get any sound when basic attacks hit minions on the new summoner's rift with the new Primetime Draven skin and some of the audio for his ult was missing. (Using an external Audioengine D1 2.0 audio device over USB.)
> Didn't get any sound when basic attacks hit minions on the new summoner's rift with the new Primetime Draven skin and some of the audio for his ult was missing. (Using an external Audioengine D1 2.0 audio device over USB.) Thanks Crs Cathadan, I'll take a look!
: Ah, that explains some inconsistencies. I know I'm prob bothering you, but have you fixed {{champion:266}} 's 2nd attack noises for blood thirst/price for 4.10?
> Ah, that explains some inconsistencies. > > I know I'm prob bothering you, but have you fixed {{champion:266}} 's 2nd attack noises for blood thirst/price for 4.10? Hey Haarsh, You're definitely not bothering us! I put a fix in for Aatroxs' 2nd attack that should be in the latest patch, 4.10. Please let me know if you come across anything else.
: I was playing lee sin and sounds from using his skills were delayed
> I was playing lee sin and sounds from using his skills were delayed Hey TSM Manager, Thanks for letting us know! Can you provide any specific information about which skills were delayed?
: Primetime Draven's taunts and laughs are riDICulously loud. I understand that his axes are microphones, but it's much louder than his speech. Stereo headphone on Realtek HD
> Primetime Draven's taunts and laughs are riDICulously loud. I understand that his axes are microphones, but it's much louder than his speech. > > Stereo headphone on Realtek HD Thanks FoodbandIt, I'll check it out!
: Noticed this in the live, old SR some but it is more extreme on the new SR. Environment sounds are basically on or off. If the camera is on the source of a sound it is really loud, if it is just barely off, it is silent. This is really jarring and some scaling of the volume would do wonders.
> Noticed this in the live, old SR some but it is more extreme on the new SR. Environment sounds are basically on or off. If the camera is on the source of a sound it is really loud, if it is just barely off, it is silent. This is really jarring and some scaling of the volume would do wonders. Thanks for the feedback! Do you have a specific example of these sounds?
  Rioter Comments
  Rioter Comments
: No, the window doesn't pop up. I think it's more accurate to say that the game freezes rather than crashing. Sorry, I just found out the difference a moment ago. Anyway, the game just hangs after a few minutes the bug occurs and I have to forcefully shut it down by alt-tabbing out and trying to exit out of the entire client, at which point it gives me the "program is not responding" window and I have to tell it to close it.
Hey Sniper, You said this also occurred several months ago, Do you remember specifically which month or patch? And did this occur on PBE the previous time, or Live? Any details you can provide would be helpful.
: After about 2 games i noticed while looking at other players on the map the noise was real inconsistent and i think currently there are many bugs too many to name :p
> After about 2 games i noticed while looking at other players on the map the noise was real inconsistent and i think currently there are many bugs too many to name :p Can you elaborate more on this THEREALMCSPERM? Any details you can give would be really helpful.
: I just played Pantheon using the new Dragonslayer skin and any attack from him had no sound. This includes his aa and all his spells. As well as all game sounds were higher pitch. ie chipmunk announcer.
> I just played Pantheon using the new Dragonslayer skin and any attack from him had no sound. This includes his aa and all his spells. As well as all game sounds were higher pitch. ie chipmunk announcer. Thanks brentc1919, I'll check it out!
: Just a quick question, I've been hearing some champions say a few new lines. does this have any link to the new sound engine?
> Just a quick question, I've been hearing some champions say a few new lines. does this have any link to the new sound engine? Hey SiameseifUplease, Which champs did you experience this on?
: {{summoner:4}} Well I like having new audio systems and hope for something better as it goes through the debugging process!!
> {{summoner:4}} Well I like having new audio systems and hope for something better as it goes through the debugging process!! Thanks InceptionsILSGI, was there anything in particular you ran into that felt could be better?
: Xerath Sound FX Bug
> There's a bug in which all the players can hear his casts and attacks globally with the max volume, meaning it sounds as if you were right next to Xerath. Hey ColoBeans, thanks for letting us know! Does this only happen with the volume is maxed on your game audio settings in the options menu? or are you just saying it is really loud when it happens?
: Audio Bug after the patch
> I have just tried it out in the custom game. > > The volume of my setting before this game was untouched, so it was at 100 for Master Volume and Sound FX Volume at 100 while others were at 50%. > > But after I changed my setting, the volume of the announcer and the voices of champions did not change at all. > > I will be re-doing the test again. > > Updating this report after the new test. Thanks Leo Lionheart, I'll take a look into this further. If you come across any other audio related issues before the next PBE update, we'd love to hear about them over in this [audio megathread](http://community.pbe.leagueoflegends.com/en/c/bugs/EhdcOBfE-new-audio-engine-activated-on-pbe-round-2).
: when I play {{champion:24}, it was almost a silent game, like he has no sound in his e,q,or r. his w works perfectly to me but his other abilities have no sound, and there's no sound on banging tower, I really don't like that
> when I play {{champion:24}, it was almost a silent game, like he has no sound in his e,q,or r. his w works perfectly to me but his other abilities have no sound, and there's no sound on banging tower, I really don't like that Hey TheApex Predator, Which champ/skin was this for?
: When my champion/camera was right next to an Ashe arrow impact, my headphone prety much exploded haha. Other than that, the sounds are great so far.
> When my champion/camera was right next to an Ashe arrow impact, my headphone prety much exploded haha. Other than that, the sounds are great so far. Thanks for the feedback SpiritSpartan! I'll check out the arrow, and if you come across any others please let us know!
: The sound of an Ashe Arrow hitting was absolutely explosive. It might be a bit on the loud side, especially compared to all of the other sounds, but it really gave some heavy weight to the animation. I'm definitely liking the sounds as of now. Are there other explosive sounds I should be on the lookout for? because so far the arrow really stood apart from everything else in sound level.
> The sound of an Ashe Arrow hitting was absolutely explosive. It might be a bit on the loud side, especially compared to all of the other sounds, but it really gave some heavy weight to the animation. I'm definitely liking the sounds as of now. Are there other explosive sounds I should be on the lookout for? because so far the arrow really stood apart from everything else in sound level. Hey MagicHour, I'll definitely check out the Ashe Arrow and see what is going on. I don't think there are specific ones you should be looking for, but if anything stands out to you and doesn't feel right, please let us know! Even if you aren't 100% sure, we'd love to know about it (along with some details of how it occurred in game) so we can check it out just to be sure. Thanks for the feedback!
: The new audio engine isn't bad, however some sounds require tweaking. Ashe's arrow is incredibly loud when it contacts with you, sounding like an absolute freight train. It has that sense of loud and terrible, but it'd be better if it wasn't THAT loud.
> The new audio engine isn't bad, however some sounds require tweaking. Ashe's arrow is incredibly loud when it contacts with you, sounding like an absolute freight train. It has that sense of loud and terrible, but it'd be better if it wasn't THAT loud. Thanks Sinestro! I'll look into the Ashe Arrow you mentioned. If you have any others you come across, please let us know!
: Syndra's Atlantean skin sounds aren't working completely. I can here her voice and some original sounds, but her watery sounds and basic attacks dont have noise. EDIT: BTW the regular threads for live aren't working for me, may want to get someone form that department to look up on that and see if its everyone or just some people
> Syndra's Atlantean skin sounds aren't working completely. I can here her voice and some original sounds, but her watery sounds and basic attacks dont have noise. > > EDIT: BTW the regular threads for live aren't working for me, may want to get someone form that department to look up on that and see if its everyone or just some people Thanks for the feedback Carsyomarker! I'll take a look into Atlantean Syndra, and also pass the word along about the regular threads.
: I have to admit that the new audio engine brings some hefty weight to the table; when playing a custom game, I was shocked when I pressed the button to eat a biscuit and heard some of the most incredibly crisp sounds yet, although I had to adjust my audio to compensate for the rather loud sound effects (I'm a stereo headphone user, by the by). Xin Zhao's spear SFX completely freaked me out when he jumped out of a bush on me, and Graves's Collateral Damage actually lets me hear that whistling noise of the bullet while it's traveling, which is a nice touch. Still, while it's nice to have this kind of audio, it's currently drowning out the character quotes by quite a bit (even though that might be because Xerath's quotes are quite frankly *ear-piercing* and require an audio adjustment just for him alone). Braum's recall quotes, though, seem to be completely missing after this patch: while I can press the button as many times as I want, he just doesn't say anything while recalling or when arriving at base. I'm glad to see that the game's continuing to evolve, and it's very gratifying to know that even the little things are getting tended to. Thanks, Riot!
> I have to admit that the new audio engine brings some hefty weight to the table; when playing a custom game, I was shocked when I pressed the button to eat a biscuit and heard some of the most incredibly crisp sounds yet, although I had to adjust my audio to compensate for the rather loud sound effects (I'm a stereo headphone user, by the by). Xin Zhao's spear SFX completely freaked me out when he jumped out of a bush on me, and Graves's Collateral Damage actually lets me hear that whistling noise of the bullet while it's traveling, which is a nice touch. Still, while it's nice to have this kind of audio, it's currently drowning out the character quotes by quite a bit (even though that might be because Xerath's quotes are quite frankly *ear-piercing* and require an audio adjustment just for him alone). Braum's recall quotes, though, seem to be completely missing after this patch: while I can press the button as many times as I want, he just doesn't say anything while recalling or when arriving at base. > > I'm glad to see that the game's continuing to evolve, and it's very gratifying to know that even the little things are getting tended to. Thanks, Riot! Thanks for all the great feedback Mr Solemn! It's really great to hear you are enjoying the new audio engine. I'll be sure to take a look into Braum's recall VO missing. You mention some character quotes being drowned out a bit by SFX. Can you elaborate a bit more on this? * Do you (or anyone else) feel this was a problem across any other champs/skins? If so, which ones? * For Xerath, do you feel this was just some specific lines like when moving, attacking or emotes? or all of them in general?
: I don't hear the recall sounds during Twitch's recall. I hear twitch, but not the bwoosh sound of recalling.
> I don't hear the recall sounds during Twitch's recall. I hear twitch, but not the bwoosh sound of recalling. Hey PHoToS999, to be clear are you saying the standard recall sounds you hear for all champions/skins are missing?
: Hopefully it's not just me, but I haven't been able to hear the new dragonslayer pantheon sound effects today. I heard them yesterday for sure though.
> Hopefully it's not just me, but I haven't been able to hear the new dragonslayer pantheon sound effects today. I heard them yesterday for sure though. Thanks beardedshark, I'll take a look into it!
: The audio seems inconsistent, sometimes the noises are WAY to loud, and other times there is nothing. The sound on Braum's Q seems to be like throwing a feather, and I once saw jax taking double golems and there was no sound of him attacking... also I could never hear his Grandmaster auto attacks. And this is only from 1 game a played.
> The audio seems inconsistent, sometimes the noises are WAY to loud, and other times there is nothing. The sound on Braum's Q seems to be like throwing a feather, and I once saw jax taking double golems and there was no sound of him attacking... also I could never hear his Grandmaster auto attacks. And this is only from 1 game a played. Thanks for the feedback Drewler215! For Braum or Jax were you playing any of there skins when you experienced this?
: In a custom on TT, I didn't hear Heimer's AA sound, even when I zoomed all the way in. I didn't notice any other missing sounds. Also the chain clanking was a bit high, and when I had the screen all the way down, the sound seemed a little glitched in that it didnt' seem to loop smoothly, it felt like it was changing abruptly. On SR I was jungling, and I think you can turn the environmental sounds up a bit. Last time the new sound engine brought out noises from things I didn't even know made noises, but now I zoomed all the way in on the golem's cooking pot and it still felt a little low. It's not problem-level soft, I just think it could come up a bit more and feel like better background sounds.
Hey ChiBoots, Thanks for all the great feedback. We'll be sure to check out Heimer, and the chains. Also good notes about the environment stuff on SR! We're trying to get it in a good spot without being too overwhelming.
: Sweepers sound so awesome, i was already wondering why my live-server sweepers dont sound thst nice :D One Ashe-Arrow even scared me a bit...
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BelligerentSwan

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