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: [Mordekaiser] - Ghost Fizz Did max Damage
Signed integers op. Seriously, who at Riot thinks signed integer types for damage numbers are a good idea? You were close though on the number, it's most likely exactly 2,147,483,647.
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: if you just want to test and not actually play the game then go do customs and add all bots, and yes I know it's not the same as with real people, but still if all you want to do is test then this shouldn't be a problem
Yeah, I know, but I wasn't expecting that bug, it was never mentioned by my team or theirs.
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: I think wits end does have a stack indicator on your buff bar and affected enemy buff bars.
That's not what I mean. If you have an enemy affected by black cleaver stacks, they have the red graphic under their champion. I want the same thing, but in purple for Wit's End.
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: People used to run spellvamp quints on mundo jungle lol. I don't think this is necessary. Mundo's only problem is his pre-level 4 jungle. Afterwards, he has no issue running backwards through the jungle with his shoes on his head. Mundo is supposed to be weak early, considering how much of a monster he becomes late game.
> People used to run spellvamp quints on mundo jungle lol. > > I don't think this is necessary. Mundo's only problem is his pre-level 4 jungle. Afterwards, he has no issue running backwards through the jungle with his shoes on his head. > > Mundo is supposed to be weak early, considering how much of a monster he becomes late game. By the same token, Nasus has a weak early game too and he doesn't have sustain problems in the jungle due to his passive.
: Honestly Mundo's current kit makes him impossible to balance regardless of what the items are. He's either outrageous and annoying beyond words if they try to make him strong and if not then he's just "meh".
> Honestly Mundo's current kit makes him impossible to balance regardless of what the items are. He's either outrageous and annoying beyond words if they try to make him strong and if not then he's just "meh". I propose nerfing Masochism's flat AD boost, and just having the increase based on missing health. Most players have Atma's on him, so that's more than enough.
: Don't start with your W first with mundo. Each second that ability is active, it chomps away at your health bar ALONG side getting hit by creeps. Start with your E first to get the boost of attack damage and attack speed. That'll help you clear faster without hindering your health constantly.
He doesn't get an attack speed buff when using Masochism. But I'll try that nonetheless.
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: Lee Sin rework?
He has one great weakness: outsustain him. Champions like Udyr and Trundle will get out of his Cripple debuff **exceedingly** fast. Udyr can just all in him and absolutely destroy him, Trundle will literally steal his early game damage from him. I understand that's just pretty much counter picking there, but you get my point. I was (and still am) all for making Lee Sin's early game weaker to make him a great late game threat. It's not fun that he falls off late game, because it's no fun flying around with your Q and W just tanking damage past level 10 to 12 (that's just me though). I'll summarize: Lee Sin is probably the only assassin that falls off late game.
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AzuBK

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