: PBE Bugs & Feedback Thread: Championship Zed!
Really dig the skin! But animation-wise, I notice Zed's emotes (joke, taunt & laugh) end kind of abruptly, as if cut short or something. A point of reference, compare Shockblade Zed/SKT T1 Zed with Championship Zed's animation timing. This thing has bugged me since the release of PROJECT: Zed, so if you could please look into to it, that would make my day (and all of the following days as well)!
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: You can press a button under the passive icon in your UI to hide the bar.
: Kindred Official Feedback Thread
I don't suppose that the bar for enemy champions you can mark with your passive could be changed to just slide away when it's on cooldown? Because since you have your target's champion portrait by your health and all, I don't really see the point of having the "passive bar" being displayed constantly even when you currently can't mark a new target.
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: HUD Update: Evolution/Augmentation UI
Thank you! I accidently kept evolving R when playing Kha'Zix, thinking that I didn't level it and then I'd be a really sad, red void bug.
: Sounds like a bug. See if you can test on the likes of Zac later.
> [{quoted}](name=Matezoide,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=MvFBKL6P,comment-id=0000,timestamp=2015-08-09T19:06:32.095+0000) > > Sounds like a bug. See if you can test on the likes of Zac later. Well, it's a little difficult without someone to test with. All help is welcome, of course! ;)
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: Mordekaiser Change Summary & Feedback Thread
Can Morde control both a champion's ghost and the specter of the dragon at the same time?
: New Items - Sterak's Gage and Titanic Hydra
Not to sound ungrateful, but does the addition of these two items mean we're not getting any long awaited AD + Armor item? There were some concerns of making it too attractive for marksmen (recreating the situation in mid lane with Athene's those many moons ago), but I mean it feels really weird currently when there are defensive items with offense mixed in like Hexdrinker, Abyssal Scepter and Zhonya's Hourglass. But there are really no good options for instance AD champions who need a little armor against let's say a fed Talon or Yasuo, if they want armor they have to buy tank items like Randuin's Omen or Thornmail. Yeah, you can get Ninja Tabi, but those boots alone won't help too much. I just want to clarify what I'm saying here: An AD assassin who wants magic resist against a mage can buy Hexdrinker, mages can buy Athene's Unholy Grail if they'd rather want magic resist (and the mana sustain) against opposing mages instead of buying Morellonomicon. And some close range AP champions can opt into Abyssal Scepter if they'd like to take less magic damage from the opposing mage in their lane. And then there's Zhonya's Hourglass for any AP champion that wants to avoid burst damage from AD assassins (or burst damage in general), so they can just buy that and have get some AP and much wanted armor. But there aren't many options for the AD champions that want primarily want damage, but if they fall behind and want at least _a little_ defense to avoid the enemy from snowballing, they will miss out on a lot of damage and will only _survive fights better_ but deal _very little damage_ in return. There's no half offense half defense item for AD champions who want armor, leaving them to either build more damage or build tank items - and both of those options simply spell failure, because if you keep building damage when you're falling behind you will _die just as fast as previously_, but if you build tank items to survive better then that's the _only thing you're going to do_...survive, but deal very little damage against enemies.
: Tahm Kench, The River King
So how come the tooltip on Tahm Kench's passive doesn't display for how long his An Acquired Taste stacks last on his target? I think they last about 7 seconds, but I'd like to know for sure though! :)
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: New HUD Feedback
Love the new HUD! Much more space to actually see the game ("So much more to see." {{champion:143}} ) and it adds so much more polish to the in-game experience! Keep up the good work!
: Ekko Bug Report Thread
Buying Homeguards on Ekko won't give him the super movement speed from the enchantment. I've tried this with other champions and this issue only appears with Ekko. Reproduction steps for this bug are pretty self-explanatory. ;)
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: The Brutalizer is out of the build path because an item with flat armor penetration and stacking percent shred (really, any percent shred or penetration) together just gives you the power to kill everyone - flat armor penetration is best at bursting squishy targets, while percent shred/pen make you better at dealing with the kinds of champions that you'll have to fight for a while to beat. This means that an item which does both has to be pretty crappy at both jobs, because if it's ever good at either job, its user is automatically good at fighting everyone. An item which only gives one of the two can actually be good at that one thing. For what it's worth, the first thing I tried was keeping the Brutalizer but having the finished item lose the flat pen (basically, the flat pen turns into the shred on the finished item), and that was simply too weird for people to understand or appreciate. There are a whole bunch of oddball optimization cases because finishing the item changes you from best at fighting one kind of opponent to best at fighting a different kind of opponent. It'd be somewhat the same as if we put in an MR item for defending against {{champion:10}} and {{champion:17}} that built out of {{item:3082}}. All that said: we do want to get a better handle on assassin itemization at some point and The Brutalizer sits at the center of that picture for AD Assassins. Unfortunately, though, nothing imminent.
Gotta give props on this, though! I love the feel of this change, it's a much needed push towards the right direction with Black Cleaver being the armor-shredding fighter item! Keep up the good work! :)
: Kassadin Voidwalks in!
Aw, too bad there's no hasted movement animation for Kassadin in this update. He still looks really cool, though! ^^
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: An "oriental theme," moreso with a Chinese theme as this is released around the Chinese New Year (and inspired by the book Romance of the Three Kingdoms). Also I would like to avoid bringing in the concept of actual earthly "race" in the land of Runeterra, as this isn't irl Earth and it would make Mundo really sad :( This is something I can take to the developers though, and we'll see what we can do :)
Is the splash art that was launched before the weekend "done"? Because I feel the splash looks the "pale version" of the skin before the change in color was implemented. I might just be a little too picky, though.
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: PBE Bug Mega Thread - Summoner's Rift Update
The scuttle crab's speed buff doesn't properly display in the HUD. Instead, it displays Twisted Fate's Passive for some odd reason. Got a screenshot for you as well. :)
: Can confirm. {{item:3208}}
Guess this thread is invalid now that the experimental 2015 preseason changes have been launched. :)
: > It's supposed to be this way. The minion/monster is meant to serve its functionality as a projectile even if it's a killing blow. they could at least make the smite damage happen once the minion finishes it's functionality as a projectile instead of wasting a potentially important cooldown.
That doesn't happen for you? Because I've tried this numerous times myself now, and the minions always died right after it had traveled the full distance. If you could get your result on video footage, that'd be great. :)
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: Sion E+ smite
It's supposed to be this way. The minion/monster is meant to serve its functionality as a projectile even if it's a killing blow.
: Confirmed. I made a video for you: https://www.youtube.com/watch?v=uTZ4cJVxi1E&feature=youtu.be Check [my thread](http://boards.pbe.leagueoflegends.com/en/c/bugs/Fe7xHpsn-azir-latest-bugs) for more Azir bugs.
Thank you, and good work! At least now I don't sound like a complete loony! ;)
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: Azir Bug Report Thread
Currently, there's a bug that gives "fake vision" of the area around a destroyed turret if it has been rebuilt with Disc of the Sun once in the past. I say "fake vision" because it lights up the fog of war, but it does not give any vision of enemy units in the area. Reproduction steps: 1. Start up a game with Azir on Summoner's Rift (or just any map except Crystal Scar). 2. Destroy a turret. 3. Use Disc of the Sun on the ruins of the turret. 4. Wait until the Disc of the Sun's turret has expired. 5. Make sure there are no other units that could provide vision in the vicinity near the ruins of the turret (such as minions, allied champions or wards). 6. Observe the lit up ruins of the turret that give you no "real" map vision.
: PBE Bugs & Feedback Thread: Final Boss Veigar
Love the skin! The references are great and {{champion:45}} is even more sinister than ever! Both in a menacing manner and a comical one as well! But I would like a hasted running animation! Yes, I know he has a running animation for the Homeguards enchantment, but couldn't that be his hasted movement animation as well? Or is this the same case with the Heimerdinger VU where the hasted animation couldn't fit in when in combat? Either way, the skin is amazing and I will try to be patient until it goes live! "Delete!" - Final Boss Veigar
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: Gnar Bug thread
I've noticed a slight visual bug with Gnar's Q ability. It's not anything major, but it's minor visual thing that I can't ignore. Right after Gnar's Boomerang Throw starts to turn back to Gnar, if you were walking in the opposite direction of which you threw the boomerang, you can see the boomerang flash by in an instant to Gnar's left of his model. It just looks out of place when you throw his boomerang in one direction and when it starts to return it just visually teleports a few units away from Gnar and then disappears. It reminds me of the visual issue with Gragas' Barrel Roll (Q) as well, where Gragas' barrel visually just flies all over the place when he rolls it out. Pardon me for not getting a screenshot of this, believe me, I tried. It happens in an instant, but even so, it just bothers me when I see it flash by without any reason.
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: it's not working to me. when i have the cards around the body (i'm in bonus) and i pick a card then use it,the cards around the body are still there. i didn't really check if the damage changes,i'll do later but i'm sure about the visual part
Maybe I should've mentioned that Stacked Deck's damage does not apply if you select the Blue Card. However, the damage is applied if you choose either the Red or the Gold Card.
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: Changes i would like to see
Just a small FYI, Twisted Fate's Stacked Deck has always been triggered by Pick a Card, which is the ideal use for TF's burst trades (4 stacks on Stacked Deck + Pick a Card + Wild Cards).
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: thanks for the report. This is actually live too, unfortunately - the fix is being worked on.
I guess this one's on me... I already noticed this minor issue before the last patch was launched to the live servers, but I never reported it since I'm always being hesitant about these minor things for two reasons: the first one being that I assume that small things like this would eventually be resolved without me mentioning them. The second reason is me being maybe just paranoid because I believe that if I were to report every one of these small bugs that I might sound a little too nit-picky...
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