: I'm surprised because the counter didn't go up when I had the Warmog's passive. Does it work off Knight's Vow?
It should increase Warmog (NEED TESTING) I don't know if it works on Knight's since the one you targetted heals you. I tested it and when i was low nami wouldn't heal me more. This is because It only increases the heal you produce. "You cast" is okay up to a certain point. It increases the heals of what you do. But cast is an active, and since it works on passives too...(unless they changed it this pbe update)
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: Runes Reforged PBE Bugs & Feedback Thread
Feedback: Every time i tested champ-only stuff, i was testing it without runes and masteries, so as to make the test simpler. Now i don't think i can do that. This rune system tells i have an incomplete or blank page and won't let me enter the game with it. Could you make it so that you can play without runes or with partial rune pages? Or do you think this may cause people trolling?
: Runes Reforged PBE Bugs & Feedback Thread
I was thinking about my previous Illaoi E bugs. I don't know how you're going to, or if you're going to fix the bugs, but If you need to look into Illaoi's E files instead of the runes' to fix them, it would be very kind of you if you could fix the other bugs she has on her E. Just saying, you look into her files, why don't fix the other things? xD
: 10/18 PBE STATUS & FAQ
Also i think you also miss some icons, for example dark star varus
: Runes Reforged PBE Bugs & Feedback Thread
Do you remember about my slowness when placing runes? Well, i think i found the cause. Basically if i don't touch the secondary path i can replace runes in the first path very fast, like 0.5 sec. The moment i start placing runes in the secondary path, both the first as the second will take about 2 seconds for each rune to be placed. More info on my slowness: It takes about 9 seconds to save/delete a page! A full list of bugs just for you xD [Editing]: If i save the rune page in the client, the primary path will be blank in the champion select. If i return to the client it will reapear full again [Gameplay]: Here's a video showing the last bugs i posted here and also a few new ones. https://youtu.be/qFQ6D6vuraE 1. Press the attack doesn't reflect the 12% bonus damage from the spirit to the tethered champion 2. Killing the spirit is considered a Champion Takedown for Presence of Mind and Coup de Grace, but it's not for Triumph. 3. Even if you do not kill the spirit, you'll still get the runes bonuses for Champion Takedown when the spirit vanishes. 4. Coup de Grace grants 9 ad instead of 15. Here's my page of runes from this video: https://imgur.com/KjFAp1s PS: All this happens even if you do manage to kill the spirit. PSS: don't worry about that visual bug in the video, just focus on the runes, never happened before though.
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: Runes Reforged PBE Bugs & Feedback Thread
If i report bugs here should i also post screenshots/videos or are you ok with the writed details?
: General question: Should I post bugs related to new Runes here in the comments of this (pretty old) thread or is making a thread in the bugs section of the board better?
they said that bugs that are related to a thread should be posted there
: Runes Reforged PBE Bugs & Feedback Thread
If you kill Illaoi's E, the spirit, you get the bonus ad from Coup de Grace. This isn't okay because other "takedown champions" effects don't work on the spirit. Also, Coup de Grace only gives 9 ad instead of 15 as said in the description. PS: Did you check the last bugs i sent you? The first one was wrong, mb :(
: There's Australian English, British English, American English. Not necessarily in that order.
: You need the third English topion on the language list c:
why are there more english options xD
: We are still talking about how runes could work with Practice Tool but wanna be real here - you won't see any runes interactions with Practice Tool until after Preseason start for sure. We still have quite a bit of work to do to make runes work with the normal game before we can get to how they work with everything else.
and also change target's current/max hp and armor/magic resist :\
: Yes, this is the work around. If you get this placeholder text for any reason it's because we haven't finished rune description translations in that language yet! English should always be available as a fallback if your language isn't available yet.
i have it on english and it shows that lol
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: Runes Reforged PBE Bugs & Feedback Thread
This bug should be legit. Sorry again for the previous one :( Illaoi's E, the spirit, should reflect damage based on the damage it's receiving. If Illaoi stacks Press on Attack on the spirit, the spirit will receive 12% more damage but that increased dmg isn't reflected to the main target. For ex: Illaoi has 250 ad and 50% reflection from the spirit (lvl 2 e=30% and 20% from ratio). The target has 100 armor. Illaoi's first hits on the spirit will deal 125 damage and reflect 62.5 (shown in game as 62). When the spirit gets the debuff, it will receive 140 damage and reflect 62.5 (shown in game as 62). Other % dmg multipliers get reflected, such as "Coup de Grace" (5% more dmg). The spirit will take 147 damage and reflect 65.625 damage to the real target (shown in game as 65). I may find other bugs in the future, should i post each of them in a different comment or just edit this one? Also, if you will fix this bug on Illaoi's E, is it possible for you to fix all the others bugs her E has? (bugs that are not involved with the new rune system) If you can, should i post them here?
: Heya, thanks for the report! We didn't have this one yet, I will log it. Definitely a bug. As for the delay - is it in champion select or in client? (or equally bad in both?) We're doing some work to optimize the experience so it should be snappier, but it would help me if you could give me some specs on your PC (things like OS, laptop or desktop, brand, etc.) so we can see if we can replicate the slowness.
Also, how about adding a way to see how much shield you have? When i tested Overheal i had to have myself hit by the tower to see if i have any shield or not. It would be more practical to know the exact value of the shield you have, other than "the maximum amount you can have is x". This can help finding bugs. PS: i'm talking about shields in general, not overheal in particular. PSS: OMG. I just figured it out. Illaoi's Passive not getting the shield from Overheal is not a bug. Overheal gets the shield of excess healing. Excess healing means that the champ needs to be at 100% hp. Illaoi's passive gives heal of 5% missing health. 5% of 0 is 0 :( Sorry for taking your time with this non-bug!!
: Heya, thanks for the report! We didn't have this one yet, I will log it. Definitely a bug. As for the delay - is it in champion select or in client? (or equally bad in both?) We're doing some work to optimize the experience so it should be snappier, but it would help me if you could give me some specs on your PC (things like OS, laptop or desktop, brand, etc.) so we can see if we can replicate the slowness.
It takes about 2 seconds for the runes to be placed after clicking on them. It's the same both in champion select and in client. I use a laptop. Windows 10 Home 64-bit (10.0, Build 15063) Processor: Pentium(R) Dual-Core CPU T4200 @ 2.00GHz (2 CPUs), ~2.0Ghz Memory: 4096MB RAM DirectX Version: DirectX 12 For Display i've got: Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1) Approx. Total Memory: 1695 MB If you need i've got more informations from the DirectX diagnostic tool in a txt file. If you want to replicate it completely, make sure to put some dust on the fan, and have the hard disk falling PS: i've enabled low spec mode (I'm still wondering how i'm able to play LoL. 25 fps but it works)
: Runes Reforged PBE Bugs & Feedback Thread
Illaoi's passive doesn't get the shield from "Overheal" (EDIT: NOT A BUG, MB!!! :\ ) Also, I've got some delay when choosing runes (probably because of my potato pc?).

AnataBakka

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