: There was a bug with the fire, should be fixed today.
Was that supposed to be in the update that went out earlier today? I didn't see any changes yet :P
: Is there any chance Giant enemy Crabgot can have different chains for his ult execute? They feels pretty out of place on the skin.
Yeah, the chains are kinda clashing on it, I was hoping they'd be tentacles or something similar since they already went all-out on the model change.
: Urgot Bug and Feedback Thread
For the Battlecast skin, are the particle effects still being worked on for some of his emotes/abilities? I feel like [the taunt](https://media.giphy.com/media/aHRa3RLo9T4IM/giphy.gif) and his [auto attacks should have a muzzle flash on them](https://media.giphy.com/media/uF7Akgl6SRpL2/giphy.gif) if they're shooting bullets lol. Also his [ult finisher of getting pulled into the furnace](https://media.giphy.com/media/mCKyQGOVvJl3a/giphy.gif) seems like it could use something to help live up to the brutality of being ground up by sawblades, maybe if there was a more noticeable flame when they get pulled in? :P It appears to be missing the smoke plumes from his exhaust pipes after they're executed too... (which... by the way, could we get something like that effect added during his dash? [It seems like a perfect ability to pair it with](https://media.giphy.com/media/Sx9hTv5mSCKBy/giphy.gif). Sorry if these are super nitpicky, but you did say slight imperfection! :3 ---edit [just noticed that when attacking inhibitors and the nexus with Purge active, it's missing part of the attack sound effect](https://www.youtube.com/watch?v=x5KwDdncbBY). It plays normally when attacking minions and other champions though .

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