Rioter Comments
: Hey Ahlas! Thank you for the feedback, we're going to take a look at the vitals VFX for the passive and ult and see if we can adjust it so it reads a little better. Thank you for calling this out to us! -Riot GrumboJr
Hey man, Thank you very much for listening to us! The changes were really good, especially the changes on the Ult color. You guys are amazing. Thanks again!
: Hey Ahlas! Thank you for the feedback, we're going to take a look at the vitals VFX for the passive and ult and see if we can adjust it so it reads a little better. Thank you for calling this out to us! -Riot GrumboJr
: Hello, I would like to give some feedback on the Invictous Gaming Fiora skin. First of all, it looks and feels amazing to play with. You guys did a really good job! But can you guys: 1) Make it easier to distinguish between the Ult vitals and the Passive vitals? 2) Make the vital spawning animation easier to see? Being able to tell where the vitals are and if it comes from the Ult or from the Passive is really important. In fact, Pool Party Fiora is usually considered the worst Fiora skin by Fiora mains, not because of the looks, but because using that skin makes vitals harder to see. On the other hand, Project Fiora is usually considered the best Fiora skin because it makes vitals easier to see. Side by side comparison: https://files.catbox.moe/9fh0zj.png So, it's kind of hard to distinguish between the Ult vitals and the Passive vitals on this skin. It makes fighting multiple opponents confusing. And about the vital spawning clarity: https://files.catbox.moe/slr04l.png The sooner the player can clearly see where the vital is going to spawn, the faster he'll be able to position himself to hit it. Sometimes that's the difference between wining or losing a fight, so it's really important. I think the vital spawning animation is hard to see not only on this skin, but on Classic and Pool Party Fiora too. Project Fiora animations are more clear and that's why it's such a good skin. So if you guys could make some changes to improve these things/overall clarity, it would be very welcome. The easier the vitals are to see, the better. Thanks for your attention. edit: Invictus Gaming Fiora skin Feedback thread on r/FioraMains: https://www.reddit.com/r/FioraMains/comments/b9wrkl/invictus_gaming_fiora_skin_feedback/
>So, it's kind of hard to distinguish between the Ult vitals and the Passive vitals on this skin. It makes fighting multiple opponents confusing. This video illustrates this point: https://imgur.com/a/4oa52Cv It's true that there's a lot going on in this fight, even using Project: Fiora it would be hard to see where the vitals from the ult are, but it wouldn't be as hard since the vitals from the Ult and the Passive have different colors and are easy to differentiate.
: PBE Bugs & Feedback Thread: Invictus Gaming Skins
Hello, I would like to give some feedback on the Invictous Gaming Fiora skin. First of all, it looks and feels amazing to play with. You guys did a really good job! But can you guys: 1) Make it easier to distinguish between the Ult vitals and the Passive vitals? 2) Make the vital spawning animation easier to see? Being able to tell where the vitals are and if it comes from the Ult or from the Passive is really important. In fact, Pool Party Fiora is usually considered the worst Fiora skin by Fiora mains, not because of the looks, but because using that skin makes vitals harder to see. On the other hand, Project Fiora is usually considered the best Fiora skin because it makes vitals easier to see. Side by side comparison: https://files.catbox.moe/9fh0zj.png So, it's kind of hard to distinguish between the Ult vitals and the Passive vitals on this skin. It makes fighting multiple opponents confusing. And about the vital spawning clarity: https://files.catbox.moe/slr04l.png The sooner the player can clearly see where the vital is going to spawn, the faster he'll be able to position himself to hit it. Sometimes that's the difference between wining or losing a fight, so it's really important. I think the vital spawning animation is hard to see not only on this skin, but on Classic and Pool Party Fiora too. Project Fiora animations are more clear and that's why it's such a good skin. So if you guys could make some changes to improve these things/overall clarity, it would be very welcome. The easier the vitals are to see, the better. Thanks for your attention. edit: Invictus Gaming Fiora skin Feedback thread on r/FioraMains: https://www.reddit.com/r/FioraMains/comments/b9wrkl/invictus_gaming_fiora_skin_feedback/
: **Regarding the new Press the Attack.** Riot, please, do not shoehorn every ADC to go Lethal Tempo and literally delete Fervor of Battle from the game, replacing it for another 3 hit wonder. If the infinite stacking seems like a problem, add a cap to stacks or just make it so stacking AD/AP with each stack gets harder. Lethal Tempo was already pretty good, but this change (removing the stacking ad/ap and just leave us with a TLD+dmg amplification) straight up leaves you with 1 viable option. {{champion:114}} and {{champion:236}} are a bit lost (maybe I missed someone, but these 2 were the iconic FoB users), since the Lethal Tempo is pretty garbage on them and the new Press the Attack isn't better either. {{champion:6}} and {{champion:81}} are sad as well. Others, yeah, they don't really have to rely as much on FoB, but it's s still so satisfying hitting that 8 stacks mark and reigning hell on everything you see with the likes of {{champion:29}} {{champion:222}} {{champion:429}}, yet this change will just make every single one of them go Lethal Tempo. Wow, how interesting. Talk about flexibility and variety with THREE 3-hit wonder keystone runes {{item:3070}}
This. The new Press the Attack doesn't synergize well with Fiora's kit and all other options are even worse.
: the new PtA does deals 30 dmg @ lvl 1 so i think > the 3 hit proc damage (which is not much) isnt true at all you get **+30 dmg on your 3. hit** FoB early gives only 1AD per stack, 2stacks for melees so it would take you **~6hits with FoB to deal the same amount of bonus dmg** -> (bonus-dmg "on hit" with FoB:) 0+2+4+6+8+8 = 28 **so at your 6. hit you dealt 28AD dmg extra and PtA deals 30 after 3 hits!** and as far as i know - PtA has no cd so if you hit your taget 6 times (same scenario as with FoB) you even deal 60 bonus dmg and even **lategame PtA deals 180 dmg!** **thats almost like 3 hits with a fully stacked FoB** (64AD @ max stacks)! yeah sure you lose out on AD for your scalings but the dmg your keystone gives you is way higher! and on top of that you get the 12% dmg increase! --------------------------------------------- btw: are you sure the 12% increase doesnt increase the true dmg? i thought you cant REDUCE true dmg but i though increasing it is possible? not sure tho!
> are you sure the 12% increase doesnt increase the true dmg? > i thought you cant REDUCE true dmg > but i though increasing it is possible? > not sure tho! Yes, I tested it. It doesn't increase true damage, at least not on Fiora's case.
: Runes Reforged PBE Bugs & Feedback Thread
About the new Press the Attack and Fiora: > The new Press the Attack is really bad on Fiora, or at the very least it's much worse than Fervor. > > https://i.imgur.com/cz9CkHL.png > > The "causing them to take 12% more damage from all sources for 6 seconds" is almost irrelevant to Fiora as it doesn't apply for true damage. And, as everyone knows, Fiora's kit is based on true damage. > > One of the main reasons Fervor and the old Press the Attack were good on Fiora is because they gave her a lot of AD, which also increases her true damage: > > Duelist's Dance: (...) > > Basic attacks and damaging abilities against a Vital triggers it to deal 2% (+ 4.5% per 100 bonus AD) of target's maximum health bonus true damage > > Once we get the 3 hit proc damage (which is not much) from the new Press the Attack, it becames really bad for Fiora. And if they keep Press the Attack like that what are we, Fiora players, going to do? Go to the Domination tree and use Electrocute? It's like using Thunderlord's right now because they removed Fervor. We could also get Grasp Of The Undying, but we would not get any AD or AS from runes if we do that. > > And, of course, Fiora would be MUCH weaker late game without the extra AD and other champions that can use the new Press the Attack well, like Jax, will 100% outscale her real hard. > > Personally, I hope they revert the changes or make a better rune for Fiora. Things are not looking good."
: [CLOSED] PBE Bugs & Feedback Thread: Soaring Sword Fiora!
Soaring Sword Fiora Feedback Thread on r/Fioramains: https://www.reddit.com/r/FioraMains/comments/70c7ov/soaring_sword_fiora_feedback_thread/
: > [{quoted}](name=Ahlas,realm=PBE,application-id=cMKtzQHY,discussion-id=lqi8VE9V,comment-id=0007,timestamp=2017-09-14T03:54:24.055+0000) > > The skin looks incredible, but it also has one very concerning issue: the vitals are kind of hard to see. The spawning animation could be easier to see too. Apparently, it&#x27;s not as bad as Pool Party Fiora&#x27;s case, but still... > > Here are some GIFs to illustrate: > > Vital spawning animation: > > - Classic Fiora: > https://giphy.com/gifs/3ohhwqOjq8GDBPlSes/fullscreen > > - Pool Party Fiora: > https://giphy.com/gifs/3ohhwLPCqND86VYy4g/fullscreen > > - PROJECT: Fiora: > https://giphy.com/gifs/3ohhwBe1Y6GgRgtPQA/fullscreen > > - Soaring Sword Fiora: > https://giphy.com/gifs/3ohhwraD9ya237OKCk/fullscreen > > Procing vitals: > > - Classic Fiora: > https://giphy.com/gifs/l1J9AW9VdTGH0lk2Y/fullscreen > > - Pool Party Fiora: > https://giphy.com/gifs/l1J9HWoaaQ060XXvG/fullscreen > > - PROJECT: Fiora: > https://giphy.com/gifs/3ohhwKUoChoJRoaYGk/fullscreen > > - Soaring Sword Fiora: > https://giphy.com/gifs/3ohhwsp0i5Gs5OoWys/fullscreen > > PROJECT: Fiora&#x27;s vitals are the easiest to see and it&#x27;s common to see Fiora players praising the skin because of that. Knowing quickly where the vital is going to be is extremely important for both the Fiora player and his opponent and this skin helps a lot with that. Classic Fiora vitals aren&#x27;t as easy to see as PROJECT, but they are fine (at least imo). Pool Party Fiora&#x27;s vitals, however, are very hard to see and many people complain about that, for example [this thread](https://boards.na.leagueoflegends.com/en/c/bug-report/R6d48bBR-pool-party-fiora-visibility-problems). It&#x27;s a shame, because the skin looks amazing but some Fiora players tend to avoid that skin because of this problem (myself included). > > Now, about Soaring Sword Fiora I think the skin is better than Pool Party Fiora in terms of clarity, but not as good as Classic Fiora (and, of course, not nearly as &quot;clear&quot; as PROJECT). It&#x27;s still hard to see the vitals, specially when fighting in a minion wave or in teamfights. > > Here are some examples: > > - Watch the fights that happen at 15:00 and at 23:50 on this video: > https://www.youtube.com/watch?v=ysn59txzyqk > > - Watch the fight at 4:50 on this video: > https://www.youtube.com/watch?v=O76v_Y5WgS4 > > It&#x27;s pretty hard to see the vitals on those situations. > > So, I would strongly suggest that you guys make the vitals easier to be seen, and the same goes for the spawning animation. Maybe making them a little brighter would be enough. Please consider doing this, it&#x27;s really frustrating to lose a fight because you couldn&#x27;t locate where the vital was/was going to spawn in time and I&#x27;m pretty sure many Fiora players (and their opponents) think the same. > > The skin looks and feels amazing, though. Personally, I think it&#x27;s Fiora best looking skin, you guys did an amazing job at that! Whoa, thanks for the amazing feedback post! <3 We appreciate your kind words and Fiora-main insight. I'll make sure we pump up the vitals a bit. I'm guessing that the use a cool tone as the primary color this time may be exacerbating the issue, we'll see.
Great! Thank you very much, you guys are awesome! And good luck!
: [CLOSED] PBE Bugs & Feedback Thread: Soaring Sword Fiora!
The skin looks incredible, but it also has one very concerning issue: the vitals are kind of hard to see. The spawning animation could be easier to see too. Apparently, it's not as bad as Pool Party Fiora's case, but still... Here are some GIFs to illustrate: Vital spawning animation: - Classic Fiora: https://giphy.com/gifs/3ohhwqOjq8GDBPlSes/fullscreen - Pool Party Fiora: https://giphy.com/gifs/3ohhwLPCqND86VYy4g/fullscreen - PROJECT: Fiora: https://giphy.com/gifs/3ohhwBe1Y6GgRgtPQA/fullscreen - Soaring Sword Fiora: https://giphy.com/gifs/3ohhwraD9ya237OKCk/fullscreen Procing vitals: - Classic Fiora: https://giphy.com/gifs/l1J9AW9VdTGH0lk2Y/fullscreen - Pool Party Fiora: https://giphy.com/gifs/l1J9HWoaaQ060XXvG/fullscreen - PROJECT: Fiora: https://giphy.com/gifs/3ohhwKUoChoJRoaYGk/fullscreen - Soaring Sword Fiora: https://giphy.com/gifs/3ohhwsp0i5Gs5OoWys/fullscreen PROJECT: Fiora's vitals are the easiest to see and it's common to see Fiora players praising the skin because of that. Knowing quickly where the vital is going to be is extremely important for both the Fiora player and his opponent and this skin helps a lot with that. Classic Fiora vitals aren't as easy to see as PROJECT, but they are fine (at least imo). Pool Party Fiora's vitals, however, are very hard to see and many people complain about that, for example [this thread](https://boards.na.leagueoflegends.com/en/c/bug-report/R6d48bBR-pool-party-fiora-visibility-problems). It's a shame, because the skin looks amazing but some Fiora players tend to avoid that skin because of this problem (myself included). Now, about Soaring Sword Fiora I think the skin is better than Pool Party Fiora in terms of clarity, but not as good as Classic Fiora (and, of course, not nearly as "clear" as PROJECT). It's still hard to see the vitals, specially when fighting in a minion wave or in teamfights. Here are some examples: - Watch the fights that happen at 15:00 and at 23:50 on this video: https://www.youtube.com/watch?v=ysn59txzyqk - Watch the fight at 4:50 on this video: https://www.youtube.com/watch?v=O76v_Y5WgS4 It's pretty hard to see the vitals on those situations. So, I would strongly suggest that you guys make the vitals easier to be seen, and the same goes for the spawning animation. Maybe making them a little brighter would be enough. Please consider doing this, it's really frustrating to lose a fight because you couldn't locate where the vital was/was going to spawn in time and I'm pretty sure many Fiora players (and their opponents) think the same. The skin looks and feels amazing, though. Personally, I think it's Fiora best looking skin, you guys did an amazing job at that!
: PBE Bugs & Feedback Thread: Dawnbringer Riven!
[I think something like this would be much cooler](http://i.imgur.com/ZBgUSUw.png).
: > [{quoted}](name=Rababatzi,realm=PBE,application-id=cMKtzQHY,discussion-id=gYkO3KXE,comment-id=000e,timestamp=2017-06-02T13:49:44.794+0000) > > for those who didn&#x27;t see it already: > this dude on reddit already made some recolors of Dawnbringer Riven and they look amazing! > > **blonde hair:** > https://www.reddit.com/r/Rivenmains/comments/6epbp5/dawnbringer_blond_hair_recolor_available/ > > **arm recolors:** > https://www.reddit.com/r/Rivenmains/comments/6epuxl/strawpoll_vote_for_your_favourite_dawnbringer/ > > i love these recolors so much! they look so much better imo! > **Blonde + Vibrant blue** or **Blonde + Lighter blue** would be my choice > > u guys should rly check it out and leave him some feedback! The Blonde Hair + Vibrant blue arm looks good and fixes everything Imo, feels less overloaded with different colors.
Wow, she really looks much better with [blonde hair](https://image.prntscr.com/image/6b38fa117527435992229b6228d4ce37.png).
: PBE Bugs & Feedback Thread: Dawnbringer Riven!
> Dawnbringer Riven Feedback Thread > Tattersall (NA) > submitted about 22 hours ago in Story, Art, & Sound > > I'm not here to bash the skin, but I do have some suggestions for it. The only reason I'm making this thread is because it's a skin that I'm actually interested in and I want it to be as great as it can be. > > From what I've seen, it's actually a really good skin. The passive-stacks being shown on the sword is a great touch, and the auto attacks are on point. All of the animations are smooth and flow well, which is hard to do on such a… I guess the word is spammy, champion. The particles are clean and the after-image effect is done well. The voice effect on her ult form fits perfectly. Oh, and I didn't even notice it at first, but I love the halo thing that appears around the sword's guard in her ult form. It's the little things that make or break a skin. > > It's a good skin, and I can tell that a lot of work was put into it, but there are a few things that I think should be adjusted. For one (I can't be the only person who's bugged by this), her stance is… really wide. Really wide. I don't know if it's the skin or if Riven has always had that stance and the skin just draws attention to it somehow, but… it's weird. > Secondly, her third Q has her jumping too high (much too high). There's not really much to say on that matter. > Thirdly, her face in her ult form. I don't know, it just doesn't seem to fit. It looks too harsh, and her face seems too small when compared with her hair. I suggest having a helmet or mask cover her face in her ult form. I feel like that would do a good job of binding together the theme of "knight/warrior of order." > Lastly (here's a short one), her laugh animation looks too much like a bad-guy laugh. Almost like a cackle. > > And that's that. If you're reading this and have comments on the skin or on my thoughts, you know what to do. I kind of hope this gets enough traction to become "the" Dawnbringer Riven discussion thread. But who am I kidding, like that will ever happen. Copy--pasted from this thread: https://boards.na.leagueoflegends.com/en/c/story-art/Eo3q36AP-dawnbringer-riven-feedback-thread Completely agree with what this guy posted. Also, I think that it would be much better if her face changed to something spiritual, like [Dark Star Orianna's face](https://image.prntscr.com/image/fd273c19824e4514a27194a00d16ccd1.png), when she ults, [instead of keeping her human face and a kind of strange hair](http://i.imgur.com/JlpZYMo.png). Looks very weird.

Ahlas

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