: Thresh's autoattacks not categorized?
It's because he's technically a melee because his attacks aren't projectiles
: Consider the following: Over the course of all 3 charges, the potion will restore 450 HP and 150 mana. That's almost 3 Ruby crystals and a sapphire crystal worth of stats ALONE before the DoT is even considered. No other item is going to give anywhere near that level of stat efficiency. It puts other items behind, but if it wins you a few trades that result in your enemy backing when they otherwise wouldn't have to, or you NOT backing when you organise should have had to, or denying them a kill, OR getting you a kill... Then it was an investment that paid for itself
: They provide a LOT of early game power, so their cost is intentional. You can rush a full corrupting potion level 1 for example, and that can be seriously impactful
Hmmm, no wait I get it, early game rush them while the potions are active for early kills right? I can see that being a good investment if you can make the risk worth it. Good point.
: Refillable potions also restock every time you go back to base, making them more like a permanent increase to HP/mana. That passive damage also really matters early game, and I've seen a lot of harass heavy supports grabbing it
I did mention that they are refillable and saying that the you would need to bad three times after buying it to equal the same as 10 health pots, but I think I went kinda retard there(Or they recently changed it) but the health regen is now 150 on atleast one of the potions. Just wish there was a reverse potion for mana and less health. But that support thing, I didn't think about that to be honest, could have used that as aniv support earlier now that I think about it, would actually make her autos hurt. Anyway thanks for talking and putting in your imput. I think my biggest problem is with the prices, they are just a little high and slow down your other purchases.(atleast it feels this way)
Rioter Comments
Rioter Comments
Rioter Comments
: Amidst all these reworks and visual updates, the most vital aspect of League of Legends is unchanged
Got to agree. Doesn't happen often but poof it's gone and I'm like "Wow did I move to the edge of the screen?" but the I realise I play free cam so then it'd be moving the camera and I'm like "Ok so where is it?" after throwing my mouse around I catch a glimspe like a ghost and I realise where it is. Not often but it happens. But I do agree that it needs a change, why not a summoner hand? Or doe the lore change that stuff now?
: You don't really understand how this game works do you? ... This is a bad thing for Quinn, a) I haven't really seen this myself, imo it pretty much only happens if someone good gets paired up against someone far less skilled or someone has a really bad game, which happens a lot in PBE since a lot of people are more interested in trying different things than actually trying to win. b) even if it is true and she'll just get nerfed and we'll be back to a crappy Quinn that's even less fun to play than old Quinn
On your "a" point I can honestly say I saw it once so ya it was isoloated, I think I wrote the second one right after in a bit of emotional driven moment. So ya this probably isn't as powerful as I made it sound but still, it felt a little too easy. As for your "B" post.... well You are more than likely right about that, she'll get nerfed again, become unplayable and suck again. I was just happy to see change when I heard Quinn was getting some new stuff, wasn't expecting as much as they did cause I expected her ult to stay the way it was. Felt like a identity thing. Ya my hype glasses are off now and I see what you mean, identity means alot and her ult was a huge part of 'their' identity. Now it feel like Valor is just a jetpack and a missile launcher.
: I played Quinn once and failed so left her but then played her again damn, she was way better. Less of the suicidal bird and more of the actually usefulness. She is still very much vulnerable when attacking but the fact you vault out of ult if you is so good. It sounds harsh but lowing the amount of action Valor see's.... has helped alot, you happy now petta? Anyway her new q is much better, sadly it keeps her out of top which was fun but to see her over all get better is much better. Her q now marks, seems to have a bigger radius upon impact and actually has an ad ratio(Why is never had this before made no sense to me) her early game feels weak but she makes up for it for having excellent wave clear by mid game making up any lost time and xp from laning phase) Her harrier is far more reliable now that two of of your three of the procs are under your control instead of one so I really like it. Gives her enough burst later game to actually be relevant yet still putting her in a dangerous location, risk for reward right? Finally her ult is much better in my opinion, gives her unmatched map pressure. Unlike other people with map pressure ults like TF and Tahm, they have big warning signs(TF sees you with his red eyes, what are those, and Tahm has a slow loud resurface) she on the other hand like a real scout can come from nowhere without warning quick and fast. It's awesome and works with her lore better, fast attack scout assassin. With her ult being on such a low cooldown though I can see her becoming a real nuisance though. Get a kill in top lane, instantly channel into ult again move to mid in five seconds, destroy them too, rinse and repeat. A small cooldown in my opinion would balance that huge map pressure a bit. Like maybe 15-12 secs, maybe lower as it's levelled. But all in all I can see meaningful and fun changes to Quinn, she fits her lore better and is in general safer and viable later game. Lastly don't change the ult name, because when you tag team you work together at the same time either to swap out(Like original) or to work together for a short moment and cause alot of damage, like a wrestling match where the unfortunate soul gets dragged to the corner and the two partners pound on them. In this case Quinn and valor combine to make a fast assassin that can be anywhere really fast. But this isn't a big problem to me, it's just a name after all. I love this update because I love quinn and now she's just better, thanks riot. Despite her early game feeling hard(Or maybe I just suck early game as adc's) she's much better now, so thanks.
I take back what I said a bit, I still love the direction Quinn is going but she has some crazy snowball. Quite literaly with ease my opponent was able to attain 4/5 levels over anyone else in the game. It's a little ridiculous, haven't seen a snowball that big in a LONG time
: Solo/Duo queue is going away. We are going to be able to queue with any number of people in regular ranked now.
Ah damn well then, that throws all that out the window
: Quinn PBE Feedback Thread
I played Quinn once and failed so left her but then played her again damn, she was way better. Less of the suicidal bird and more of the actually usefulness. She is still very much vulnerable when attacking but the fact you vault out of ult if you is so good. It sounds harsh but lowing the amount of action Valor see's.... has helped alot, you happy now petta? Anyway her new q is much better, sadly it keeps her out of top which was fun but to see her over all get better is much better. Her q now marks, seems to have a bigger radius upon impact and actually has an ad ratio(Why is never had this before made no sense to me) her early game feels weak but she makes up for it for having excellent wave clear by mid game making up any lost time and xp from laning phase) Her harrier is far more reliable now that two of of your three of the procs are under your control instead of one so I really like it. Gives her enough burst later game to actually be relevant yet still putting her in a dangerous location, risk for reward right? Finally her ult is much better in my opinion, gives her unmatched map pressure. Unlike other people with map pressure ults like TF and Tahm, they have big warning signs(TF sees you with his red eyes, what are those, and Tahm has a slow loud resurface) she on the other hand like a real scout can come from nowhere without warning quick and fast. It's awesome and works with her lore better, fast attack scout assassin. With her ult being on such a low cooldown though I can see her becoming a real nuisance though. Get a kill in top lane, instantly channel into ult again move to mid in five seconds, destroy them too, rinse and repeat. A small cooldown in my opinion would balance that huge map pressure a bit. Like maybe 15-12 secs, maybe lower as it's levelled. But all in all I can see meaningful and fun changes to Quinn, she fits her lore better and is in general safer and viable later game. Lastly don't change the ult name, because when you tag team you work together at the same time either to swap out(Like original) or to work together for a short moment and cause alot of damage, like a wrestling match where the unfortunate soul gets dragged to the corner and the two partners pound on them. In this case Quinn and valor combine to make a fast assassin that can be anywhere really fast. But this isn't a big problem to me, it's just a name after all. I love this update because I love quinn and now she's just better, thanks riot. Despite her early game feeling hard(Or maybe I just suck early game as adc's) she's much better now, so thanks.
: Idea for Fill Option for TBD
Seems like a good idea actually, I mean I see alot of the time fill just automatically saying "Supp" most of the time but then you could say "Fill besides supp" I like this idea.
: Champ Select Change
It feels like even though someone is booted for not picking a champ or banning they are put back with us again meaning we infinitly have a guy never doing anything. Is this my imagination or really bad luck over and over or bad connection?
: And I do get that. I'm just one of those people that has a hard time making decisions. I don't really "main" one champion (Zac comes the closest) so I'm frequently scrolling through the list trying to decide who I feel like. And then, since I know I don't have a lot of time left, I use whatever time is left (by not locking in manually) for runes and masteries, thus buying myself a little extra time to make sure everything is in place.
I sympathise, I really do. Sometimes it happens especially after a few bad bans against you(Unintentionally) so I can understand that slightly. But after choosing your champ you still have time to do spells and masteries and junk so it's just champs then. Just saying it's one thing to fuss over under like... I think it's 35 secs. Afterwards(even as last pick) you get another 30 seconds and all the people before you figure it out. But maybe you really find it hard to decide, I'll sympathise with this. Trust me choosing some games is hard to do for me, or a few other things. This selection process lowers that a bit actually. If you are garenteed your position well then you got those characters for that lane(Or off meta stuff you may use personally) Which helps with choosing even more. So like I said I understand what'cha mean and have been there a few times when your champ(s) have been banned and you panic. Maybe it's because I go into a game knowing a select few people I know that "If I get this role I'm going with this person(s)" maybe that's why I don't see it fully your way in this case. I mean no disrespect saying any of this if that is how it soundz(I kinda suck at writing in a way that sounds nice but still says what I want to say. So sorry if any of that sounded mean I didn't mean it that way) More or less explaining how I see it and what goes through my mind when I choose a champ, however you choose or steps go in your head is fine, if it takes a bit longer for the same(If not better results I won't put anything against ya, as long as ya hit that button in time(unless they bring back hovering lock ins) PS this also occurs when you ban too if anyone hasn't noticed that, several times I've seen people sit there during bans and we go back to queue. PPS Actually is this a bug, but I've seen twice now where the player will leave the lobby and the queue will not end until they either fail to ban(If they are player 3,4, or 5) or fail to choose a champ. Is this there to allow a person to reconnect before there turn ends? Cause it's very little time especially if you are a ban person. So this should be a fix that needs to be looked at.
: Picking Champion at Last Second in New Queue
all i want is for people to hit the button. Never understood the point of waiting out the clock or waiting last second, it just adds time to an already long game. A voice that says "Yo, lock in you will be booted" is all I need. Then again I played with a guy who plays with no audio today so even then that wouldn't work
: I agree that this is definitely going to be a problem. My thought on it is why not let the people that really only want to play one role just queue for one role. They might be happy to wait a longer time in order to get their preferred role and nobody has to deal with role stealing this way.
I never considered this, it does seem like a simple fix, have no idea why that didn't cross my mind. No go for the more complicated "Boot for not taking role" stuff. lol
: Refusing to play your secondary role
This will be a hard problem to fix. Because if you have an option to, let's say "Kick for not taking their role" I can see people being jerks and hitting you with it for giggles. But then if you made the option a 'majority of teamates have to vote this to boot the guy" then we'll have entire teams or three or four ganging up on someone who doesn't agree with who they want them to play and just boot them for defying them. This is sadly a hard problem. The latter option is less likely though because people people don't play with three plus people as often. Plus it will never happen in ranked queues because it's either duo in single ranked mode or teams which means everyones friends or on the same page. So if they had a choose the option, the latter would be the more fair of the two. But then what happens when the person leaves, everyone just pauses in champ select until a new person coes to replace them? Seems reasonable(And I'm no tech expert) but could it be hard on the servers/programming and junk? To have pre-connected people and add another? Games do this all the time right when someone drops into a game mid way through. Can't be that hard. So ya a majority vote system would help, though imagine normal draft? there can be more then two in a group, that's where the idea becomes blurred. Course the one thing I can say is... that's normal, you get kicked, not that bad.
: Not locking in = queue dodge
I understand why Riot is doing this(Unless it's a small oversight) it makes people have to conform meaning they didn't hit a champ and walk away, and second it makes people want to lock in early so the pick process goes faster. I love this new draft mode it is literally the reason I'm gonna actually play ranked now. It's much more fair to everyone and gives everyone what they want. But I've never understood what hovering is even for, it just slows down the process, how hard is it to simply pick your person and go. Now I uderstand if you want to ask your team "This guy?" but if you plan on taking that person what is the point of hovering? It causes no psychological response in your enemy(Atleast for me) besides "Fuck can this hurry up" or "God he's afk" So I don't get it. Is it because you want to do your masteries and spells, you can do that after you pick still, there's a little arrow pointing up that expands to show that stuff(A little vague I know but it's there) This complaint is semi valid to me, because yes getting kicked even though you did technically choose your champ is suck, but hovering a champ I don't understand. Just choose and get this extra long draft mode over with so we can play. Do I want to see this kick thing removed, yes, I hate it seeing people hover and go back to que. If you'd like to avoid this the afk check should be after everyone has picked and you have like 30 seconds to hit a button that basically says "I'm here" one final check to see if they are gone. This will force people to stay the entire way through or atleast pay attention(Also add an audio cue to the final check so if anyone is on another screen they'll hear(Except that one dude I was playing with who said he didn't play with audio, got himself killed for it because he didn't hear the dragon death sound) So yes i agree it's annoying and should go away but I agree why it's there(Unless like I said above it's by accident) just means to see if you are present and not gone and paying attention, cause how hard is it really to look at it for the entire time? I also recall this may happen during bans too but I'm not 100% on this. So that's my two cents on the matter, annoying but has a reason and should be tweaked.
: Item sets need new categories for Armor Penetration, Magic Penetration, and Spell Vamp
I agree, they have life steal and spell vamp(I think SV) but no magic pen or armor pen. I mean with all these new items with armor pen it should be a category.
: Toxic players in the PBE
I'll take your word for toxic people but I haven't run into any so far, no wait that first match that sona who got mad at everyone who died even though it was a game with a yas and trynd using the new items and masteries to their full advantage. Get angry at Kog for not being far enough back when the trynd would use ghost and also spin slash through entire team and two shot the poor guy, no CC on our team unfortunately.... besides My vi ult and Sona herself. So perhaps there is a problem I haven't gottan 9/10 luck, i will take your word for it considering how bad people are in the normal servers and that there are bound to be a few people who slip through the selection process. So sure some awareness on this topic for sure. Focus on testing not actually trying to be amazing and winning every game.
: plz rework quinn back
They increased her map presence which was what most peope used her ult for, to get around fast and catch unsuspecting people, or escape ganks quickly or take down turrets fast. To compensate for the lack of damage the ult can do now they allowed her to now have 3 empowered attacks in row. And her Q has a ad ratio on it finally. Plus her w was incredibly useful for either kiting or chasing due to the ms boost, the attack boost as well and the vision from it invaluable. No need to worry about someone in a bush or anywhere around you with that. So in all honesty i think her kit is better now, lots of map presence through speed and high burst from three empowered shots, pretty good to me. Used her once and found it easier to do burst right away.
Rioter Comments
: Graves rework is too much. Please take a look.
Personally haven't been finding problems with his Q(i haven't played him but obviously faced him by now) and my problem is he can life steal insanely well with his auto(Unless you are smart and don't all come at him relatively in front of him) I don't know if his life steal is reduced since this is technically a area of effect attack now but if it isn't that is a little crazy. It just adds to the already high levels of life steal you can attain through masteries, and items. I am neither and expert but he does feel like he has problems and little to exploit when he is doing even 'just fine' when he's behind he is really bad but, ok and above well then he becomes a problem. Atleast it feel that way.
: END OF THE GAME LAGGY ?
Ya right as the nexus drops to zero it freezes and next time I see anything the woman is yelling victory/defeat
: [Balance suggestion] Why does Mercurial Scimitar have lifesteal?
Couldn't agree more THE AMUNT OF LIFE STEAL RIGHT NOW IS TOO DAMN HIGH But hey with all this life steal I can see someone actually being in the spotlight for he first time ever Aatrox, or not maybe he still gets outclassed, I haven't tried this yet.
: It's not wasted gold if that extra health allows them more pressure in the lane. If that health allows them to shove into your tower and/or start to out trade you because you run out of mana, it starts to favor them more than you. When out of mana and under tower it can be difficult to manage the wave for a good recall, and you lose out on minions and therefore more gold and XP than the health pot that you forced them to use. Overall, running out of mana without gaining a lasting health advantage over your lane opponent is a net win for them since they get to stay in lane longer, and they get to leave it on their terms instead of yours.
: Concerned for AP based champs.
Removing mana pots(as you said) has crippled any ap champ. Minutes into laning phase ad they've lost all mana and the(Mostly likely) yasou will go in and either kill you ro force you away and the cycle will continue. Remember awhile with the AP item changes making almost all the mages useful again, well throw that out the window because with assassins able to buy mercurial scimitar as a second or third by all their cc is useless and now that malzahar is dead despite his nether grasp. It doesn't a take a genius to see that Riot seems to be purposely(but hopefully temorarily) killing all ap from the game. But I have to ask why after all the effort on the AP items update. But yes Tryn, yas and panth are monsters with almost no weaknesses now, hell draven is benefitting pretty well too. His massive damage plus crits and heals, I was quinn and found draven at one quarter health to my full health. I actually managed to get all three marks on him and still lost due to his overhwhelming power and heals. Usually when assassins and ad champs become big anti ad champs like malphite become useful but this is so bad tanks melt as fast as normal people. So riot better see this and fix fast a good step would simply be putting mana potions back in, step 1. From there, either start lowering ratios on troublesome champs or rework these items and masteries(pref the latter) But hey, with all this life steal Aatrox might actually be meta for once {{champion:266}} Fuck ya
: Yasuo in pbe
There's clearly a direction these new updates are taking us and if Riot doesn't change it we'll be facing a meta entirely dominated by heavy damage crit monsters and assassins. Which essentially makes any AP champ entirely useless. Just finished off two games and both had yas, one had a tryn and the other had Draven. All three have one in common, crits. And guess who won both matches, the side with them, and it was overwhelming. Tryn could five man without a freaking care even when he was leveled with us properly, yas just crits and heals for days as does draven. I hope Riot figures this out because most metas it's still possible to use other champs even with the small dissadvantage but something tells me this is beyond OP. These masteries and new items make even players who had a bad start relevant simply due to the power it all accumulates to give them. So ya, tone down the AD please

Admiralkirk95

Level 30 (PBE)
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