: Hello 6armedrobot and Riot. I have a few parts to give feedback on and some questions to ask at the end as well that hopefully you could answer. **Thresh's skull** - it's too small for his body, there is too big of an empty space between his shoulders and head it looks very weird. Secondly why is his mouth/face or whatever the thing protruding from his skull is facing the ground? It looks like you were going for a plague doctor look but were too scared to stick his mask straight. This looks so odd to me, it's especially noticeable in the second turn around image. **His noodle hair** - If there is anything that needs to be fixed it should be this. It looks very unnatural and doesn't fit the skin at all. Please consider removing the hair entirely like what is done on other skins or make it more chain-like. I believe the problem with the hair has to do with it being very boxy and uninspired, no one really knows what this is supposed to look like so it just doesn't leave a good impression. **His innards** - This looks so good please don't change a thing about this it looks very sleek especially with the hints of purple and the aura coming out of it. Very nice looking good job here. **The coat/robe** - It's too dark, so when you see the white on his lapel it stands out in a bad way. Is there any other iterations of the coat that we can see? I would love to see what other ideas you have come up with for the colour scheme of this. **The gloves and shoes** - Again these are very nice looking, the shoes are sleek with nice copper toes its pleasant on the eyes and not too distracting. The gloves are sick, they are so epic and stand out like they should as they are the hands holding the two most powerful abilities in the game. Questions I have for you and riot, **what is the point of threads like this?** I've been reading some of the responses you have made towards other posts here and basically you just say that nothing can be done about design and that you will still forward it to the team. **Are the consumers ever a factor in changes made to skins?** I was always under the impression that these "feedback posts" were just that, giving feedback to riot on what we like and dont like hoping for a change but after seeing these responses it really seems like Riot never has that intention to begin with. **Am I correct in assuming that nothing will change for design both with this skin and the prestige edition of this skin?** seeing as these are using the same model there is almost no chance that this skin gets pulled from release and reworked into something that the community is generally more pleased with as opposed to nearly all the posts being against the skin. I have sunk so much time into this champion, I get so much joy playing him but for all that time I put into playing this champion I still don't feel like I have a voice at all even on the smallest things like small details of a skin. Thank you, hopefully you take my feedback and can answer some of these questions I have for you.
> [{quoted}](name=Hookers,realm=PBE,application-id=AYQh7p7O,discussion-id=RBJKZLQ4,comment-id=0016,timestamp=2019-11-07T02:50:12.953+0000) > > Hello 6armedrobot and Riot. I have a few parts to give feedback on and some questions to ask at the end as well that hopefully you could answer. > > **Thresh's skull** - it's too small for his body, there is too big of an empty space between his shoulders and head it looks very weird. > Secondly why is his mouth/face or whatever the thing protruding from his skull is facing the ground? It looks like you were going for a plague doctor look but were too scared to stick his mask straight. This looks so odd to me, it's especially noticeable in the second turn around image. > > **His noodle hair** - If there is anything that needs to be fixed it should be this. It looks very unnatural and doesn't fit the skin at all. Please consider removing the hair entirely like what is done on other skins or make it more chain-like. I believe the problem with the hair has to do with it being very boxy and uninspired, no one really knows what this is supposed to look like so it just doesn't leave a good impression. > > **His innards** - This looks so good please don't change a thing about this it looks very sleek especially with the hints of purple and the aura coming out of it. Very nice looking good job here. > > **The coat/robe** - It's too dark, so when you see the white on his lapel it stands out in a bad way. Is there any other iterations of the coat that we can see? I would love to see what other ideas you have come up with for the colour scheme of this. > > **The gloves and shoes** - Again these are very nice looking, the shoes are sleek with nice copper toes its pleasant on the eyes and not too distracting. The gloves are sick, they are so epic and stand out like they should as they are the hands holding the two most powerful abilities in the game. > > > Questions I have for you and riot, **what is the point of threads like this?** I've been reading some of the responses you have made towards other posts here and basically you just say that nothing can be done about design and that you will still forward it to the team. **Are the consumers ever a factor in changes made to skins?** I was always under the impression that these "feedback posts" were just that, giving feedback to riot on what we like and dont like hoping for a change but after seeing these responses it really seems like Riot never has that intention to begin with. > **Am I correct in assuming that nothing will change for design both with this skin and the prestige edition of this skin?** seeing as these are using the same model there is almost no chance that this skin gets pulled from release and reworked into something that the community is generally more pleased with as opposed to nearly all the posts being against the skin. > I have sunk so much time into this champion, I get so much joy playing him but for all that time I put into playing this champion I still don't feel like I have a voice at all even on the smallest things like small details of a skin. > > Thank you, hopefully you take my feedback and can answer some of these questions I have for you. Hi there! Thanks for the questions. I'll try to add a bit of clarity. Feedback it taken very seriously. We collect constructive criticism, disseminate it to the team, and apply what we can to future develpment. By the time a skin hits PBE, it has been in production for many weeks. Each level of production builds on the previous and design is one of the first. Changing a model element (like the head), although it feels like it should be easy, is not a plug-and-play situation. The changes we are able to make are largely small SFX or VFX tweaks. Hope this helped answer your questions. Have a great weekend!
: A great many things are still possible, just not some of the things suggested. By the time something hits PBE, model changes are out of the question: there's no time to change the animation, change the splash art, push the stuff to internal testing, push the things to PBE, collect bugs and feedback on that and then make it in time for live. Small SFX or VFX changes are possibly, touch ups on splashes or very tiny changes to the skin. Model changes are too big for that, unfortunately. Also with some skins there's things like cinematics involved which prevent most if not all of the feedback (True Damage, Star Guardian, PROJECT).
> [{quoted}](name=Amy Sery,realm=PBE,application-id=AYQh7p7O,discussion-id=RBJKZLQ4,comment-id=000700010000000000000000,timestamp=2019-11-06T20:50:11.222+0000) > > A great many things are still possible, just not some of the things suggested. By the time something hits PBE, model changes are out of the question: there's no time to change the animation, change the splash art, push the stuff to internal testing, push the things to PBE, collect bugs and feedback on that and then make it in time for live. > Small SFX or VFX changes are possibly, touch ups on splashes or very tiny changes to the skin. Model changes are too big for that, unfortunately. Also with some skins there's things like cinematics involved which prevent most if not all of the feedback (True Damage, Star Guardian, PROJECT). Hey Amy! Very well said! Thanks for the comment!! Have an amazing day!
: I will preface this post by saying that I do not ever provide feedback or leave comments online etc, but as a completely 1 trick thresh for the last 4years, after seeing this skin, I felt compelled to leave feedback. I have nothing particularly new to add, I agree with the general consensus that whilst the VFX are not bad, the base model of the skin generally resembles some sort of electric chicken and seems very dated, it is not at all consistent with the high quality skins we have seen from Riot in recent years. I understand that not every skin can be the best skin ever released, but this skin seems to be truly well below par, and the fact that this skin is getting a prestige version is the real driving factor behind the unfavourable response of the community. Whilst I have seen calls to completely change the concept of the skin away from pulsefire, I understand that this is not a reasonable request at this stage- however I believe calls for changes to be made to the base model are both reasonable and justified (in particular the head). I hope that feedback is actually taken into account and that adjustments to this skin are made before launch. Thank you for taking the time to read this post.
> [{quoted}](name=Sh3zkhan,realm=PBE,application-id=AYQh7p7O,discussion-id=RBJKZLQ4,comment-id=0011,timestamp=2019-11-06T14:06:11.160+0000) > > I will preface this post by saying that I do not ever provide feedback or leave comments online etc, but as a completely 1 trick thresh for the last 4years, after seeing this skin, I felt compelled to leave feedback. I have nothing particularly new to add, I agree with the general consensus that whilst the VFX are not bad, the base model of the skin generally resembles some sort of electric chicken and seems very dated, it is not at all consistent with the high quality skins we have seen from Riot in recent years. I understand that not every skin can be the best skin ever released, but this skin seems to be truly well below par, and the fact that this skin is getting a prestige version is the real driving factor behind the unfavourable response of the community. > Whilst I have seen calls to completely change the concept of the skin away from pulsefire, I understand that this is not a reasonable request at this stage- however I believe calls for changes to be made to the base model are both reasonable and justified (in particular the head). I hope that feedback is actually taken into account and that adjustments to this skin are made before launch. > Thank you for taking the time to read this post. Hey Sh3zkhan! Thank you for taking the time to leave feedback - it's incredibly helpful to the development process. There is not a lot that can be done about the design at this point, but I will pass things along. Cheers!
: Here's what I think: -the model needs some minor adjustments to the head -about the Q and his head... tentacles? They look too much like ribbons and not sci-fi enough. -VFX heavily reminds me of Hextech rather than Pulsefire. -I'm not sure how he fits the Pulsefire universe. Maybe expand on his lore a bit? -the Recall animation is very nice. -as always, great job to the artists who did his splash art.
> [{quoted}](name=Pokemario,realm=PBE,application-id=AYQh7p7O,discussion-id=RBJKZLQ4,comment-id=000e,timestamp=2019-11-06T11:18:13.479+0000) > > Here's what I think: > > -the model needs some minor adjustments to the head > > -about the Q and his head... tentacles? They look too much like ribbons and not sci-fi enough. > > -VFX heavily reminds me of Hextech rather than Pulsefire. > > -I'm not sure how he fits the Pulsefire universe. Maybe expand on his lore a bit? > > -the Recall animation is very nice. > > -as always, great job to the artists who did his splash art. Hey Pokemario! Thank you for the feedback. It's super useful to hear the positive and the negative! Not a lot that can be done with the design st this point, but I will pass things along to the team. Cheers!
: So let's assume you're going to push this through to live with only the bare minimum of changes. Here's what those changes need to be if you want to salvage what you can from this skin: 1) The lantern: This is one of the most iconic things about thresh, and the PF lantern looks like you accidentally shipped the blocked out first pass with no textures or iteration on the model. This is pure chonk right now and does not fit PF or thresh at all 2) The head: doesn't read as robot, doesn't read as PF, doesn't read as thresh. I honestly have no idea what you're going for but you should look at PF ez or cait's gun for inspiration because this is a huge miss 3) The torso/overcoat: makes no sense in the context of PF, is incredibly underwhelming, and is a thematically poor fit for thresh. Again, where is the future tech? Where is the sleek design? Why does he look like an anthropomorphic tin can dressed up as a hobo? 4) The hair: It's gross. I can't even come up with a suggested way to improve it because all I can really come back to is "gross"
> [{quoted}](name=NotSoEvilDead,realm=PBE,application-id=AYQh7p7O,discussion-id=RBJKZLQ4,comment-id=0009,timestamp=2019-11-06T02:55:35.406+0000) > > So let's assume you're going to push this through to live with only the bare minimum of changes. Here's what those changes need to be if you want to salvage what you can from this skin: > > 1) The lantern: This is one of the most iconic things about thresh, and the PF lantern looks like you accidentally shipped the blocked out first pass with no textures or iteration on the model. This is pure chonk right now and does not fit PF or thresh at all > 2) The head: doesn't read as robot, doesn't read as PF, doesn't read as thresh. I honestly have no idea what you're going for but you should look at PF ez or cait's gun for inspiration because this is a huge miss > 3) The torso/overcoat: makes no sense in the context of PF, is incredibly underwhelming, and is a thematically poor fit for thresh. Again, where is the future tech? Where is the sleek design? Why does he look like an anthropomorphic tin can dressed up as a hobo? > 4) The hair: It's gross. I can't even come up with a suggested way to improve it because all I can really come back to is "gross" Hi NotSoEvilDead! Thank you for the feedback. The specifics are super useful to the team and I will pass things along. Cheers!
: As a Thresh {{champion:412}} one trick I figured I should share my feelings on this skin. I am an idiot who has 10 gemstone saved up just in case Riot makes a mythic skin for their most popular support. I'll preface by saying I’ve been looking forward to a sci-fi Thresh skin for years. Every year I think Project Thresh is coming and since the release of Praetorian Graves/Fiddle I’ve been hoping Thresh would be added to that lineup. Here we are with Pulsefire, not my first choice but it’ll scratch the sci-fi itch. I’ll start with the obvious, the skull is dumb and looks like a bird. I get that other Pulsefire skins are human so Thresh, not being human, has to be a robot but why give him a beak? I think he would look way more badass if he had a similar mask to EOD from Halo 3. It’s like the concept artist looked at High Noon Thresh and said this must be what people want but no horns. Why are his eyes red? Only Pulsefire Shen {{champion:98}} has a scarlet scarf with great accents and pulls it off perfectly. While PF Thresh doesn’t have any other accents to him and the eyes look sickly. I get that you can’t change his silhouette or rig/animations at all but there is a lot going on with the textures. The whole skin looks busy with almost no consistency especially compared to its Pulsefire counterparts. What are the gloves made out of? Probably metal, same as the skull probably. Why are the gloves a weird pink beige that isn’t anywhere else. Why is the white part of his jacket so pronounced and the same white as his skull but his gloves aren’t. His shoulders, gloves, belt, and lantern all have different shade of brass, why? Shouldn’t the brass be close to the same hue. His shoulders have a weird shade of purple that I guess is supposed to be metallic. Why is a scifi robot from the future wearing a jacket? The only PF skin that has a jacket is TF but he has a bowler hat and can pull off a jacket. Maybe every Thresh skin needs a lame trench coat. Praetorian skins pull off being a robot perfectly and Graves {{champion:104}} still has his cap. I wish there was one Thresh skin without a trench coat but I understand a deranged time traveler needs his trench coat. The long thin rectangles that make up his chains and dreads are lazy. His dreads look like a step backward compared to High Noon with no dreads and badass horns. Vanilla Thresh from 7 years ago has cooler chains, I don’t care that they stretch. I would look into not having lame flat planes as chains and more badass lightning hooking machines like Whiplash from Iron Man 2 {{champion:81}} . Like all skins in recent memory the VFXs look amazing, great work. The souls look better than his skull. The flay particles make my eyes water. The hook windup is bright, I’m worried it might be easy to dodge. The lantern looks clickable but more than likely will remain unclicked by my adc. The splash looks well rendered but that pose wouldn’t have been my first choice. Overall will I get the skin in its current form? Probably. I haven’t seen the Prestige chroma but I’ll get that too. 6/10 not the best Thresh skin but I think SSW Thresh is still the worst. PS: Please make the Championship Thresh’s chroma not piss yellow. Kha’zix {{champion:121}} and Zed’s chromas look regal while Thresh’s look yellow.
> [{quoted}](name=Cakers,realm=PBE,application-id=AYQh7p7O,discussion-id=RBJKZLQ4,comment-id=0007,timestamp=2019-11-06T02:06:49.496+0000) > > As a Thresh {{champion:412}} one trick I figured I should share my feelings on this skin. I am an idiot who has 10 gemstone saved up just in case Riot makes a mythic skin for their most popular support. > > I'll preface by saying I’ve been looking forward to a sci-fi Thresh skin for years. Every year I think Project Thresh is coming and since the release of Praetorian Graves/Fiddle I’ve been hoping Thresh would be added to that lineup. Here we are with Pulsefire, not my first choice but it’ll scratch the sci-fi itch. > > I’ll start with the obvious, the skull is dumb and looks like a bird. I get that other Pulsefire skins are human so Thresh, not being human, has to be a robot but why give him a beak? I think he would look way more badass if he had a similar mask to EOD from Halo 3. It’s like the concept artist looked at High Noon Thresh and said this must be what people want but no horns. > > Why are his eyes red? Only Pulsefire Shen {{champion:98}} has a scarlet scarf with great accents and pulls it off perfectly. While PF Thresh doesn’t have any other accents to him and the eyes look sickly. > > I get that you can’t change his silhouette or rig/animations at all but there is a lot going on with the textures. The whole skin looks busy with almost no consistency especially compared to its Pulsefire counterparts. What are the gloves made out of? Probably metal, same as the skull probably. Why are the gloves a weird pink beige that isn’t anywhere else. Why is the white part of his jacket so pronounced and the same white as his skull but his gloves aren’t. > > His shoulders, gloves, belt, and lantern all have different shade of brass, why? Shouldn’t the brass be close to the same hue. His shoulders have a weird shade of purple that I guess is supposed to be metallic. > > Why is a scifi robot from the future wearing a jacket? The only PF skin that has a jacket is TF but he has a bowler hat and can pull off a jacket. Maybe every Thresh skin needs a lame trench coat. Praetorian skins pull off being a robot perfectly and Graves {{champion:104}} still has his cap. I wish there was one Thresh skin without a trench coat but I understand a deranged time traveler needs his trench coat. > > The long thin rectangles that make up his chains and dreads are lazy. His dreads look like a step backward compared to High Noon with no dreads and badass horns. Vanilla Thresh from 7 years ago has cooler chains, I don’t care that they stretch. I would look into not having lame flat planes as chains and more badass lightning hooking machines like Whiplash from Iron Man 2 {{champion:81}} . > > Like all skins in recent memory the VFXs look amazing, great work. The souls look better than his skull. The flay particles make my eyes water. The hook windup is bright, I’m worried it might be easy to dodge. The lantern looks clickable but more than likely will remain unclicked by my adc. The splash looks well rendered but that pose wouldn’t have been my first choice. > > Overall will I get the skin in its current form? Probably. I haven’t seen the Prestige chroma but I’ll get that too. 6/10 not the best Thresh skin but I think SSW Thresh is still the worst. > > PS: Please make the Championship Thresh’s chroma not piss yellow. Kha’zix {{champion:121}} and Zed’s chromas look regal while Thresh’s look yellow. Hi Cakers! Thank you for the feedback! Its very useful to hear the specifics about what players like and dislike. Unbfortunately, here's not much that can be done for the design at this point. I will pass the everything along to the team. Thanks agpain!
: My thoughts as a Thresh main; The spell VFX and sounds are very well done. However, that's about it. The model is underwhelming, just a black cloak with some tacky sci-fi shoulder pads. The head is even worse though. Assuming the Prestige edition fixes the cloak problems, I don't see how it can fix this mess of a robotic plague doctor bird head. Seriously, this shape and the eyes don't fit at all with Thresh's thematics or the Pulsefire line. Give him a proper jaw and not a beak... Also, the reddish/purple accents on his hair, scythe, etc just clash so horribly. If anything this is more like DJ Sona VFX than Pulsefire. So change those as well.. maybe lighter blue or green? That would probably make him look too similar to SSW/Championship, which brings me to my next point. Thresh has a lot of blue and white in his skins. Can't we think of a better color scheme? I know it has to match the rest of Pulsefire but I think the PROJECT skin does different accenting VFX well.
> [{quoted}](name=Rao,realm=PBE,application-id=AYQh7p7O,discussion-id=RBJKZLQ4,comment-id=0005,timestamp=2019-11-06T01:20:51.702+0000) > > My thoughts as a Thresh main; > > The spell VFX and sounds are very well done. However, that's about it. > > The model is underwhelming, just a black cloak with some tacky sci-fi shoulder pads. The head is even worse though. Assuming the Prestige edition fixes the cloak problems, I don't see how it can fix this mess of a robotic plague doctor bird head. Seriously, this shape and the eyes don't fit at all with Thresh's thematics or the Pulsefire line. Give him a proper jaw and not a beak... > > Also, the reddish/purple accents on his hair, scythe, etc just clash so horribly. If anything this is more like DJ Sona VFX than Pulsefire. So change those as well.. maybe lighter blue or green? That would probably make him look too similar to SSW/Championship, which brings me to my next point. > > Thresh has a lot of blue and white in his skins. Can't we think of a better color scheme? I know it has to match the rest of Pulsefire but I think the PROJECT skin does different accenting VFX well. Hi Rao! Thank you for the feedback. Itm's great to hear the positive and the negative. There's not much that can be done on the design at this point, but I will pass your thoughts along to the team. Have an amazing day!
: I've seen a lot of people who have expressed how upset they are with this skin, and I can see what they're saying. But I love looking for the good in every skin you guys make! The sound effects are nice, the visuals are great, but out of all the Thresh mains I've talked with their biggest issue with this skin was his head. A lot of people have said how he looks like a bird, and I can see it too. If you could somehow adjust his head to make it look... "more like Thresh" (I think that's what I'm trying to say?), I think the skin would be more appreciated for being the chain warden we all know and love!
> [{quoted}](name=Mr Deer PBE,realm=PBE,application-id=AYQh7p7O,discussion-id=RBJKZLQ4,comment-id=0004,timestamp=2019-11-06T00:24:23.795+0000) > > I've seen a lot of people who have expressed how upset they are with this skin, and I can see what they're saying. But I love looking for the good in every skin you guys make! The sound effects are nice, the visuals are great, but out of all the Thresh mains I've talked with their biggest issue with this skin was his head. A lot of people have said how he looks like a bird, and I can see it too. If you could somehow adjust his head to make it look... "more like Thresh" (I think that's what I'm trying to say?), I think the skin would be more appreciated for being the chain warden we all know and love! Hi Mr Deer PBE! Thank you for the thoughtful feedback. There's not a lot that can be done with the design at this stage, but we can collect feedback and learn from it. I'm glad you like the SFX (my favorite part of the skin) and the VFX. Thank you again for taking the time to comment!
  Rioter Comments
: hello, as a main Mf i really wanted to give my opinion! ^_^ i really like this new skin, she reminds me of bewitching Janna and she is also one of my mains :) although i felt that you left some little details in this skin so here are my suggestions: * in the prestige skin, mf's e has a golden ring-border around her e, on the normal one her e border has no color, its transparent, i really hope you can add the color pallets that she has in her ult around her e, instead of keeping it transparent * in both skins, i think mf's passive mark is missing something, both a different color and maybe icon. for the icon, i really think her e's pumpkin icon would fit better, as for the color i think its dull and its missing something, maybe try using her ultimate colors they are stunning! as for the loading screen i think my opinion wont really matter and do something, but i really hope that if you are open to suggestion, that you can change her face, or her face pose, because miss fortune is absolutely gorgeous in all of her loading screens, and this face on this one with the pointy noise like that really doesnt suits her, she looks like an ugly typical witch instead of a beautiful witch :/ hopefully you'll be open to those suggestions {{sticker:slayer-jinx-wink}}
> [{quoted}](name=RoysLittleCookie,realm=PBE,application-id=AYQh7p7O,discussion-id=rtZhJvxd,comment-id=000b,timestamp=2019-10-09T20:44:32.855+0000) > > hello, as a main Mf i really wanted to give my opinion! ^_^ > i really like this new skin, she reminds me of bewitching Janna and she is also one of my mains :) > > although i felt that you left some little details in this skin so here are my suggestions: > * in the prestige skin, mf's e has a golden ring-border around her e, on the normal one her e border has no color, its transparent, i really hope you can add the color pallets that she has in her ult around her e, instead of keeping it transparent > > * in both skins, i think mf's passive mark is missing something, both a different color and maybe icon. > for the icon, i really think her e's pumpkin icon would fit better, > as for the color i think its dull and its missing something, maybe try using her ultimate colors they are stunning! > > as for the loading screen i think my opinion wont really matter and do something, but i really hope that if you are open to suggestion, that you can change her face, or her face pose, because miss fortune is absolutely gorgeous in all of her loading screens, and this face on this one with the pointy noise like that really doesnt suits her, she looks like an ugly typical witch instead of a beautiful witch :/ > > hopefully you'll be open to those suggestions > {{sticker:slayer-jinx-wink}} Hi RoysLittleCookie! Thank you so much for taking the time to leave the feedback. I'll pass things along and see what can be done. Cheers!
: {{champion:53}} is my favorite champion and always will be. I have mained this champion back when Jinx was first introduced to the game, he was my first ever purchase, and the first champion I ever bought a skin for (iBlitzcrank). Let me just say I LOVE the design, the idea, the creativity of this skin! It’s fantastic and totally gives a fun new take on the champion in terms of what this golem actually can be! That being said, I do have some critiques on it. **BUGS: ** Mainly his Q, as others have pointed out, the retracting hook reverts back to his old Blitzcrank hook so I’m sure that will be fixed before the release. Nothing much else than that, maybe the hook itself is a little deceiving as there were multiple times in testing it completely covered a champion/jungle camp and didn’t grab. Could just be my experience! **CRITIQUES:** My MAIN concern with this skin is Blitz’ voice. It doesn’t feel right for a demonic, magical cauldron to have the voice of a robot (or have the sounds of mechanical parts moving during his dances). A few filters to give his normal voice lines an echo or an effect (something like Karthus?) would give SO much life to this skin just as the new SFX already have! Other small concerns go along with his kit: Q: The hook design is great and all, and this may be a lot to ask, but seeing Blitz’ arms put together with a single magical crystal and a few beams has to make me wonder if his hook could work the same way! A continuation of this magical beam instead of a darker version of his base ‘wire’ would flow much more with this skin, in my opinion. W: The brown-ish orange glow doesn’t really signify much or tie in well with the rest of the VFX in my opinion. What does Blitz do in his base skin when he W’s? Overheats! Perhaps some ‘bubble particle effects’ would show this cauldron golem is ‘heating up’ during his speed boost! And to end on a positive note: I love the splashes of pink liquid on the ground as he walks (maybe when he dies and tips over, the liquid can spill out?) I love the phases of the moon on his stacks, looks incredible for such a small detail. I love the splash art, amazing as always! And **THANK YOU** for listening to this feedback! I really want to sport this skin, even year round and so I appreciate you taking the time to hear my comments and concerns on a skin that I’ve never been more excited for. {{champion:53}}
> [{quoted}](name=deltuh,realm=PBE,application-id=AYQh7p7O,discussion-id=KJH8I36p,comment-id=0005,timestamp=2019-10-10T20:12:02.911+0000) > > {{champion:53}} is my favorite champion and always will be. I have mained this champion back when Jinx was first introduced to the game, he was my first ever purchase, and the first champion I ever bought a skin for (iBlitzcrank). > > Let me just say I LOVE the design, the idea, the creativity of this skin! It’s fantastic and totally gives a fun new take on the champion in terms of what this golem actually can be! That being said, I do have some critiques on it. > > **BUGS: ** > > Mainly his Q, as others have pointed out, the retracting hook reverts back to his old Blitzcrank hook so I’m sure that will be fixed before the release. Nothing much else than that, maybe the hook itself is a little deceiving as there were multiple times in testing it completely covered a champion/jungle camp and didn’t grab. Could just be my experience! > > **CRITIQUES:** > > My MAIN concern with this skin is Blitz’ voice. It doesn’t feel right for a demonic, magical cauldron to have the voice of a robot (or have the sounds of mechanical parts moving during his dances). A few filters to give his normal voice lines an echo or an effect (something like Karthus?) would give SO much life to this skin just as the new SFX already have! > > Other small concerns go along with his kit: > > Q: The hook design is great and all, and this may be a lot to ask, but seeing Blitz’ arms put together with a single magical crystal and a few beams has to make me wonder if his hook could work the same way! A continuation of this magical beam instead of a darker version of his base ‘wire’ would flow much more with this skin, in my opinion. > > W: The brown-ish orange glow doesn’t really signify much or tie in well with the rest of the VFX in my opinion. What does Blitz do in his base skin when he W’s? Overheats! Perhaps some ‘bubble particle effects’ would show this cauldron golem is ‘heating up’ during his speed boost! > > And to end on a positive note: > > I love the splashes of pink liquid on the ground as he walks (maybe when he dies and tips over, the liquid can spill out?) > I love the phases of the moon on his stacks, looks incredible for such a small detail. > I love the splash art, amazing as always! > > And **THANK YOU** for listening to this feedback! I really want to sport this skin, even year round and so I appreciate you taking the time to hear my comments and concerns on a skin that I’ve never been more excited for. > {{champion:53}} Hi Deltuh! Thank you for the feedback. I think the (Q) is pretty set, but I pass that and the other bits along. Glad you like the skin! Cheers!
: This is for Prestige Bewitching Miss Fortune. I like the skirt on the base skin and wished it stayed on the prestige version. Just having gold pants doesn't scream Halloween. Or if we change them to long stockings with gold and white stripes, or gold and purple stripes it would be really cool. I also think there needs to be more Halloween colors in there. Purple and gold look really good together so if we put that more of that in there it would scream more Halloween instead of just another Prestige K/DA skin. I also agree with Art Is On Bread that the hat needs is a little stubby, I think it would improve greatly if its features were more exaggerated. I also think the hair is a little flat. I like the volume in the base Halloween skin and think it works wonders with the Halloween vibe. I also really really really like the bat cape in the base Halloween skin, I wish that translated over to the prestige skin as well. I'm writing this off the top of my head and I'll edit it and format it better once I can actually play with the prestige skin in PBE but this is all just based on what I can see from pictures. Other than that I love the idea! :)
> [{quoted}](name=Artistic Child,realm=PBE,application-id=AYQh7p7O,discussion-id=rtZhJvxd,comment-id=0006,timestamp=2019-10-09T03:31:56.561+0000) > > This is for Prestige Bewitching Miss Fortune. > > I like the skirt on the base skin and wished it stayed on the prestige version. Just having gold pants doesn't scream Halloween. Or if we change them to long stockings with gold and white stripes, or gold and purple stripes it would be really cool. I also think there needs to be more Halloween colors in there. Purple and gold look really good together so if we put that more of that in there it would scream more Halloween instead of just another Prestige K/DA skin. I also agree with Art Is On Bread that the hat needs is a little stubby, I think it would improve greatly if its features were more exaggerated. I also think the hair is a little flat. I like the volume in the base Halloween skin and think it works wonders with the Halloween vibe. I also really really really like the bat cape in the base Halloween skin, I wish that translated over to the prestige skin as well. I'm writing this off the top of my head and I'll edit it and format it better once I can actually play with the prestige skin in PBE but this is all just based on what I can see from pictures. Other than that I love the idea! :) Hey Artistic Child! Thanks for the feedback here. Unfortunately another team handles the Prestige skins. There should be a Prestige Bewitching MF post ont he PBE boards. I'd recommend posting there. I know they'd love to hear your thoughts. Cheers!
: I was directed over here to drop down these possible suggestions for the prestige version! I felt the design was very lacking in comparison to the base skin, and it didn't really have the oomf and pazazz as prestige skins often warrant. In addition to not really feeling like a Halloween skin anymore either. Some specifics: -**HAT**: the hat is so strange to just be this stubby pointy hat, it doesn't offer anything to the silhouette and looks super dorky (I think in the base skin the hat should be a bit exaggerated more because it gets lost real quickly) -**HAIR**: Miss Fortune is known for her luxurious voluminous hair, in the presitge it goes flat and loses a lot of oomf with that alone. -**VALUES**: Most of the values in the prestige skin are too similar that she almost looks naked, and overall it's hard to read anything. -**COLORS**: I understand the base essence of the prestige skins are "white and gold." However, the design doesn't really utilize the design opportunities, I felt enhancing that accent color really pops out and balances the rest of the skin. I chose to expand upon the green accent in the hat, but an orange or black could work just as well, or even a purple. -**OTHER**: The plain gold tights really don't do her any justice, and it looks more like Kai'Sa's KDA prestige skin more than a variation of MF's Bewitching skin. Here are my paintovers for a visual representation of what a possible option could be! https://twitter.com/ApricotKnight/status/1181639371222638593 https://twitter.com/ApricotKnight/status/1181662086264430599
> [{quoted}](name=Art is on Bread,realm=PBE,application-id=AYQh7p7O,discussion-id=rtZhJvxd,comment-id=0003,timestamp=2019-10-08T22:32:50.217+0000) > > I was directed over here to drop down these possible suggestions for the prestige version! > > I felt the design was very lacking in comparison to the base skin, and it didn't really have the oomf and pazazz as prestige skins often warrant. In addition to not really feeling like a Halloween skin anymore either. > > Some specifics: > -**HAT**: the hat is so strange to just be this stubby pointy hat, it doesn't offer anything to the silhouette and looks super dorky (I think in the base skin the hat should be a bit exaggerated more because it gets lost real quickly) > > -**HAIR**: Miss Fortune is known for her luxurious voluminous hair, in the presitge it goes flat and loses a lot of oomf with that alone. > > -**VALUES**: Most of the values in the prestige skin are too similar that she almost looks naked, and overall it's hard to read anything. > > -**COLORS**: I understand the base essence of the prestige skins are "white and gold." However, the design doesn't really utilize the design opportunities, I felt enhancing that accent color really pops out and balances the rest of the skin. I chose to expand upon the green accent in the hat, but an orange or black could work just as well, or even a purple. > > -**OTHER**: The plain gold tights really don't do her any justice, and it looks more like Kai'Sa's KDA prestige skin more than a variation of MF's Bewitching skin. > > Here are my paintovers for a visual representation of what a possible option could be! > > https://twitter.com/ApricotKnight/status/1181639371222638593 > https://twitter.com/ApricotKnight/status/1181662086264430599 Hey Art on Bread! Thank you! This is all super helpful, unfortunately there's not much I can do for the Prestige skin. There is a Prestige Bewitching MF post on the PBE board and I know they'd love to hear your feedback. Cheers!
: hi I just had a bug where I keep buying the new skins but it wont show up in my skin page until 5 tries LOL (im broke now )
> [{quoted}](name=kokopam,realm=PBE,application-id=AYQh7p7O,discussion-id=rtZhJvxd,comment-id=0009,timestamp=2019-10-09T14:00:09.096+0000) > > hi I just had a bug where I keep buying the new skins but it wont show up in my skin page until 5 tries LOL (im broke now ) Hi ko ko pam! There is a bug section on the PBE boards. Not much I can do, but they should be able to sort things out. On the off chance, you can try to refund the skins under you purchase history tab. Hope this helps!
: Her hair in game doesn't match the splash art at all. She has dark orange-pink hair in splash but in game is 100% blonde with a bit of pink. I think that makes her look kinda like in that cowgirl skin of her. Overall the skin is... ok I guess. Also prestige edition hair looks kinda meh imo, she needs more volume ^^.
> [{quoted}](name=Noeko,realm=PBE,application-id=AYQh7p7O,discussion-id=rtZhJvxd,comment-id=0008,timestamp=2019-10-09T13:55:03.319+0000) > > Her hair in game doesn't match the splash art at all. She has dark orange-pink hair in splash but in game is 100% blonde with a bit of pink. I think that makes her look kinda like in that cowgirl skin of her. Overall the skin is... ok I guess. Also prestige edition hair looks kinda meh imo, she needs more volume ^^. Hi Neoko! Thanks for point this out. I'll pass it along to the team. Best!
: Post it [here](https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/TtMqBept-pbe-bugs-feedback-thread-bewitching-miss-fortune-prestige-edition) instead. Every new champion, skin, game mode and other big content has their own bug and/or feedback thread which can be found as a sticky thread in one of the subboards. I know the Prestige thread wasn't there when you posted your feedback, but since this thread is only on the base Bewitching MF, it's better to wait until the Prestige thread arrives before posting the feedback. The Rioters on this thread can't do much on Prestige :c
> [{quoted}](name=Amy Sery,realm=PBE,application-id=AYQh7p7O,discussion-id=rtZhJvxd,comment-id=00060000,timestamp=2019-10-09T09:06:31.490+0000) > > Post it [here](https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/TtMqBept-pbe-bugs-feedback-thread-bewitching-miss-fortune-prestige-edition) instead. Every new champion, skin, game mode and other big content has their own bug and/or feedback thread which can be found as a sticky thread in one of the subboards. I know the Prestige thread wasn't there when you posted your feedback, but since this thread is only on the base Bewitching MF, it's better to wait until the Prestige thread arrives before posting the feedback. The Rioters on this thread can't do much on Prestige :c Hi Amy Sery! Thank you for your helpful post! Hope you have an awesome day! Cheers!
: I think the model is gorgeous and is my favorite thing about this skin, this is probably my favorite outfit for MF. For VFX: I think the colours and everything are really pretty. My only issue with this skin is by hinging on pretty colours instead of adding interesting features (i.e. pumpkins or other interesting thematics if pumpkins look ugly on E, Q, R) I'm not sure what the draw this skin's orange/purple VFX has over the Star Guardian MF I already own. The SFX on Love Tap and Q Bounce are nice but I don't find them as satisfying as procing lovetap on Arcade MF or Pool Party (Which have more of a deep, powerful noise), as you spend most of the game on MF procing love tap this is pretty important to me. Whatever Sound effect is placed there ends up being the major thing you hear throughout the game and tends to be what I first associate with an MF skin. Overall I like this skin and its design but I don't feel like it's providing MF enough new/satisfying things that match the thematic when compared with the skins that have been previously released for her. I'd like cool thematic stuff on her abilities to match the concept.
> [{quoted}](name=Hullo,realm=PBE,application-id=AYQh7p7O,discussion-id=rtZhJvxd,comment-id=0005,timestamp=2019-10-09T03:09:27.597+0000) > > I think the model is gorgeous and is my favorite thing about this skin, this is probably my favorite outfit for MF. > > For VFX: I think the colours and everything are really pretty. My only issue with this skin is by hinging on pretty colours instead of adding interesting features (i.e. pumpkins or other interesting thematics if pumpkins look ugly on E, Q, R) I'm not sure what the draw this skin's orange/purple VFX has over the Star Guardian MF I already own. > > The SFX on Love Tap and Q Bounce are nice but I don't find them as satisfying as procing lovetap on Arcade MF or Pool Party (Which have more of a deep, powerful noise), as you spend most of the game on MF procing love tap this is pretty important to me. Whatever Sound effect is placed there ends up being the major thing you hear throughout the game and tends to be what I first associate with an MF skin. > > Overall I like this skin and its design but I don't feel like it's providing MF enough new/satisfying things that match the thematic when compared with the skins that have been previously released for her. I'd like cool thematic stuff on her abilities to match the concept. Hey Hullo! I will pass the SFX feedback along and see if we cant bump up the intensity. Cheers!
: Both the model and splash art are amazing **buttt...** the VFX are a huge let down. Incredibly disappointing. Her autos, Q, E and ultimate pretty much look the same. They all are just a bunch of magical purple flames. Pumpkins for **E** is such an obvious choice. Right now it's too boring imo. They at least should leave some burn marks on the ground for a while. (I got a lucky screenshot, it's not obvious in the image below but right now they instantly disappear when they hit the ground) https://i.imgur.com/5fRMS9e.jpg[img/] And for the **ultimate** I think some spooky ghost would be fitting. I kept the colors same because I find them pretty though I guess they could be whiter. Imagine them going like "OoOoOoOo..." https://i.imgur.com/fLKlM05.jpg[img/] The **passive** is incredibly pale. It feels like a Kai'Sa's passive, like you're supposed to keep shooting for it to lit up. You know how you give skins odd effects like in Pool Party or actually pretty much all the Halloween skins, like lets say a random beach ball, coconuts or pumpkins and bats everywhere just... well... because, even though it makes no sense for that character, even with the skin? This skin could actually tolerate all such things because she is a witch. I must say that I'm really surprised actually that you didn't do things like that for this one. Bats, pumpkins (she literally has one in her recall, like what?), black cats, ghosts, frogs, etc. would all would work out amazingly with this skin. I mean she uses magic, everything is possible! But instead you just went with purple fire for ALL of them. Like I said, I'm surprised and quite sad honestly. Seems like a huge waste...
> [{quoted}](name=TaricBestGirl,realm=PBE,application-id=AYQh7p7O,discussion-id=rtZhJvxd,comment-id=0004,timestamp=2019-10-09T00:08:40.897+0000) > > Both the model and splash art are amazing **buttt...** the VFX are a huge let down. Incredibly disappointing. Her autos, Q, E and ultimate pretty much look the same. They all are just a bunch of magical purple flames. > > Pumpkins for **E** is such an obvious choice. Right now it's too boring imo. They at least should leave some burn marks on the ground for a while. (I got a lucky screenshot, it's not obvious in the image below but right now they instantly disappear when they hit the ground) > https://i.imgur.com/5fRMS9e.jpg[img/] > > And for the **ultimate** I think some spooky ghost would be fitting. I kept the colors same because I find them pretty though I guess they could be whiter. Imagine them going like "OoOoOoOo..." > https://i.imgur.com/fLKlM05.jpg[img/] > > The **passive** is incredibly pale. It feels like a Kai'Sa's passive, like you're supposed to keep shooting for it to lit up. > > You know how you give skins odd effects like in Pool Party or actually pretty much all the Halloween skins, like lets say a random beach ball, coconuts or pumpkins and bats everywhere just... well... because, even though it makes no sense for that character, even with the skin? This skin could actually tolerate all such things because she is a witch. I must say that I'm really surprised actually that you didn't do things like that for this one. Bats, pumpkins (she literally has one in her recall, like what?), black cats, ghosts, frogs, etc. would all would work out amazingly with this skin. I mean she uses magic, everything is possible! But instead you just went with purple fire for ALL of them. Like I said, I'm surprised and quite sad honestly. Seems like a huge waste... Thanks TaricBestGirl! I will pass on the requests for the E and the R. Cheers!
: E should have pumpkins falling, and maybe ult too. I feel like you've missed out on great opportunities on both of her spells.
> [{quoted}](name=Bullet Time,realm=PBE,application-id=AYQh7p7O,discussion-id=rtZhJvxd,comment-id=0000,timestamp=2019-10-08T22:14:04.095+0000) > > E should have pumpkins falling, and maybe ult too. I feel like you've missed out on great opportunities on both of her spells. Hey Bullet Time! Thanks for the feedback. I will pass the pumpkin suggestion along to the team. Cheers!
: As TaricBestGirl said about the wings it should be removed or be edited and yes it may be disappointing to have a Halloween skin after +1300 days since cosmic reaver kassadin was released 14oct 2015 but it is a skin at least Second thing is lower half, there is something off about it having kassdin look slim like this looks weird :D but it it ok overall Third and it is something i noticed immediately that his W needs more work The glowing and the mist around it dosen't guve it a shape and it looks unpleasant so i think the mist should be thicker and the edge is more visible Bonus: make the eye on his hand plink while moving or make it as it is now but it become wild open when W is activated
> [{quoted}](name=THE fast hand,realm=PBE,application-id=AYQh7p7O,discussion-id=TsULruPE,comment-id=0003,timestamp=2019-10-08T23:52:06.646+0000) > > As TaricBestGirl said about the wings it should be removed or be edited and yes it may be disappointing to have a Halloween skin after +1300 days since cosmic reaver kassadin was released 14oct 2015 but it is a skin at least > Second thing is lower half, there is something off about it having kassdin look slim like this looks weird :D but it it ok overall > Third and it is something i noticed immediately that his W needs more work > The glowing and the mist around it dosen't guve it a shape and it looks unpleasant so i think the mist should be thicker and the edge is more visible > Bonus: make the eye on his hand plink while moving or make it as it is now but it become wild open when W is activated Hey THE fast hand! Thank you for all the feedback. The model is set, but I will pass the info about the eye and the mist to the team. Thanks!
: What a surprise that Kassadin got a skin, but it's a welcome one. He looks super fine 0.0 But aren't his hands a little big? Like, even bigger than his head... https://i.imgur.com/FR2jYs6.png[img/] And I'm also not a fan of the way those shoulder wings look. They bother me a lot. They're too "pointy", maybe **stiff** is the word? They're straight out pointing the sky. Maybe if they were more wing like, like this: https://i.imgur.com/ocqrLKD.png[img/] Also please give him a death animation! Nice job though! Here is a reminder: {{champion:163}} {{item:3070}}
> [{quoted}](name=TaricBestGirl,realm=PBE,application-id=AYQh7p7O,discussion-id=TsULruPE,comment-id=0000,timestamp=2019-10-08T19:05:41.335+0000) > > What a surprise that Kassadin got a skin, but it's a welcome one. He looks super fine 0.0 > But aren't his hands a little big? Like, even bigger than his head... > > https://i.imgur.com/FR2jYs6.png[img/] > > And I'm also not a fan of the way those shoulder wings look. They bother me a lot. They're too "pointy", maybe **stiff** is the word? They're straight out pointing the sky. Maybe if they were more wing like, like this: > > https://i.imgur.com/ocqrLKD.png[img/] > > Also please give him a death animation! > Nice job though! > > Here is a reminder: {{champion:163}} {{item:3070}} Hi TaricBestGirl! Thank you for the feedback. I believe the hand size is set, but I'll pass the feedback about the wings along. Cheers!
: I really dig this skin! Extra oomf tho is always good however : ) I like the suggestions that are being made here already
> [{quoted}](name=Art is on Bread,realm=PBE,application-id=AYQh7p7O,discussion-id=KJH8I36p,comment-id=0002,timestamp=2019-10-08T22:31:46.861+0000) > > I really dig this skin! Extra oomf tho is always good however : ) > I like the suggestions that are being made here already Thanks Art Is On Bread! Glad you like the skin!
: For Recall the time the music plays could be increased by 1/1.5s, its way too short on time. 1/1.5s brings the song dropoff to when he shakes of the Frog. His new rig is only being put into use through his Recall. Thin arms makes his AA animations off putting, animations that made use of new rig to hit a bit more into center and by tilting his arm and covering his Fingers to make a punch would have been a welcome change. He drops of water when walking but doesnt do so in his death animation, again off putting. His R passive is a lightning bolt but it just doesnt have that touch, that power, that sky roaring to make it feel like one. It feels more like a lightning tap. Not differitiating enough from his Classic Skin R passive interms of feel.
> [{quoted}](name=GameksTastik,realm=PBE,application-id=AYQh7p7O,discussion-id=KJH8I36p,comment-id=0001,timestamp=2019-10-08T22:16:46.188+0000) > > For Recall the time the music plays could be increased by 1/1.5s, its way too short on time. 1/1.5s brings the song dropoff to when he shakes of the Frog. > > His new rig is only being put into use through his Recall. Thin arms makes his AA animations off putting, animations that made use of new rig to hit a bit more into center and by tilting his arm and covering his Fingers to make a punch would have been a welcome change. > > He drops of water when walking but doesnt do so in his death animation, again off putting. > > His R passive is a lightning bolt but it just doesnt have that touch, that power, that sky roaring to make it feel like one. It feels more like a lightning tap. Not differitiating enough from his Classic Skin R passive interms of feel. Hey GameksTastik! Thanks for all the feedback! I will pass everything along to the team and see what we can do. Cheers!
: Overall the skin is very well done, I think the things it can improve are: W sfx: maybe add a sound of a bubbling cauldron or a demonic laugh. Q vfx: looks a little to "basic", also is bugged with the blitz base model.
> [{quoted}](name=Moreno Fogoso,realm=PBE,application-id=AYQh7p7O,discussion-id=KJH8I36p,comment-id=0000,timestamp=2019-10-08T20:30:44.814+0000) > > Overall the skin is very well done, I think the things it can improve are: > > W sfx: maybe add a sound of a bubbling cauldron or a demonic laugh. > > Q vfx: looks a little to "basic", also is bugged with the blitz base model. Hi Morena Fogoso! Thank you for the feedback! I will pass everything along to the team. Also, could you elaborate on what you mean when you say the Q VFX is "bugged with the Blitz base model". Thanks a bunch!
  Rioter Comments
: I like the skin already so these suggestions are *somewhat* me nitpicking small details, but I thought I'd add anyway. I definitely agree with the suggestions about a more pronounced tail. I love the ability effects and since most of them (W and R) have more of an emphasis on the charcoal-y black than the fire, maybe making the fire have darker streaks in it could help with people saying that it looks more like an infernal skin. For example, the mane is really light see-through fire, and while I get the point of not wanting it to obscure anything, some noticeable wispy black highlight inside or on the edge of the mane is worth looking into. See how the Darius spin is black with flame streaking through it - http://i.gyazo.com/9133f8991a9825118ef1b83dc4ac6c5d.png)] This is actually already my favorite Hecarim skin though, I love the effects and body!
> [{quoted}](name=Snark PBE,realm=PBE,application-id=AYQh7p7O,discussion-id=ZVGOm4qg,comment-id=0004,timestamp=2019-09-28T21:56:22.874+0000) > > I like the skin already so these suggestions are *somewhat* me nitpicking small details, but I thought I'd add anyway. > > I definitely agree with the suggestions about a more pronounced tail. > > I love the ability effects and since most of them (W and R) have more of an emphasis on the charcoal-y black than the fire, maybe making the fire have darker streaks in it could help with people saying that it looks more like an infernal skin. > > For example, the mane is really light see-through fire, and while I get the point of not wanting it to obscure anything, some noticeable wispy black highlight inside or on the edge of the mane is worth looking into. > > See how the Darius spin is black with flame streaking through it - http://i.gyazo.com/9133f8991a9825118ef1b83dc4ac6c5d.png)] > > > This is actually already my favorite Hecarim skin though, I love the effects and body! Thanks Snark PBE! I will pass the feedback along. Glad you like the skin! Cheers!
: So, reading the comments, here are my thoughts: Model: -Tail does need to be lengthened and thickened. It's too wispy, and takes away the horse element a bit. -Some people just see this as an infernal, and I kinda see why (Psycho Wendigo made the point, and you can also see it on Reddit). I kinda see why it's a high noon skin too. You should add some more western elements to the skin to make it more High Noon. Maybe add a Saddle, or Saddle Bags with some typical cowboy gear (guns, lasso, maps, canteen, etc) or make a full Ammo Belt on him, rather than just on the shoulder (put it across his chest). I know it's a lot of suggestions, and I don't expect them to ALL go in, but maybe one or two would create a more western feel. I'm thinking a bit like the horses In Red Dead Redemption 2. [https://reddead.fandom.com/wiki/Dutch_Warmblood] -I like DR Jab's suggestion of adding effects to AA, it would be pretty cool. Recall -This to me is a bit underwhelming. The runes suggested in the comments by DR Jab would be awesome, but I'm also thinking adding ghosts swirling around him. The Idea is Hecarim is reigning himself in, so the ghosts swirl around him constantly while he's restless. Then, at the end when he gets control, he smashes the ground and the runes appear, and ghosts are gone/under his control. Spells: -The Q Animation is smooth and quick, I think it's a great variation. -The W is an ABSOLUTE home run. It's western, it's demonic, the sound effects and visuals are great. this is an S+ for me. -E is good, but I feel it could be a bit clearer at the end when it's fully charged. I know there's a fire effect on him, but maybe add streaks of fire on the side as well. -The Ult is also awesome, It's really good. Overall I think this is a really good skin even with all the points I made. If you can polish with the community suggestions, I feel this could be a stand out skin in the game.
> [{quoted}](name=Kyr1an PBE,realm=PBE,application-id=AYQh7p7O,discussion-id=ZVGOm4qg,comment-id=0003,timestamp=2019-09-26T17:37:38.286+0000) > > So, reading the comments, here are my thoughts: > > Model: > -Tail does need to be lengthened and thickened. It's too wispy, and takes away the horse element a bit. > -Some people just see this as an infernal, and I kinda see why (Psycho Wendigo made the point, and you can also see it on Reddit). I kinda see why it's a high noon skin too. You should add some more western elements to the skin to make it more High Noon. Maybe add a Saddle, or Saddle Bags with some typical cowboy gear (guns, lasso, maps, canteen, etc) or make a full Ammo Belt on him, rather than just on the shoulder (put it across his chest). I know it's a lot of suggestions, and I don't expect them to ALL go in, but maybe one or two would create a more western feel. I'm thinking a bit like the horses In Red Dead Redemption 2. > [https://reddead.fandom.com/wiki/Dutch_Warmblood] > -I like DR Jab's suggestion of adding effects to AA, it would be pretty cool. > > Recall > -This to me is a bit underwhelming. The runes suggested in the comments by DR Jab would be awesome, but I'm also thinking adding ghosts swirling around him. The Idea is Hecarim is reigning himself in, so the ghosts swirl around him constantly while he's restless. Then, at the end when he gets control, he smashes the ground and the runes appear, and ghosts are gone/under his control. > > Spells: > -The Q Animation is smooth and quick, I think it's a great variation. > -The W is an ABSOLUTE home run. It's western, it's demonic, the sound effects and visuals are great. this is an S+ for me. > -E is good, but I feel it could be a bit clearer at the end when it's fully charged. I know there's a fire effect on him, but maybe add streaks of fire on the side as well. > -The Ult is also awesome, It's really good. > > Overall I think this is a really good skin even with all the points I made. If you can polish with the community suggestions, I feel this could be a stand out skin in the game. Hey Kyr1an PBE! Thank for succinct feedback! I will pass things along to the team and see what can be done. Cheers!
: His tail needs to be lengthened and thickened up. Right now he looks like a cropped donkey ):
> [{quoted}](name=Torstrom PBE,realm=PBE,application-id=AYQh7p7O,discussion-id=ZVGOm4qg,comment-id=0001,timestamp=2019-09-26T02:41:26.557+0000) > > His tail needs to be lengthened and thickened up. Right now he looks like a cropped donkey ): Hi Torstrom PBE! I will pass the tail situation along to the team. Thanks!
: High noon gothic is one of my favorite skin lines ever released and I have to thank you for picking Hecarim to join the roster this time around! I really like how this skin looks but theres some things I would fix https://i.gyazo.com/0b9b7873d68f45a7bef9fb291eb91970.png)] -1 I would maybe add some light fiery/smokey effects on the auto attacks? Urgot and Thresh have them. I dont know if this is possible because of gameplay clarity. https://i.gyazo.com/64ae25975069c7da45fd44a83fd48570.png)] -2 Add some demonic runes on his recall. I dont know about these skins story but I deduce Hecarim is the devil in this skin set, just like Thresh was in the past one and I feel his recall right now is kind of lackluster and doesnt sell the idea of his demonic origins, I dont ask much, maybe even make them appear when he hits the ground with his scythe? -3 I feel horn is dispropotionated for his head, I dont know how others feel about this, but thats just my personal take, reducing a bit it size might make him look more menacing and less awkward Once again, thank you for making such amazing skins and I cannot wait for this release on live servers! Good job!
> [{quoted}](name=Dr Jab PBE,realm=PBE,application-id=AYQh7p7O,discussion-id=ZVGOm4qg,comment-id=0000,timestamp=2019-09-26T02:03:21.016+0000) > > High noon gothic is one of my favorite skin lines ever released and I have to thank you for picking Hecarim to join the roster this time around! > I really like how this skin looks but theres some things I would fix > https://i.gyazo.com/0b9b7873d68f45a7bef9fb291eb91970.png)] > -1 I would maybe add some light fiery/smokey effects on the auto attacks? Urgot and Thresh have them. I dont know if this is possible because of gameplay clarity. > https://i.gyazo.com/64ae25975069c7da45fd44a83fd48570.png)] > -2 Add some demonic runes on his recall. I dont know about these skins story but I deduce Hecarim is the devil in this skin set, just like Thresh was in the past one and I feel his recall right now is kind of lackluster and doesnt sell the idea of his demonic origins, I dont ask much, maybe even make them appear when he hits the ground with his scythe? > -3 I feel horn is dispropotionated for his head, I dont know how others feel about this, but thats just my personal take, reducing a bit it size might make him look more menacing and less awkward > Once again, thank you for making such amazing skins and I cannot wait for this release on live servers! Good job! Hey Dr Jab PBE! Thanks for the feedback. I'll pass things along. In regard to your second point, I do know he's not the devil exactly, but rather a demon reborn from the death of a bad guy bandit and his stallion. Cheers!
  Rioter Comments
: Heyyy. I noticed a bug with the hextech amumu skin. When his w is on and he starts crying the gem on the side of his head glows but as you zoom in on amumu you can see that the glow stops working on half the gem. This is a small detail but fixing it will easily make the skin much nicer
> [{quoted}](name=Project Ashe PBE,realm=PBE,application-id=AYQh7p7O,discussion-id=kpNZXOpT,comment-id=000000000000,timestamp=2019-09-16T04:40:04.882+0000) > > Heyyy. I noticed a bug with the hextech amumu skin. When his w is on and he starts crying the gem on the side of his head glows but as you zoom in on amumu you can see that the glow stops working on half the gem. This is a small detail but fixing it will easily make the skin much nicer Hey Project Ashe PBE! Wanted to let you know that the gem issue has been addressed and should be fixed shortly. :)
: PBE Bugs & Feedback Thread: Hextech Amumu
Hey Dblokillo and Project Ashe PBE! Thanks for pointing the gem issue out. I'll have a look and see what can be done. Hope you both enjoy the skin!
: This is the least disappointing skin of the new ones. It's actually really, really good!! Great job honestly. To note: His basic attack is a bit clunky, but i'd understand if it's a champion thing. One Other thing I was hoping for a distinctive death animation, like him falling apart into pieces or something, it's not that big of a deal tho.
> [{quoted}](name=Hillary Chillton,realm=PBE,application-id=AYQh7p7O,discussion-id=kpNZXOpT,comment-id=0001,timestamp=2019-09-11T23:07:57.910+0000) > > This is the least disappointing skin of the new ones. It's actually really, really good!! Great job honestly. To note: His basic attack is a bit clunky, but i'd understand if it's a champion thing. One Other thing I was hoping for a distinctive death animation, like him falling apart into pieces or something, it's not that big of a deal tho. Thank you Hillary Chillton! It's great to hear you like it! I will pass on the feedback. Thank you!
: This is a super cute skin! The symbol beneath his despair looks rather phallic, it'd be nice if that could be fixed XD My only other feedback is could his eyes flicker and turn dark when he dies? I don't think he needs a new death animation, just something cute like that. It would give such an expensive skin more quality.
> [{quoted}](name=RainbowWeaver,realm=PBE,application-id=AYQh7p7O,discussion-id=kpNZXOpT,comment-id=0000,timestamp=2019-09-11T13:14:18.519+0000) > > This is a super cute skin! > > The symbol beneath his despair looks rather phallic, it'd be nice if that could be fixed XD > > My only other feedback is could his eyes flicker and turn dark when he dies? > > I don't think he needs a new death animation, just something cute like that. It would give such an expensive skin more quality. Hi RainbowWeaver! Thank you for the feedback. The eyes flickering off is super great! I'll pass everything on to the Dev team. Thank you again! Cheers!
  Rioter Comments
: PBE Bugs & Feedback Thread: PROJECT: Warwick
Hey everyone! Thank you for all the Warwick feedback! We love hearing from you. Glhf!
: PBE Bugs & Feedback Thread: PROJECT: Jinx
Hey all! Thank you for taking the time to leave feedback. Jinx fans are some of the most outspoken in all of League and we love hearing from you. We know that the hair and mask were a point of contention for many, and we made the changes we could. Hopefully you all will enjoy the skin. Thanks again. Glhf!
: PBE Bugs & Feedback Thread: PROJECT: Pyke
Thank you all for the feedback! There were quite a few discussion and we made the changes we were able to. Hopefully you all enjoy the skin. Thanks again! Cheers!
: There has been great and detailed feedback on this thread about this skin and all its aspects. I agree with most of the points here so I do not feel the need to repeat what other players have said. However one aspect that has not been discussed much is the icons and emote that are coming with the skin. Icons are important feature in LoL. With icons players can express themselves and their fondness off specific themes, lore, champions and even esport teams. Icons are only cosmetic that is visible in every match regardless of which champion you are currently playing. Icons are not only collectibles but ways to show your personality. Personally, I am really excited for these new icons and will use them for a long time after they ship to live. That is why I wanted to give some feedback on the new PROJECT: Pyke icons coming our way. In my mind there is only one big gripe with the icons and emote. There is apparent discrepancy between his appearance in the trailer/splash and the icons/emote. That difference is his left eye. In the trailer and splash art he has empty eye socket but in the icons he does not. Currently on the icons it looks like Pyke has closed his other eye or it has suffered some kind of wound. It does not look and feel like the Pyke we see in the trailer and splash. This is a small detail but really apparent on the icons that naturally only showcase his face. Empty eye socket really promotes PROJECT: Pykes lore. The polarity between the bright glowing eye and empty socket showcased his unstable character and served as a focal point in the trailer. Pyke is highly functioning killing machine but he is also insane and his code is incomplete. The polar opposites of the eyes really delivered this theme. Empty eye socket also helped hone in the idea that Pyke was discarded and that he built himself up again. Currently the icon feels like some kind of futuristic mercenary that has lost his eye. The contrast between the bright eye and the empty socket help portray him as the self-built lunatic that is out for revenge. Again I know this is a small detail, but in my mind that also makes it easier to change. I understand completely if there is some kind of censoring reason that I am not aware of. Currently it just seems that the artists working on the trailer and splash art had different direction on how to portray Pykes face than the artists working on icons/emote and the 3D model. Passionate players like me notice these details and we truly care. I love Pyke and I love this skin. I appreciate all the work that has gone to make this awesome skin and these accessories. I just want them to be the best they can be when they ship to live.
Thank you HalloweenPyke! It's really helpful to hear the positive and the negative. We do our best to make sure everything aligns. Hope you enjoy the skin. Cheers!
: Overall, as an M7 Pyke main(disgusting, I know,) I am quite satisfied with the skin. **Pros: ** - Looks cool. - Amazing effects. - Awesome emotes. - Snakes! **Cons:** - The pants look pretty bad, it's like they invested all of the design budget to his upper half and left the bottom to just rags. - No fancy running animation. - Chromas. Don't get me wrong, I really like some of the chromas. My only issue with that is that chromas don't change the effect colors, and it gets on my nerves quite a bit. For example, when he throws out his hook while using his Pearl chroma, he throws out an orange hook instead of a white one. I'd honestly like to see a different running animation and have the effects change color according to each different chroma.
Hey Yukina! Thank you for the input! Glad you enjoy the skin. The run animations do shift slightly depending on his movement speed. Three run tiers so three slightly different animations. Glhf!
: Heya, Just wanted to ask if there's still a bug I noticed: When pyke kills someone there is a chance that he stops talking until he dies (animation VO doesn't work either) Thank you for your time!
Hey there Soykos! Thank you for the bug. I believe it has been addressed. Cheers!
: After latest patch, 07/18/2019, Project Pyke does not use his recall voicelines anymore.
Hi Ceai! Thank youf or the heads up. We are on it! Cheers!
: PROJECT Pyke running animation- a suggestion So today I just want to talk about the coming out skin PROJECT Pyke. As you guys already know the PROJECT Vayne has a very cool running animation, which is she riding a motorcycle and many other skins too such as Eternal Sword Yi riding his blade or even base skin Irelia. PROJECT Pyke is a legendary tier skin, so I feel like he should have a unique running movement instead of holding his harpoon up and naruto run with it LOL. -Suggestion: He should ride his cool ass robotic serpent or transform into the actual serpent (something like his w). ALso, Ctrl + 5 on Pyke should change his harpoon to a solid-state instead of a weird black glitch animation. Thank you for reading my small suggestion <3 TLDR: PROJECT Pyke running animation should be him riding his robotic serpent. Pyke's harpoon ctrl + 5 should be better. ( I ALSO POSTED ON REDDIT )
Hey ItsJustaSylas! Thank you for this. Very helpful. I will pass it along. Cheers!
: Hello 6armedrobot! I'm a Pyke main and I really like the skin, but I think some things could be added to make it really worth the Legendary tier. 1. **Animations.** This is the main thing that's worrying me. The skin has very few new animations for a 1820 skin. -You can maybe make Pyke ride (or surf, that would be great) a mecha snake in his homeguard animation, just like Taliyah's passive. -I don't know if he has a spawn animation, but he really should. -His idle animation could be he standing like he does in the trailer when he stares the PROJECT building. -After he recalls to base, he should get off his mecha snake. -When he uses his E, he could do a forward twirl in the air (not like his classic one, I mean like Scorpion's twirl in his X-Ray in Mortal Kombat X for example). -His normal walking animation needs to be different, more threatening maybe? He is the most badass PROJECT member after all. 2. **Sounds.** I'll just ask (even beg) you one thing here because I would **REALLY** love this: when the match starts, Pyke's music (the PROJECT version from the trailer) could be played (just like Swain's theme). 3. **VFX and abilities.** -A PROJECT border after he gets a reset with his ult. -In his Q, his harpoon should spin faster as the range of his pull increases. -In his W, mecha snakes would be much more fitting than mecha sharks. -You can make his hologram shoulder pads activate when he spawns (like in the trailer) And that is all! I really hope that some of my suggestions are taken into account. I also want to thank you guys for giving my main the skin he deserves, his VO and his joke/taunt/dance/laugh animations are beautiful.
Hey VDP. Thank you for the feedback! Being so concise is very helpful. It's all very good stuff. I'll send it along to the team. Cheers!
: At this point I know it's too late for anything really to be changed, but I figured all I can do is leave feedback at least. The visual effects/sounds and overall color scheme I like. But the mask and the hair...I just can't get over it. She doesn't look like PROJECT she looks like some cyberpunk masquerade bird fusion between the mask and rakan hair. The mask either needs to be less bird like/batman like or just full face like jhin. And the hair...I don't know, maybe like the splash or like her actual hair. I'm a 400k plus mastery point jinx main but I really don't think I'll be getting this skin. I just don't see myself ever playing it. It's just so clunky and totally misses the sleek futuristic thematic of the other project ADCs.
Hi Prismarina! Thank you for the feedback. I will pass everything along. Cheers!
: A bug with any chroma is that his recall will have his base project skin color when he opens his mouth to reveal his face. Here is an image with one of the chromas https://i.imgur.com/qOqw0r6.jpg
Hi Nuxar! Thank you for this. I will look into it and pass things along. Cheers!
: Current bug on PBE, Passive W does not work (bloodtrails do not form). I hope this is due to people working on fixing it!
Hi Schaddenfreude! We are working on fixing this ASAP. Cheers!
: I noticed in the splash art that Warwick only has 4 claws but in game he has 5. Would this be able to be remedied?
Hi Big Bad Dragon! We are on it! Thank you for the feedback. Cheers!
: I think custom W blood trail VFX would go a long way to make the thematic more cohesive (Likely those little data trails he gets when he activates it), and I think with that small exception everything else has been executed wonderfully.
Hi Damiekinz! Thank you the feedback. I'll definitely pass this along. Cheers!
: Warwick's W still bugs out whenever someone is standing in the path to the marked/low HP target. Sometimes when Warwick is running towards his target, his W fizzles and the trail disappears and then reappears. https://youtu.be/Wg7qK9QtgWY see 1:50 when he's by baron pit and he has to move down, then the trail appears again. This is one of Warwick's most critical bugs because it also affects his Ult range. If his W fizzles it can be the difference between falling short or catching someone.
Hey Woobie! Thank you so much for pointing this out! We are aware of it. It'll be fixed! Cheers!
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6armedrobot

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