enough people have been outspoken on how bad getting exp for you is in the early game, so I will not.
But I want to talk about a linked interaction.
Because getting exp as drop is so massively bad, people tend to not pick up their early rounds items at all.
The Issue comes with this:
When you "defend": you stay in on your field with your units , your "little legend" doesnt move
When you "attack": you get get dragged around the field into the vortex to spawn on the enemy field
why does that matter?:
when getting dragged and thrown , your "little legend" does pick up items
cant you dodge it?:
nope , you can move to the other side of the field before battle and avoid the "drag" picking up item but
when returning after battle , you get "thrown" from 1 side of the field to the standard "rock"
50% of players are forced to pick up their items which could be EXP
50% of players can enjoy staying level 3 for another round: getting their units 2star'd and gaining lots of options
so even if EXP stays in the game as a form of punishment rng, please even out the rng even for those that play around it.
atleast I do not like losing games(by which i mean losing a lot of % towards the outcome of the game) to coinflips
and this isnt some blue side / red side thing, having less exp for longer is an incredible advantage in this game.
and its 50/50 on if you get punished