Can we please talk about the Azir Nerf? I know he needs to get toned down, but reducing his Range to 550 is not the right way. You might as well not even summon a soldier and just go AD now and use your soldier as a gap closer.
Instead take a look at the REAL Problem:
High Mobillity on a DPS Control Mage.
* Increase the "Q - Conquering Sands" Range and the "W - Arise!" Soldier Spawn and Activity Range and reduce/remove the "E - Shifting Sands" Shield.
* Remove the Q - E interaction.
To be fair, i love the interaction, but it needs to go.
* Give "R - Emperor's Divide" the Dash Prevention back, since it cannot be used for the
"Shurima Shuffle" anymore.
I know its a part of Azir as a Champion, but please remove the Shurima Shuffle.
It just prevents Azir from EVER being a Viable Champion outside of Proplay.
-MrButternuss (600k Azir)