Marksman and AD Itemization Changes coming to PBE shortly

Hi folks, ADC item and champion changes should be coming to the PBE shortly, as discussed here: https://boards.na.leagueoflegends.com/en/c/developer-corner/2ykqAkNa-marksman-changes-coming-to-pbe-in-the-next-couple-days It’ll be a bit longer before you see Runes changes on PBE - sorry for the delay there. **Last Whisper Context** One thing that’s already coming up a lot is the impact of the Last Whisper changes on non-ADCs and we wanted to share our intentions here. Those changes are a meaningful buff to quite a few Fighters and AD Assassins, though it’s difficult to predict how much of a buff. We’ll be looking to quickly follow up if any champions become overpowered, though we haven’t ruled out some preliminary work case-by-case. The AD item space has been missing a crucial multiplier for ability-based damage (ie. not crit or attack speed) for quite some time now, and it’s important that champions can scale their damage properly over the course of a successful game even if that means we have to commit to some immediate monitoring and followup. Without that multiplier, champions in the space have to be tuned around exceptional - and highly reliable - early games, since they have to get extremely far ahead of their opponents in order to impact the rest of the game. Success for those champions tends to have to be measured more in how far behind they can put their victim opponent rather than in whether they got ahead or not. These armor penetration changes provide that scaling to many non-critical strike AD builds across several classes, allowing us to more appropriately reward success in game going forward. Now for the full list of item changes: **[NEW] Stormrazor** Updated as of 5/16 * B.F. Sword + Pickaxe + Dagger + 725 gold (3200 total) * +70 Attack Damage * +30% Attack Speed * UNIQUE Passive: If you haven't attacked in the last 3 seconds (reduced by your attack speed), your next basic attack will critically strike for +60% (+1% per 1.5% critical strike chance, max +100%) increased damage and grant 10% movement speed for 1.75 seconds. **Last Whisper** * Armor Penetration :: 35% bonus >>> 10% total **Lord Dominik’s Regards** * New build path :: Last Whisper + Pickaxe + 625 gold * Gold cost :: 2600 >>> 2800 * Attack Damage :: 50 >>> 40 * Armor Penetration :: 35% bonus armor penetration >>> 35% total armor penetration * Giant Slayer passive removed. **Giant Slayer** * Removed from the shop **Mortal Reminder** * Gold cost :: 2600 >>> 2800 * Attack Damage :: +50 >>> +40 * Armor Penetration :: 35% bonus armor penetration >>> 25% total armor penetration **Zeal** * Total gold cost :: 1200 >>> 1300 **Rapid Firecannon** Updated 5/16 * Total gold cost :: 2600 >>> 2900 **Statikk Shiv** Updated 5/16 * Total gold cost :: 2600 >>> 2900 **Runaan’s Hurricane** Updated 5/16 * Total gold cost :: 2600 >>> 2900 **Phantom Dancer** * Total gold cost :: 2600 >>> 2800 **Infinity Edge** Updated 5/16 * New build path: B.F. Sword + B.F. Sword + 1100 gold (3700 total) * Attack Damage :: +70 >>> +80 * [REM] No longer increases critical strike damage. * [REM] No longer grants +20% critical strike chance. * [NEW] UNIQUE Passive: Doubles your critical strike chance. * [NEW] UNIQUE Passive: **15%** of critical strike damage is converted to true damage. **Molten Edge (Ornn’s Infinity Edge upgrade)** * ~~Temporarily removed from the shop. It’ll be back before we ship.~~ * Total gold cost :: 4400 >>> 4700 (still 1000 gold more than Infinity Edge) * Attack Damage :: 100 >>> 110 (still 30 more than Infinity Edge) * [REM] No longer increases critical strike damage. * [REM] No longer grants +20% critical strike chance. * [NEW] UNIQUE Passive: Doubles your critical strike chance. * [NEW] UNIQUE Passive: **15%** of critical strike damage is converted to true damage. **Essence Reaver** * New build path: B.F. Sword + Caulfield’s Warhammer + 800 gold (3200 total) * Cooldown Reduction :: 10% >>> 20% * [REM] No longer grants critical strike chance * [REM] No longer grants additional cooldown reduction based on critical strike chance. * Mana refund reworked: Now grants 1% of missing mana on hit. * UNIQUE Passive: Your first basic attack within 10 seconds of casting your ultimate grants Essence Flux for 8 seconds (30 second cooldown). Essence Flux: Gain 30% attack speed, and basic attacks refund 20% of your remaining non-ultimate cooldowns. **Cloak of Agility** * Removed from shop **Blade of the Ruined King** * Gold Cost :: 3400 >>> 3200 **The Bloodthirster** * Gold cost :: 3700 >>> 3500 **Maw of Malmortius** * ~~AD :: 50 >>> 60~~ * MR :: 45 >>> 50 * Shield value :: 300 + 100% of bonus magic resistance >>> 350 **Guardian Angel** * Build Path :: B.F. Sword + Cloth Armor + Stopwatch + 200 gold (2400 total gold) >>> B.F. Sword + Chain Vest + Stopwatch + 100 gold (2800 total gold) * AD :: 40 >>> 45 * Armor :: 30 >>> 40 --- **Champion-specific changes:** Marksmen are receiving three different base stats passes, which are overlapping here. * They’ve had their base stat packages from Runes Reforged changed to match Corki. In practice this means about -5 Armor, +6 health, and +6 health per level, meaning their overall defenses are slightly more general (less good against each other, better against Zyra/Nami.) * Base attack damage has been retuned. They lose 4 base AD at level 1, gaining 0.7 per level, breaking even at about level 9 (you get less of your per level stats at low levels, more at higher levels). * Health regen has been reduced by about 2 health per 5 seconds, with small amounts of additional level 1 health added in for less poke-oriented Marksmen on top of whatever they got for the base stat package above (generally 10 or less health). **Ashe** * Armor :: 31 >>> 26 * HP :: 527.72 >>> 539 * HP/Level :: 79 >>> 85 * HP Regen :: 5.5 >>> 3.5 **Caitlyn** * Armor :: 33 >>> 28 * HP :: 475 >>> 481 * HP/Level :: 85 >>> 91 * HP Regen :: 5.5 >>> 3.5 **~~Corki~~** * ~~HP :: 518 >>> 528~~ * ~~HP Regen :: 5.5 >>> 3.5~~ * ~~Note: He didn't receive all the changes because he received a different base stat package at Runes Reforged~~ **Draven** * Armor :: 34 >>> 29 * HP :: 557.76 >>> 574 * HP/Level :: 82 >>> 88 * HP Regen :: 6 >>> 3.75 **Ezreal** * Armor :: 31 >>> 25 * HP :: 484.4 >>> 491 * HP/Level :: 80 >>> 86 * HP Regen :: 6.5 >>> 4 **Jhin** * Armor :: 29 >>> 24 * HP :: 540 >>> 556 * HP/Level :: 85 >>> 91 * HP Regen :: 6 >>> 3.75 **Jinx** * Armor :: 32 >>> 28 * HP :: 515 >>> 531 * HP/Level :: 82 >>> 88 * HP Regen :: 6 >>> 3.75 **Kai’Sa** * Armor :: 33.04 >>> 28 * HP :: 554.4 >>> 571 * HP/Level :: 80 >>> 86 * HP Regen :: 5.5 >>> 3.5 **Kalista** * Armor :: 28 >>> 23 * HP :: 517.76 >>> 534 * HP/Level :: 83 >>> 89 * HP Regen :: 6 >>> 3.75 **Kog’Maw** * Armor :: 29 >>> 24 * HP :: 517.76 >>> 534 * HP/Level :: 82 >>> 88 * HP Regen :: 6 >>> 3.75 **Lucian** * Armor :: 33 >>> 28 * HP :: 554.4 >>> 571 * HP/Level :: 80 >>> 86 * HP Regen :: 6 >>> 3.75 **Miss Fortune** * Armor :: 33 >>> 28 * HP :: 530 >>> 541 * HP/Level :: 85 >>> 91 * HP Regen :: 6 >>> 3.75 **Sivir** * Armor :: 31 >>> 26 * HP :: 515.76 >>> 532 * HP/Level :: 82 >>> 88 * HP Regen :: 5 >>> 3.25 **Tristana** * Armor :: 31 >>> 26 * HP :: 542.76 >>> 559 * HP/Level :: 82 >>> 88 * HP Regen :: 6 >>> 3.75 **Twitch** * Armor :: 32 >>> 27 * HP :: 525.08 >>> 542 * HP/Level :: 81 >>> 87 * HP Regen :: 6 >>> 3.75 **Varus** * Armor :: 32 >>> 27 * HP :: 537.76 >>> 549 * HP/Level :: 82 >>> 86 * HP Regen :: 5.5 >>> 3.5 **Vayne** * Armor :: 28 >>> 23 * HP :: 498.44 >>> 515 * HP/Level :: 83 >>> 89 * HP Regen :: 5.5 >>> 3.5 **Xayah** * Armor :: 33 >>> 28 * HP :: 545 >>> 561 * HP/Level :: 80 >>> 86 * HP Regen :: 5 >>> 3 --- **UPDATE 5/3-5/4** Thanks for all the feedback and bug reports! **Stormrazor** Biasing stats a bit further away from assassins, and experimenting with the time required to regain the crit passive. * Build path :: B.F. Sword + Pickaxe + Dagger >>> Pickaxe + Pickaxe + Dagger * Total gold cost :: 3400 >>> 3200 * Attack Damage :: 65 >>> 55 * Attack Speed gained after critically striking :: 25% >>> 35% * Fixed a variety of spells not critically striking (Garen, Illaoi, Gangplank, Yasuo, Ekko, Rengar, Mordekaiser, Leona, Rek'Sai, Renekton). I'm aware of a few more, will be working on them tomorrow. We'll be doing a full sweep a bit later in the process, but if you run into ones you expect to work, keep flagging them! * Fixed a bug where it was granting only a very small (much less than 1) amount of movement speed after critical strikes. **Molten Edge** Back in the shop. * Once again purchasable * Total gold cost :: 4400 >>> 4700 (still 1000 gold more than Infinity Edge) * Attack Damage :: 100 >>> 110 (still 30 more than Infinity Edge) * [REM] No longer increases critical strike damage. * [REM] No longer grants +20% critical strike chance. * [NEW] UNIQUE Passive: Doubles your critical strike chance. * [NEW] UNIQUE Passive: 20% of critical strike damage is converted to true damage. **Corki** Fully reverted to live values. **ADC Health per 5** Changes should be pushed to PBE tomorrow - they hadn't been pushed yet. **Essence Reaver** New model for the post-ult buff, and bugfixing. Aware of a few more bugs (some attacks that don't proc the post-ult buff or grant cooldown refunds on attacking) on this one that I'll be getting to tomorrow or next week. * Passive reworked - now triggers on first basic attack after casting your ultimate. * Fixed a bug introduced yesterday that caused it not to restore mana on hit. --- **UPDATE 5/16** Stormrazor mechanics changes, and some tuning. Bug fixing continues. **Infinity Edge** * Crit damage converted to true damage :: 20% >>> 15% **Maw of Malmortius** * AD reverted to live value (50). **Statikk Shiv, Runaan's Hurricane, Rapid Firecannon** * Gold cost increased to 2900 (up from 2600 on live) * Phantom Dancer cost unchanged **Stormrazor** * AD :: 55 >>> 70 * Attack Speed :: 25% >>> 30% * Passive changed to: UNIQUE Passive: If you haven't attacked in the last 3 seconds (scaling down with your attack speed), gain Storm's Edge. Storm's Edge: Your next basic attack critically strikes for 160% (+1% per 1.5% critical strike chance, max 200%) damage and grants 10% movement speed for 1.75 seconds.
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