PROJECT//: Overcharge game mode - coming soon to PBE!

_int main() { std::ofstream prjBriefing(“project_briefing_rev2_8_4.txt”);_ _prjBriefing << “_ Welcome to Overcharge, our newest game mode featuring a high pressure, marksmen-only chase through a section of the Project underworld. High energy Augmentation Fragments are being transported through the substructure. Capture them to overcharge and crush the opposing team. **Players: 3v3** **Map: Substructure 43** **Mode Restrictions: Selected Marksmen, Limited Summoner Spells, No Runes Reforged** **Win condition: Earn 50 points to win. Destroy Charge Bots and steal their Augmentation Fragments to overcharge your team and crush your opponents.** _“ << std::endl << “_ **Further Details:** **How to earn points:** * Champion kills earn 1 point. * While you are Overcharged, kills earn 5 points. **Map Objectives:** * Charge Bots carrying Augmentation Fragments: * Charge Bots periodically spawn that are transporting Augmentation Fragments. * Kill them to re-appropriate the fragments for your team. * They are definitely not Scuttle Crabs. (They aren’t as dashing, for one) **Overcharging:** * Capture 5 Augmentation Fragments to overcharge your entire team for 25 seconds. * Instantly reset all cooldowns on start. While overcharged, champion kills also reset all cooldowns. * +60% movement speed, +30% cooldown reduction, +30% cooldown reduction cap, +1000 mana regeneration per second, +25% size. * Incoming spells and attacks remove your movement speed temporarily instead of damaging you. * The spell or attack that initially knocks off your movement speed will also haste that attacker briefly * If you manage to evade death while the other team is overcharged, you gain gold and are healed **Surveillance Zones:** * Zones of the map are under constant surveillance by both teams. * Entering these zones will reveal you to your opponents. * While your team is overcharged, each living opponent will also have personal aerial surveillance spotlights chasing loosely after them. **Blast nodes:** * Energy nodes susceptible to exploding upon damage. * Function nearly identically to Blast Cones on Summoner’s Rift, with some range adjustments. **Active Ventilation:** * High powered fans blasting air throughout the Substructure. * Stepping onto one will boost you into the air in a set direction. **Teleportation Pads:** * Molecular transposition devices used to port into and across large distances throughout the Substructure. * Stepping onto one will transport you to a set location, like Active Vents, but without mid air floundering. Science. * Have a universal cooldown for each player. **Pickups:** * Repair modules and Recharge modules can be found throughout the Substructure. * They heal and refresh your cooldowns, respectively. **Spawning:** * Players are recommissioned shortly after destruction. * Players will not recommission while opponents are Overcharged. **XP/Gold/Levels/Items:** * Begin at Level 6, with 5500 gold. * Earn Gold by capturing Augmentation Fragments and by killing enemy Champions. * You will also earn Experience and Gold ambiently over time. * You cannot recall to shop or heal. * The item pool is restricted to offensive items. **Stat Modifications:** * -400 Vision Radius, +50% Spell Damage, +200 Health, +15 Armor, +15 Magic Resist. **Marksmen Available:** * Ashe, Caitlyn, Corki, Draven, Ezreal, Graves, Jhin, Jinx, Kalista, Kog’maw, Lucian, Miss Fortune, Sivir, Tristana, Varus, Vayne, Xayah * Free to play: Ashe, Ezreal, Graves, Jhin, Kog’maw, Lucian, Tristana, Varus, Vayne, Xayah **Known Issues:** * Sometimes players can become invisible after taking some actions. We're currently looking for a repro/fix for this issue _“ << std::endl << “_ That is all. Submit any bugs or feedback below. -Beluga Whale and Riot Popc0rner _“ << std::endl;_ _prjBriefing.close();_ _initPrjModeMainLoop();_ _return 0;_ }
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