Ryze: Gameplay Changes Feedback

**Base Stats**: Attack Damage: 60-111 Armor: 29-80 Magic Resist: 32 Magic Resist/Level: 1.25 **Abilities**: [Passive] - **Arcane Mastery**: • Spell damage and shielding increased by 1% of maximum Mana. • Casting a basic spell reduces basic spells cooldown by 1 second and increases Ryze's maximum Mana by 1. [Q] - **Overload**: • Unleash a runic blast that deals 80/110/140/170/200 (+40% AP) magical damage. Any active _Runes_ are discharged. Enemies affected with _Flux_ take 50% bonus damage. • Cost: 50/55/60/65/70 Mana • Cooldown: 8s [W] - **Rune Prison**: • Passive: Using a basic spell on an enemy champion charges a _Rune_ for 4 seconds, up to 2 _Runes_. If 2 _Runes_ are discharged, Ryze gains 20/25/30/35/40% Movement Speed. Discharging only a _Rune_ grants half of the Movement Speed bonus. • Active: Instantly slows and enemy for 50% decaying over 1.5s, dealing 80/90/100/110/120 (+40% AP) magical damage. On champion cast, shields Ryze for 60/80/100/120/140 (+40% AP). Enemies affected with _Flux_ are rooted instead. • Cost: 50/60/70/80/90 Mana • Cooldown: 16/15/14/13/12s [E] - **Spell Flux**: • Apply _Flux_ to nearby enemies, dealing 80/100/120/140/160 (+40% AP) magical damage to the initial target and 40/50/60/70/80 (+20% AP) magical damage to each subsequent target. • Cost: 70/75/80/85/90 Mana • Cooldown: 4s [R] - **Realm Warp**: • Passive: **Arcane Mastery** Mana benefit increased to 3/4/5%. • Active: Ryze opens a portal to a location up to 3000/4000/5000 units away, then teleports all allied units near the portal to that location, granting them 30/40/50% Movement Speed decaying over 2 seconds. • Minimum cast range: 1000 units • Immediately casts at maximum range when attempting to cast beyond that • Cost: 100 Mana • Cooldown: 210/180/150s

We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

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