Attack Damage: 60-111
Magic Resist: 32
Magic Resist/Level: 1.25
[Passive] - **Arcane Mastery**:
• Spell damage and shielding increased by 1% of maximum Mana.
• Casting a basic spell reduces basic spells cooldown by 1 second and increases Ryze's maximum Mana by 1.
[Q] - **Overload**:
• Unleash a runic blast that deals 80/110/140/170/200 (+40% AP) magical damage. Any active _Runes_ are discharged. Enemies affected with _Flux_ take 50% bonus damage.
• Cost: 50/55/60/65/70 Mana
• Cooldown: 8s
[W] - **Rune Prison**:
• Passive: Using a basic spell on an enemy champion charges a _Rune_ for 4 seconds, up to 2 _Runes_. If 2 _Runes_ are discharged, Ryze gains 20/25/30/35/40% Movement Speed. Discharging only a _Rune_ grants half of the Movement Speed bonus.
• Active: Instantly slows and enemy for 50% decaying over 1.5s, dealing 80/90/100/110/120 (+40% AP) magical damage. On champion cast, shields Ryze for 60/80/100/120/140 (+40% AP). Enemies affected with _Flux_ are rooted instead.
• Cost: 50/60/70/80/90 Mana
• Cooldown: 16/15/14/13/12s
[E] - **Spell Flux**:
• Apply _Flux_ to nearby enemies, dealing 80/100/120/140/160 (+40% AP) magical damage to the initial target and 40/50/60/70/80 (+20% AP) magical damage to each subsequent target.
• Cost: 70/75/80/85/90 Mana
• Cooldown: 4s
[R] - **Realm Warp**:
• Passive: **Arcane Mastery** Mana benefit increased to 3/4/5%.
• Active: Ryze opens a portal to a location up to 3000/4000/5000 units away, then teleports all allied units near the portal to that location, granting them 30/40/50% Movement Speed decaying over 2 seconds.
• Minimum cast range: 1000 units
• Immediately casts at maximum range when attempting to cast beyond that
• Cost: 100 Mana
• Cooldown: 210/180/150s