Mana changes coming to PBE today

Hi folks! We have a few changes landing on the PBE today focused around how much mana mages have at each stage of the game. We wanted to go over the general changes, and also talk a bit about why we’re making changes. These changes are targeted for next patch, 8.9. The broad shape of the changes: * Doran’s ring is being reduced in power. This item has done a lot of things well for quite a while, and we are attempting to bring it inline with other starting items. This should also have the benefit of opening up a wider range of starting items for mages. * We’re increasing mana regen on the champions most affected by the Doran’s Ring changes, such that the champions will feel similar to their current state if they buy a Doran’s Ring, and better about their mana at very low levels if they by a number of other starting items. * Mages are getting some changes to their mana pools and their mana growth. They’ll be up a bit of starting mana and mana regen, but be substantially down on mana per level. * We’re changing the two biggest mana components - Lost Chapter and Tear of the Goddess - and making some light changes to a couple completed items. Full details below. The result of these changes is that mages will get more spellcasts at low levels, but will remain at risk of OOM'ing themselves even after their first back, compared to live. We’ve seen mages solve a lot of their mana issues with a single component for quite a while, and we don’t think that’s good for the mages, or the game at large. Mages should run out of mana if they’re casting constantly in long fights. Mages should pay clear costs when they use their spells to clear waves quickly and safely, especially if they’re not investing into items that specialize in mana. We want to increase conflict around map objectives that provide sustain (Blue Buff and Ocean Drake), where recently the cost for ceding those objectives to the enemy has been much lower. The changes below make managing mana a more important test for mage players as the game progresses, while giving mages larger windows for aggression at the earliest levels.We want your feedback about how much more you feel mana limits. For Mage Players: How do items that help your mana management feel? Are there specific components or completed items that still let you go infinite? Do mana hungry mages feel better about grabbing two mana items? For the opponents of Mages: How do mages and these mage items feel to play against? Do these changes create more windows to engage and punish mages? Does anything feel different about mage wave clear? We’ll be in the comments and checking this thread for feedback, and we’re looking forward to hearing from you! These are meaningful changes, and we’ll be watching to measure the impact of these changes, looking for any pain points we didn’t anticipate, and watching for any champions that feel particularly heavily hit by these changes. Full Changelist: Doran's Ring * No longer gives base mana regen * No longer returns mana on minion kill * Now gives 5 mana per 5 seconds * Now gives +5 damage on hit versus minions ~~Spellthief's Edge~~ * ~~No longer gives base mana regen~~ ~~Frostfang~~ * ~~Base Mana Regen :: 50% >>> 25%~~ Lost Chapter * Gold cost :: 1100 >>> 1300 * AP :: 25 >>> 35 Hextech GLP-800 * Combine Cost :: 650 >>> 450 (total cost unchanged) * (New 4/19) Mana :: 500 >>> 600 Luden's Echo * Build path :: Lost Chapter + Amplifying Tome + Blasting Wand + 915 gold >>> Lost Chapter + Blasting Wand + 1050 gold * Total gold cost :: 3300 >>> 3200 * (New 4/19) Mana :: 500 >>> 600 Tear of the Goddess * Gold cost :: 750 >>> 850 * Mana cost reduction :: 15% >>> 10% * When you gain max mana from Tear of the Goddess's passive, it preserves your percent current mana. E.g. if you had 300 of 600 mana when it awarded you 4 max mana, on live you would have 304 of 604; with this change you would have 302 of 604 instead. Manamune * When you gain max mana from Tear of the Goddess's passive, it preserves your percent current mana. Archangel's Staff * Build path :: Tear of the Goddess + Amplifying Tome + Lost Chapter + 915 >>> Tear of the Goddess + Lost Chapter + 1050 (total cost unchanged) * When you gain max mana from Tear of the Goddess's passive, it preserves your percent current mana. **Doran's Ring Compensation** Ahri * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 334 >>> 418 * Mana Per Level :: 50 >>> 25 Anivia * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 396 >>> 495 ** Mana Per Level :: 50 >>> 25 Annie * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 334 >>> 418 * Mana Per Level :: 50 >>> 25 Azir * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 350 >>> 438 * Mana Per Level :: 42 >>> 21 Brand * Level 1 Mana Regen :: 1.6 per second >>> 2.13 per second * Level 1 Mana Pool :: 375 >>> 469 * Mana Per Level :: 42 >>> 21 Cassiopeia * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 334 >>> 418 * Mana Per Level :: 63 >>> 31.5 Diana * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second Fiddlesticks * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 400 >>> 500 * Mana Per Level :: 56 >>> 28 Galio * Level 1 Mana Regen :: 1.4 per second >>> 1.867 per second Heimerdinger * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 308 >>> 385 * Mana Per Level :: 40 >>> 20 Karthus * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 373 >>> 467 * Mana Per Level :: 61 >>> 30.5 Kayle * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second Lissandra * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 380 >>> 475 * Mana Per Level :: 60 >>> 30 Lux * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 384 >>> 480 * Mana Per Level :: 47 >>> 23.5 Malzahar * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 300 >>> 375 * Mana Per Level :: 55 >>> 27.5 Orianna * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 334 >>> 418 * Mana Per Level :: 50 >>> 25 Swain * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 374 >>> 468 * Mana Per Level :: 57 >>> 28.5 Syndra * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 384 >>> 480 * Mana Per Level :: 60 >>> 30 Taliyah * Level 1 Mana Regen :: 1.4 per second >>> 1.867 per second * Level 1 Mana Pool :: 340 >>> 425 * Mana Per Level :: 60 >>> 30 Teemo * Level 1 Mana Regen :: 1.44 per second >>> 1.92 per second Twisted Fate * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 266 >>> 333 * Mana Per Level :: 38 >>> 19 Veigar * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 392 >>> 490 * Mana Per Level :: 52 >>> 26 Vel'Koz * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 375 >>> 469 * Mana Per Level :: 42 >>> 21 Viktor * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 324 >>> 405 * Mana Per Level :: 50 >>> 25 Xerath * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 367 >>> 459 * Mana Per Level :: 44 >>> 22 Ziggs * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 384 >>> 480 * Mana Per Level :: 47 >>> 23.5 Zilean * Level 1 Mana Regen :: 1.7 per second >>> 2.267 per second * Level 1 Mana Pool :: 361 >>> 452 * Mana Per Level :: 60 >>> 30 Zoe * Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second * Level 1 Mana Pool :: 340 >>> 425 * Mana Per Level :: 50 >>> 25 Zyra * Level 1 Mana Regen :: 2.3 per second >>> 3.067 per second * Level 1 Mana Pool :: 334 >>> 418 * Mana Per Level :: 50 >>> 25 **CHANGES 4/19** Spellthief's Edge and Frostfang * Reverted to live values. We'll be keeping an eye on damage mage supports (especially Brand/Zyra, but also some that haven't been in the meta for a while), but still discussing whether we'll do anything proactive there or if we'll be taking a wait-and-see approach. Hextech GLP-800 * Mana :: 500 >>> 600 Luden's Echo * Mana :: 500 >>> 600 Fiendish Codex * AP :: 30 >>> 35 Rylai's Crystal Scepter * AP :: 85 >>> 90 Seeker's Armguard * Total Cost :: 1200 >>> 1100 Zhonya's Hourglass * AP :: 70 >>> 75 Banshee's Veil * AP :: 70 >>> 75 Morgana * Level 1 Mana regen :: 2.3 per second >>> 3 per second Rod of Ages and Catalyst of Aeons * Reverted changes - they were part of another exploration and not intended to go to PBE. They're not likely to go live this patch; it's possible they'd come back in a future cycle, but I don't know how likely it is. Twin Shadows and Spellbinder's Orb are being looked at for buffs as well.
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