Iron Skin and Mirror Shell pale when compared to Conditioning

You get +3 armor in the first 10m of game but thats nothing. The +5% after getting healed is also nothing because its the first 10m of game and you have little to no armor. After 10m is when you start to get stats and when the +5% starts to count. Both Iron Skin and Mirror Shell need to be something completely different. Like Iron Skin is take 3 less damage from attacks after getting healed for 20 this damage reduction becomes 7 Or something like that Mirror Shell should be some kind of Reflection of damage
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