Volibear's E bonus damage should be percentage and not an extra flat amount

While entirely welcome, the new changes encourage Voli to max E second instead of Q. This, plus the bonus damage, adds a lot of extra burst to squishy targets, who he's already very good at killing; instead of the 150 physical damage plus 60 magic, he gains 360 flat magic and 30 physical on his combo at level 13. I think it would be healthier to give him some degree of target agnosticism on this instead; as well as making it feel more punishing to tanks who have gotten their mobility interrupted by the bear, it will keep his squishy-bursting powers at a more reasonable level.
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