Re-Adding Damage Amplification for Ahri's Kiss is a Bad Idea

We went down this road, do not re-add Ahri's damage amplification to her kiss, it was added then removed for a reason because it did not feel great for the Ahri player nor playing against Ahri. The charm duration should be good enough to set up assassination potential. Anyways, I want to give some fun creative ideas for a slight Ahri rework too. **** > **Essence Theft (Passive):** > Every 9th spell hit heals Ahri for 15(+40%AP) health. True damage spell hits count as 3 spell hits against champions. > > Landing a spell against a movement impaired champion restores 50% - 120% of the ability's mana cost, one-third effectiveness per cast of Spirit Rush. > > **Orb of Deception (Q):** Cooldown: 11 seconds; Cost: 60/70/80/90/100 mana; Range: 1000 / 1500 units > 1st Cast: Ahri sends an orb of arcane energy in the target direction, dealing 40/60/80/100/120(+40%AP) magic damage to enemies it passes through and remaining at its end location for up to 1.5 seconds, charging up. > > 2nd Cast: Ahri releases the orb of arcane energy to return towards Ahri's location, dealing between 20/30/40/50/60(+20%AP) to 60/90/120/150/180(+60%AP) true damage based on how long it charged for to enemies it passes through. If Ahri catches the returning orb then 50% of the cooldown is refunded. This automatically occurs after 1.5 seconds. > > **Fox-Fire (W):** Cooldown: 0.2 second; Cost: 7/8/9/10/11 mana per flame; Range: 800 units > Passive: Ahri creates a spectral flame that encircles her every 3/2.5/2/1.5/1 second(s), up to a maximum of 9. > > Active: Ahri fires a spectral flame in the target direction, dealing 10/15/20/25/30(+15%AP) magic damage to the first enemy struck. If a nearby enemy is charmed then spectral flames will home-in to the closest charmed enemy. > > _(Fox-Fire's skill key can be held down to rapid fire the spectral flames towards the mouse cursor.)_ > > **Seduction (E):** Cooldown: 12 seconds; Cost: 60/70/80/90/100 mana; Range: 975 units > Ahri blows a kiss in the target direction, charming the first enemy struck for 1.5/1.75/2/2.25/2.5 seconds. This will destroy any shields on the target on contact. > > **Spirit Rush (R):** Cooldown: 120/100/80 seconds; Cost: 100 mana; Range: 500 / 550 units > Ahri dashes in the target direction and creates three magic orbs that automatically home-in to the closest enemy within range, prioritizing charmed enemies, dealing 40/65/90(+30%AP) magic damage each orb (max 120/195/270(+90%AP) magic damage). > > Spirit Rush can be cast an additional time for free for every 3 spectral flames from Fox-Fire that damage an enemy champion within 10 seconds, up to a maximum of 2 additional casts. 1 second cooldown between additional casts of Spirit Rush. ****
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