I understand the "All Random" part of ARURF was introduced because everyone would pick the "god-tier" champs all the time.
By now I doubt it has the desired effect though.
I've encountered Garen in the opposing team for the third time today.
Everytime he outscaled us massively and with most champions I am not able to take him down at all.
Similar problems appear with other champs; Azir comes to mind. There simply are some champs that are way stronger then others.
~~Though: If champions like Sona are banned, shouldnt Garen and Azir be banned too?~~
The AR of ARURF is making this imbalance even worse.
Many games are decided at champion select, as one team often has more "god-tiered" champions then the other and wins.
It's actually quite similar to ARAM, but with the snowballing escalating even worse.
Having said that: In the end I'd rather have no champion banned at all.
In the first ARURF (2017?) I noticed some champions having specific changes - mostly nerfs that made them less overpowered.
While this is not ideal, i vastly prefer that method over simply banning champions.
Please think about removing more champions and then reintroducing them with clever mini-nerfs & -buffs!
[Edit: By that i mean things like reducing charge time for VI's Q-Charge (i.e. 1.25s => 0.5s) and a minimum CD for Fiddle's Q-Fear.
Simply fiddling around with Helth values and Damage percentages is not fixing anything...!]
- keep random mode.
- add "Blind Pick"
- add "Draft Pick".
- put a little bit of effort into unbanning champions (mini-nerfs & buffs to champions skills, instead of stats)
- make URF a permanent Mode! ;)
To end with something nice:
I really like the cannon idea!