[TFT] Hextech Origin Details and Feedback Thread

Hello World Introducing the next Origin being added to Teamfight Tactics - Hextech, featuring {{champion:164}} {{champion:126}} {{champion:254}} {{champion:222}}! We are still ironing out exact functionality around the trait and the abilities of the champions in it, but here's a broad summary: * Hextech Trait * Hextech units temporarily disable enemy items. This is still under significant iteration, so the exact mechanic beyond this is not locked yet. * Camille * Tier: 1 Cost * Class: Blademaster * Ability: Hextech Ultimatum - Camille roots and damages her current auto-attack target. Camille’s allies that can attack that target will switch their current target to do so. * Meta: Ideally, Camille can single out an enemy and help her team focus fire them down. Explicit external control over AI’s targeting is a new effect, and we’d like to see players consider who they want to target on the enemy team. * Jayce * Tier: 2 Cost * Class: Shapeshifter * Ability: Thundering Blow + Transform Mercury Cannon - Knock back his target then change to ranged, gaining max attack speed for a few attacks. * Meta: Jayce is able to break up the enemy front line fairly early on in the fight, a premium and rare effect in TFT. Jayce also has particularly low mana cost for a shapeshifter (50). * Vi * Tier: 3 Cost * Class: Brawler * Ability: Assault and Battery - Vi targets the furthest enemy and charges towards them, knocking aside everyone else while knocking up and dealing damage on impact with her target. * Meta: Vi provides back line access on priority targets, but on a mana delay unlike Assassins. This is a powerful effect that we think the game needs a bit more of, as currently it is almost entirely monopolized by Assassins. * Jinx * Tier: 4 Cost * Class: Gunslinger * Ability: Get Excited - Jinx gets more excited as she scores takedowns. After her first, she gains attack speed. After her second, she pulls out Fishbones for AoE damage on Autos. * Meta: Given Miss Fortune's channeled ultimate, she can't functionally serve as the premier AA DPS gunslinger. Jinx will offer ramping AoE AA damage through Fishbones, in contrast to Draven's ramping single target damage - but she will be particularly squishy for high risk and reward. We added the Hextech units for a few reasons: * To give some counter options to strong items. If you are losing to an RFC volibear, you can tech in some Hextech units and try to shut them down which can be devastating. * To expand on some of our existing traits. Having an early path to Blademaster through Camille, or Shapeshifter through Jayce opens up some early game options for example. * To add some new units with very specific purposes through their spells. Vi in particular is a great option and bursting down the back line carries which means comps and positioning need to change pretty dramatically. Jinx also opens up another late game carry option, so we don’t see Draven in every game. * Simply to expand our roster. Having more units and more possibilities changes the game, and also makes forcing specific options a bit harder. We think we’re getting close to the max count for a good set, so this will allow us to see the impact of adding 1 unit into every pool. Again, the specifics of Hextech and these new champions are still in iteration, so looking forward to hearing all your feedback! Best, Riot Whale
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