Although the range increase on Kassadin's ultimate helps him overall it still doesn't make very playable. His ultimate range doesn't seems effective in mid and late game since he is easily peelable for carrys that usually average at a attack range of 500+ and makes his split pushing very weak. Kassadin's snowball seems to diminish in the mid and late game.To me Kassadin only seems to be playable as a pick champion and still remains as a risky playstyle since is in and out are significantly nerfed. I would recommend perhaps increasing the range of his ultimate as the level increases. {{champion:38}} -The Balance of power must be preserved. {{champion:38}}
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