Sorry for being late with this one! As always, please consolidate feedback on this thread. Probably won't be able to answer directly to most of the posts but will be reading them all. --------------------------------------------------------------------------------------- **Changelist 3/9** Fixed a bug where E mana cost was 35~50 instead of 50 Q Max HP% damage vs monsters limit: 300 -> 150 **Changelist 3/10** Tank Galio looks to be out of line both damage and durability wise, draining power out of the base numbers and putting them back to AP ratios and Q. Full tank passive damage will drop significantly while builds that feature some AP should be affected less. Passive Now scales off bonus MR instead of Base MR MR Ratio: 40/50/60% -> 40% Base Damage: 10~160 -> 15~100 AP Ratio: 0% -> 40% Q Range: 800 -> 825 DOT base damage: 30/45/60/75/90 -> 45/60/75/90/105 W DR Linger duration: 4 -> 3 Time Galio can maintain the charge: 1.75 -> 2 R Channel duration: 0.75 -> 1 Total time to land unchanged Changelist 3/13 Spell queuing for E and R should be in! Taking out the Armor ratios as they are confusing and making him too good vs physical damage. Armor already grants defense against them and W's DR will still work. No need to have extra % tacked on. Reduced the DR linger to match the taunt duration better to signal windows better, but made it so W cooldown starts on cast instead of discharge. W Armor Ratio: 0.4 -> 0 CD: 18/16.5/15/13.5/12 -> 16/15/14/13/12 Cooldown starts on discharge -> starts on cast DR linger duration: 3 -> 2 R Armor Ratio: 0.4 -> 0
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