So....after some play testing Ive manged to try out nearly all the runes.
All the keystones Precision seem to work well. All the smaller runes have a good place too.
In Domination, Dark Harvest feels really weak and Preadtior has a bit too long of a cool-down late game. The Item CDR rune just feels really out of place, but the others seem good.
The keystones in Sorcery feel good, but maybe make Aerie and Comet stand out a bit more? The others feel pretty good as well, though Celeirty might be a bit weak.
In Resolve, Guradain feels a bit wonky to use. The range feels way too small to use correctly. Perseverance doesn't feel good to use, Demoilsh might be a bit too strong. Iron Skin, Mirror Shell and Conditioning all feel really garbage. Overgrowth and Second Wind don't do a whole lot either.
All three keystones in Inspiration feel fine, but due to the nature of them its hard to say. Hextech flashtracpion feels like the range for the channel is too small, the biscuits don't give you alot.
One rune that i just think sucks and needs to be fixed is the minion demateriazler. It just sucks. All it gives you is up to 9% minion damage which is frankly worthless for anything you need.
What do you all feel about this?