7.5 cycle - Aatrox changes coming to the PBE

Hi friends, The time is nigh — Aatrox changes will be hitting the PBE soon! I wanted to start up a thread to go over some of the things you can expect as well as create a space to collect feedback and answer questions as time allows. So, you're probably wondering what kind of changes you can expect (if you somehow didn't already skip to the changelist below). First off, this isn't what we'd call an "Aatrox update" — the changes are intended to give Aatrox some attention he's been in want of for a while to get him into a better spot (for people playing as, with, against and any spectators) but we aren't replacing parts of the kit to get there. This means that while we're hoping to make improvements to his current state, we'll also be keeping him on the list of champions we feel are good candidates for updates (_i.e._, these changes aren't meant to be a replacement for an Aatrox update). The changes we _are_ doing are hoping to accomplish a couple tactical goals: give Aatrox a clear "window of power" in which he'll be a powerful, bloodthirsty force to content with, and to give him a more stable baseline (fewer and less extreme "famine" states). Delivering well on those should put him in a much more sustainable spot on our end, which would mean no more painful droughts of attention (which is the primary overall goal here). Moving on to the exciting part, the actual changelist for the first PBE iteration! All numbers/notes below should be differences from the live servers. * General * Base Blood Well capacity :: 105 → 100 * Blood Well capacity per level :: 45 → 0 * Blood Well (P) [ reworked ] * Aatrox fills the Blood Well through his abilities. When Aatrox fills the Blood Well to 100%, it becomes 'locked' and beings to drain over 4 seconds giving him Blood Rush for the duration * While under the effects of Blood Rush, dealing or taking damage versus champions will fully refresh Blood Rush's duration (and fully refill the Blood Well) * [ Blood Rush ] Aatrox gains 25% base attack damage and 20 / ~ / 50% attack speed. Upon taking fatal damage, Aatrox will revive and recover 30% of his max health. Aatrox cannot revive more than once every 180 / ~ / 120 seconds * Dark Flight (Q) * Cost :: 10% current health → No cost * Damage :: 70 / 115 / 160 / 205 / 250 (+60% bonus AD) → 10 / 35 / 60 / 95 / 120 (+110% total AD) * [ new ] Now fills 20% of the Blood Well upon cast * Blood Thirst (W) - heal effect * Heal :: 20 / 25 / 30 / 35 / 40 (+25% bonus AD) → 30 / 45 / 60 / 75 / 90 (+5% missing health) * [ removed ] No longer triples the healing while below 50% health * Blood Price (W) - damage effect * Cost :: 15 / 23.75 / 32.5 / 41.25 / 50 (+25% bonus AD) → No cost * Damage :: 60 / 95 / 130 / 165 / 200 (+100% bonus AD) → 30 / 60 / 90 / 120 / 150 (+75% bonus AD) * [ new ] Now fills 20% of the Blood Well when hit effect occurs * Blades of Torment (E) * Cost :: 5% current health → 30 health * Damage :: 75 / 110 / 145 / 180 / 215 (+60% AP) (+60% bonus AD) → 70 / 115 / 160 / 205 / 250 (+70% bonus AD) * Damage Type :: Magic → Physical * Slow Potency :: 40% at all ranks → 30 / 35 / 40 / 45 / 50% * Slow Duration :: 1.75 / 2 / 2.25 / 2.5 / 2.75 → 2 seconds at all ranks * [ new ] Now fills 20% of the Blood Well upon cast
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