We've made some modifications to the way combat text works for this patch cycle.
* Combat Text now scales up in size based on relative impact of the skill.
* **Champion** abilities that deal damage over time or multiple hits now combine their damage into one larger 'spinup' counter style number.
* Minor cleanup, especially around proc type effects or multiple types of damage happening in the same frame.
These changes are in polish / testing phase - feel free to drop comments or give feedback. Let me know if anything feels weird / obtrusive - if you can't notice the feature at all or if you have any suggestions on further cleanup and polish we could do!