[Essence Reaver] [Feedback]

Its clear that this item cant be tuned to the same level of the other AD items because if it is given too much AD then there is no trade off for those AD's who don't rely on the utility it gives to be successful and everyone will build it and then the item becomes oppressive of other options. The current recipe is quite strange, you spend a long time on pickaxe and vamp scepter and if you acquire an early lead and your opponent gets a BF Sword and double dorans you cant press your advantage because until you can combine it you have neither the utility nor the stats to compete. In its current state it's a burden in an item slot during the late game and the utility during the midgame is great but it lacks the raw stats to make it competitive with the others once they get completed even the extra item you have because of the low price. **Prospective suggestion:** Make the build path similar to tiamat into hydra and separate the lifesteal from the utility *Essence Reaver* (2200 gold) = {{item:1037}} (875 gold) + {{item:3114}} (750 gold) + {{item:1036}} (360 gold) + (215 gold) * 45 Attack Damage * Cooldown Reduction: 10% * UNIQUE Passive: You gain 2 to 8% of the damage dealt by basic attacks as Mana. Mana gain increases based on how much Mana you are missing. *Essence Reaver* (2200 gold) + {{item:1053}} (800 gold) + (200 gold) = *(NEW ITEM)* (3200 gold) * 65 Attack Damage * Cooldown Reduction: 10% * Life Steal: 12% * UNIQUE passive: Restores 8% of your max mana on champion kill or assist. * UNIQUE Passive: You gain 2 to 8% of the damage dealt on-hit as Mana. Mana gain increases based on how much Mana you are missing. **TL;DR:** The current build path is awkward, you sit on pickaxe and vamp for forever and even if you do get a lead the price you pay for the utility negates your ability to sustain that lead. Separating the item like the path for tiamat and hydra allows you to remove life steal from the item, lowers the combine cost which then creates an upgrade that's viable in the late game without sacrificing the midgame utility.
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