Skarner PBE Changelist and Feedback Thread

_8/7 Closing Edit_ I'm putting this at the top of both Garen and Skarner's PBE threads just to close the loop with everyone as the two champions approach Live in 5.16. First off, I fully understand that not everyone is psyched about all the changes going on here, and I am truly sorry if something you love about either of these champions is being taken away next patch. My hope is that most of you find your way back to the champions and/or that you can still find at least the same level of enjoyment in them after these changes. The level and quality of feedback you've provided in the last week has been of tremendous value in pushing the champions in directions that hopefully will serve them well not just currently, but also for the foreseeable future. Between tweaking Garen and Skarner in reaction to feedback over the week, I unfortunately didn't get to respond to as many of you personally as I would have liked, but I think it's important that you know I was reading everything you were saying. The nightly updates were an attempt at keeping you guys in the loop and showing you the changes you were influencing. That isn't to say I made all the changes you wanted to see, but your feedback definitely wasn't just disappearing into the abyss. Many of you are clearly very passionate about these champions, and your feedback, suggestions, and questions have helped get them to a spot where they're ready for Live servers. Garen and Skarner will both be on PBE until the patch is cut for 5.16, but tweaks and balance changes to them on PBE from here forward will be few (if any). If you enjoy them and want to keep stomping around with them on PBE to get a feel for them before Live, feel free to do so. Until next time, good luck in your games, and thanks one last time for all the input you've provided. Cheers, Repertoir ______________________ _Main Post (8/4)_ Hey guys, With Skarner on PBE, I wanted to get a full changelist up for people to read over, as well as establish a place to leave Skarner feedback during his time on PBE. Here's the changelist: * General * Recommended Items updated * Attack Frame improved, but doesn't scale as well with Attack Speed (time between basic attacks unaffected) * Base Stats * (Nerf) Health/lvl 96 >>> 90 * (Buff) AD/lvl 4.2 >>> 4.5 * Passive - Crystal Spires * (Removed) Crystallizing Sting (moved thematically to E - Fracture) * (Added) * Skarner’s presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing prevents them from being captured by the opposing team for 15 seconds. * While near active crystals, Skarner gains 100 Movement Speed and 42%+6%/lvl Attack Speed, and he restores 3% of his maximum Mana per second. * Zone effect radius is 1150 * Crystal capture specifics: * Crystals remain captured permanently for the capturing team until recaptured by the opposing team * Capturing a crystal grants 30g split among players that helped capture it, or 15g to a solo captor * Crystals are locked out of being recaptured for 15 seconds after being captured * Crystals provide a 1.5s burst of vision in the area on capture * If a member of the team owning the crystal is standing on the crystal, it cannot be captured * Q - Crystal Slash * Shifts in damage/cooldown/cost/effects: * Uncharged base damage replaced with 0.33/0.36/0.39/0.42/0.45 Total Attack Damage ratio * Charged base damage replaced with 0.33/0.36/0.39/0.42/0.45 Total Attack Damage ratio * Uncharged Bonus AD ratio removed * Cooldown 3.5 >>> 3.50/3.25/3.00/2.75/2.50 * Charged duration 5 >>> 4 * Cooldown reducing effect on basic attack against non champion 0.5 seconds >>> 0.25 seconds (effect against champions unchanged at 1 second) * Mana Cost 16/17/18/19/20 >>> 10/11/12/13/14 * (Removed) Stacking Movement Speed and Attack Speed buff * W - Crystalline Exoskeleton: * Shifts in shield value: * Base shield value removed (AP ratio maintained) * Now shields for 12/13/14/15/16% of Skarner’s maximum Health * E - Fracture: * (Added) Missile speed now decreases for each champion hit * (Added) Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner’s next basic attack against them to deal 25/50/75/100/125 additional physical damage and stun them for 1 second. * (Added) Crystallizing enemies with Fracture and Impale now grants Skarner Crystal Charge (Skarner's new passive buff) for the duration of the disable and reduces the cooldown of Fracture by the same amount. * Mana Cost 50/55/60/65/70 >>> 55 all ranks * Cooldown 12/11.5/11/10.5/10 >>> 13/12.5/12/11.5/11 * R - Impale * Shifts in damage: * Base Magic Damage 100/150/200 >>> 20/60/100 * Now deals additional physical damage on both ends equal to 100% of Skarner’s Attack Damage * (Buff) Mana Cost 100/125/150 >>> 100/100/100 * Cooldown 110/100/90 >>> 120/100/80 * No longer deals bonus damage to targets with Crystal Venom If you get a chance to check out Skarner, let me know how it goes. Or if you just have some feedback given the changelist above, that works too. Thanks, Repertoir _______________________ _8/5 PBE update (playable 8/6 build)_ Thanks for all the detailed feedback to this point. After parsing what you've all been saying, the general attitude is that Skarner is currently being sold short by some of the current changes, and I agree with lots of what you guys are saying. The version of Skarner that appears tomorrow should be pull the strings back a bit on some of the more conservative changes, as well as hopefully amplify the effect and usability of Skarner's new passive. Below are the main problems we've identified that we're setting out to address with these changes: * Skarner has made a few too many sacrifices to baseline power in this update * Passive zones currently aren't generating enough usable power for Skarner in a game * Damage generally seems on the low side Changes for 8/6: * Base Stats * Base Movement Speed 330 >>> 345 (Live values) * Health/lvl 84.25 >>> 90 * P - Crystal Spires * Zone area of effect increased by ~63% * Zone Attack Speed 35%+5%/lvl >>> 42%+6%/lvl * Zone lockout duration 10 seconds >>> 15 seconds * Zone vision duration 10 seconds >>> 1.5 seconds * Maximum gold given to a team on capture capped at 30g total (split evenly), or 15g if captured solo * Neutral zones are no longer able to be captured until 1:30 game time * Q - Crystal Slash * Total AD ratio .32/.34/.36/.38/.40 >>> .33/.36/.39/.42/.45 * W - Crystalline Exoskeleton - unchanged * E - Fracture * Slow Duration 2.0 >>> 2.5 (Live values) * Mana Cost 50/55/60/65/70 >>> 55 all ranks * R - Impale - unchanged That should be it for changes in the next PBE build. I do understand that this isn't everything everyone is asking for, but I think it's a step in the right direction for the character. Again, I very much appreciate the targeted feedback I've received from many of you, and would encourage you to keep delivering it in a way that helps us get this guy in a spot where we're happy with him. I know for some out there, that that means reverting the whole package and what-not, and though you're free to deliver that feedback and have me read it, you also probably know that that type of change isn't going to happen at this point. If you get a chance to play him in the coming days with the above changes, please do let me know how it goes, and we can hopefully get another more refined iteration in a day or two. Thanks, Repertoir _______________________ _8/6 PBE update (playable 8/7 build)_ Today has a pretty substantial change to the E that aims to give some better baseline effectiveness to Skarner, namely outside of passive zones. The goal is to give Skarner some better plays and more optimizations around the multi-hit/stun case. To the changes: * P - Crystal Spires * Movement Speed bonus nerfed 150 >>> 100 * Q - Crystal Slash - unchanged * W - Crystalline Exoskeleton - unchanged * E - Fracture * (Added) Crystallizing enemies with Fracture and Impale now grants Skarner Crystal Charge (Skarner's new passive buff) for the duration of the disable and reduces the cooldown of Fracture by the same amount. * Cooldown increased by 1 second at all ranks Pretty interested in knowing how this E passive plays out. Some nice things it does include: * Provides a pretty short cooldown on E when Skarner stuns multiple units (minions count in this as well) * Gives him some really potent bursts of Movement Speed and Attack Speed in fights that aren't around zones * Makes his R a bit more dangerous once landed, as he will always have his passive's Movement Speed bonus while dragging his victim * Allows E stun > R > E stun to happen pretty quickly, since using R will reduce the cooldown of E by 1.75 as well Let me know how it goes, and thanks for all the valuable feedback thus far. Cheers, Repertoir ________________________ _8/7 update_ Hi guys, Today's update is pretty short outside of some visual bugfixes for when there were multiple Skarner's in a game, but there are also a few meaningful gameplay changes. Changes: * General * Skarner's attack frame has been speed up pretty significantly, but the frame also doesn't scale as well with Attack Speed. The actual time between your attacks is unchanged, so what this mainly translates to is basic attacks feeling less sluggish outside of zones and not quite so instantaneous when inside them. This should be especially useful for making E stuns outside of zones feel snappier. * P - Crystal Spires * The spire in each team's Red Buff jungle on Summoner's Rift has been moved! Instead of encompassing Red Buff and Krugs camps, it now encompasses Red Buff camp and Razorbeaks. This should move it into a more focal point of the map, as well as provide a position that stays more relevant to Skarner and his team in games where they are behind. That's going to just about wrap up Skarner's time on PBE. Thanks for all the passionate feedback the last few days; it was very helpful in getting him to a release-ready spot. Thanks again, Repertoir
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