Grave's auto's would be even cooler if the pellets distributed semi-randomly.

Shotguns don't scatter in a perfectly spaced cone. Compass and straightedge precision tells a tale of the calculated finesse of an expert archer with an elegant bow, not the **RAW, UNTAMED POWER** of a **BOOMSTICK.** I'm not asking for unreliability, I'm asking for visual cohesion. The identical spacing on each auto is real monotonous, and visually feels weak. I’m thinking a Gaussian (bell curve) distribution, but anything that'd add some visual variance would do wonders, without impacting gameplay. Even some variation to the particles on the smoke trails on his pellets would work.
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