[Assassins] Rengar Feedback Thread

_Update for 10/20 PBE build:_ After going through various feedback sources for yesterday and today, I'm making some tweaks to Rengar for tomorrow. None of these are guaranteed to stick, and there may be more on the way pending further testing. * **P** * Buff now lingers ~.25 seconds upon leaving brush * Leap speed reduced (approximate leap time increased ~0.15 seconds on long range leaps) * Ferocity generation component changed from "leaping from out of combat generates 1 Ferocity" to "leaping while at 0 Ferocity generates 1 Ferocity" * **Q** * Fixed some issues with hit sound effects not playing * Fixed an issue where Empowered Q's cast time was slightly longer than Base Q * Cast time reduced 0.35 >>> 0.3 * Should now display a cast bar while casting * **W** - unchanged * **E** - unchanged * **R** * Fixed some issues with various R-related sound effects not playing * Rengar can now leap to targets other than the tracked target, but still only critically strikes the tracked target * Time from when Rengar casts R to when he can leap increased 1 >>> 2 seconds Thanks for all the feedback so far, Repertoir __________ Hey all, Rengar's update has meaningful changes to P, Q, W, and R, while E is mostly unchanged. This set of changes hopes to add some tools to Rengar's hunting pattern, play up the excitement of his Ferocity resource usage, and enhance the feeling of being the ultimate predator, while at the same time providing more tactical counterplay for opponents. Let's get into it, but before doing so, please remember that all numbers are still tentative. * **P - Unseen Predator** * _Ferocity_ * Maximum Ferocity reduced 5 >>> 4 * Using an empowered ability gives Rengar 30/40/50% (at levels 1/7/13) Movement Speed for 1.5 seconds * Rengar no longer has to damage an enemy with a spell to gain Ferocity from it * All Ferocity is lost instantly upon leaving combat (4 seconds of dealing/taking no damage) * _Leap_ * Range increased 600 >>> 725 * Leaping from out of combat (see Ferocity out of combat rules above) generates 1 Ferocity * Rengar now jumps slightly offset from the target in the direction he came from (rather than dead-center in the middle of the target's model) * _Bonetooth Necklace_ * Now only grants stacks for _unique_ champion kills (Rengar has to damage them within 1 second of their death) * Stacks capped at 5 * Old bonuses removed * Now grants 1/3/6/10/15 Attack Damage * Now grants 2/6/12/20/30% Bonus Attack Damage * No longer gets the short end of the stick in the Kha'Zix/Rengar quest * Bonetooth Necklace progress is represented by a UI element that Kindred players will be familiar with * **Q - Savagery** - redesigned * Rengar slashes all enemies in an arc before piercing all enemies in a line * This spell is now a skillshot; it still resets Rengar's auto attack timer * Casting Savagery outside the max range causes Rengar to lunge forward with the piercing attack, moving a small distance in that direction * Deals 90/130/170/210/250 plus (_edit_) 0.8/1.0/1.2/1.4/1.6 Bonus AD physical damage * Ferocity effect: deals significantly more damage * Deals 80+20/lvl plus 2.4 Bonus AD physical damage * **W - Battle Roar** - redesigned * Rengar deals magic damage to nearby enemies and heals for 50% of the damage he took in the last 1.5 seconds * Ferocity effect: additionally removes crowd control effects and prevents incoming ones for 1.5 seconds * The amount Rengar will heal is represented by Grey Health on his health bar * Damage healed from monster attacks is doubled * **E - Bola Strike** - basically the same, with some numbers adjustments * **R - Thrill of the Hunt** * Now Camouflages Rengar, meaning he can be seen by nearby champions or truesight only * Duration increased to 14/22/30 seconds * Fade time removed * Movement Speed increased to 40% * Now only reveals the enemy champion nearest Rengar * This puts eyes over the target that both teams can see * Rengar can only leap to the enemy champion nearest him (unless in brush) * Leaping to the enemy champion nearest him results in a guaranteed critical strike on the target * Edit: no longer grants Movement Speed or Ferocity generation after ending Those are the noteworthy changes, I believe. To summarize: * Passive has a bunch of changes * Q is a double attack skillshot * W heals recent damage and has CC break/immunity on the empowered version * E is mostly unchanged * R gives more signalling to opponents, but lasts longer, makes Rengar faster, and lets him auto-crit the Hunted target if he leaps to it. I'll pop in and out of here in the next few weeks to see how things are going. Cheers, Repertoir
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