Howling Abyss needs a mana regen consumable still, in my opinion.

With the lack of mana pots and flask on ARAM, I've found that the first 10 minutes or so of the match can be pretty unbearable due to not having any decent mana sustain for many characters, namely AD casters and carries. You could argue that that just means players should be more stingy and careful with their spells, but I feel like the whole point of aram is to be in teamfight phase pretty much from the get go, and while it makes sense to be conservative with your mana at level 3 on Summoners Rift, it isn't as conducive to enjoyable, effective gameplay on the murder bridge. Just a suggestion.
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