[PBE - 5.22] Adjustments to Killstreak Bounty Rules and Bounty Displays

We've made a couple of adjustments to the Bounty System for the Preseason - Killstreaks have been altered significantly and the rewards from Bounties have been replaced. *Goals* In general, spending additional resources to shut down a unit that has a high bounty should be a decent call to make. However, in the current way that bounties are formulated - often times - it isn't worth the time or investment to try to reverse or stall a winner. When we make comeback bounties too high on an individual basis - you get some wild rubberbanding logic over the course of a lane, making lane accomplishes feel moot in a lot of ways. Additionally, because these bounties are compounded by the assist pool - a losing team can easily be behind simply due to an assassin doing his job too well - as he frequently deprives his team of assist pool bonuses on high profile targets. We want to make the Bounty system more visible - so players can use it as a better threat indicator and performance evaluator for the short term - as well as attempt to fairly compensate the additional resources required to shut down a target on a 2-0 or 3-0 killstreak without causing huge rubberbanding in lane cases. *Bounty Rules* Champions now begin to accrue a Bounty once they have gotten 2 consecutive kills without dying, like live - and will set you to Bounty Tier '2' (like live.) The more kills you get, the higher your bounty 'Tier', up to a maximum of Bounty 'Tier' 5 - which is the same as live. *Major Changes* **TIERS** Bounty 'Tier' are now visualized next to your champion health bar. Higher 'Tiers' of Bounties will have progressively more impressive icons. You will be able to see both the Bounty Tier of allies and enemy champions. **DYING AND RESETTING** Dying **no longer** resets your Bounty **entirely**. Instead, it decays your Bounty 'Tier' by **3** 'Tier'. If you have a Bounty 'Tier' of 3 or less, this means it will reset completely. If you have a Bounty Tier of 4 or 5 - you will go to 1 and 2 respectively. If you are at Tier 1, killing a unit will set you to Tier 2. **TEAM GOLD FOR BOUNTIES** Bounties now give **Team** gold rather than adding to kill gold. Killing a champion with a Bounty will display the total amount of Team Gold awarded to the enemy. **ASSIST 'STREAKS' REMOVED** Gold bonuses from having multiple assists without killing a champion have been **removed** entirely. The majority of this gold has been moved to either starting Tier 1 support items, ambient gold or floated to more global gold from objectives and champions. *Bounty Rewards by Tier* Tier 1: ~~25~~ 20 Global Gold Tier 2: ~~45~~ 30 Global Gold Tier 3: ~~75~~ 60 Global Gold Tier 4: ~~100~~ 70 Global Gold Tier 5: ~~120~~ 90 Global Gold (MAX) **UPDATE**: After some fantastic discussions about this - it seems like the initial gold values are really putting people off. Going to aggressively tune some of these numbers until they seem more reasonable at first glance. Thanks guys! :D *Note*: You can only ever get to Bounty Tier 1 by having a Tier 4 Bounty and dying. Champions on a 2-kill streak will start at Bounty Tier 2. *Additional Note*: We are purposefully inflating the amount of gold given out due to the gold efficiency changes as well as to compensate for the loss of the additional assist 'pool' bonus gold. Many items sat at around a 40% gold efficiency mark or so - and we've adjusted them down quite heavily to have better item and decision balance between items. The assist pool rule we've removed as we've been unhappy with its actual impact on the game as the complexity cost versus the impact on the game hasn't been favorable (due to intrinsically favoring large team fight compositions rather than a more even balanced between split pushing, team fighting and hard pushing.) *Examples of this in Practice* Darius has scored an early double kill in top lane. He now has a Tier 2 Bounty. The Jungler comes and with the assistance of the top laner - they murder Darius for 300 Gold plus 150 Assist Gold pus ~~225~~ 150 Team Gold => 600 Total Gold. This gold bonus is in contrast to live, which he would be worth 370 Kill Gold + 185 Assist Gold => 555 Total Gold. *Example: Tier 5* Riven is murdering everyone due to insanity at early snowballing. She has a Tier 5 Bounty from going 5-0. On Live, she would be worth 500 kill gold and 250 Assist Gold => 750 Total Gold + (Assist Streak bonuses) With the new Bounty System, she would be worth 300 kill gold, 150 Assist Gold and ~~600~~ 450 Team Gold => 900 Total Gold. If she dies at Tier 5 Bounty, she then drops down to Tier 2 Bounty status. She then gets killed again without getting more kills, she'll award 300 Kill Gold, 150 Assist Gold and ~~225~~ 150 Team Gold => 600 Total Gold.
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