**7.10 Riven - More Deterministic, Less Random** Calling die hard Riven mains everywhere, Coming soon to the PBE for testing is a set of changes to Riven slated for 7.10. These sets of changes are meant to embrace her animation cancelling, and make them more consistent, and at the same time let's us do some house cleaning on her. Since Riven’s scripts are more on the intricate side, we are looking for feedback about these changes. Before the hurling of pitchforks, please note: Excluding emote inputs, we are NOT removing any combos, and are more so embracing the animation cancelling aspect of Riven. If there are any removed combos, please let us know! **Change 1: Q Animation Canceling more consistent** Juicy technical details on Riven’s Q animation cancelling: Q has a min lockout time of 0.4 seconds. If Riven is moving (before or after pressing Q), her animation is unlocked after an arbitrary delay based on server tick rate (0 - 0.25s). This timing is pretty much random. So your ability to animation cancel is more determined by your latency and luck. We are trying to make this no longer random, but deterministic - If you cancel your animation via moving, it will reliably cancel your animation. **Change 2: Emotes no longer cancels animations** And are locked out during Q W and E. * With the changes above, we don’t need this anymore. No more hiding and breaking of spell animations. **Change 3: Q spell buffering internal cleanup** (Buffering and targeting better calculates the location of a target in the case of high latency) * Cleaning up old scripts so that the 0.4 cast time of the Q is more exactly 0.4 seconds every time. * The targeting change might not be noticeable, but the visual indicator of a targeted cast will guarantee a targeted cast of Q. **Change 4: E can be buffered during Q** * If you press QE really fast, your E didn’t queue up previously. Now it does. No more dropped commands. Sorry, it wasn’t lag’s fault... **Change 5: P, Q and R buff icons now appear in their spell slots** * House cleaning.
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