- Will be stronger/more oppressive into melee.
- Still super weak versus ranged.
- The direction "desired" is not going to be accomplished.
- Has way more damage against melees than previously.
- Even more oppressive.
- With beam charge focused on W/E instead of Turrets AA increasing it, able to semi-freeze and build up huge waves to dive with now.
- With power tied into turret beams (And the charge not increased based on Turret AAs along with longer CD) , not viable to be played mid.
- He CAN be played mid but why? He's better top. Anything you wanted to do with Heimer mid can be done with any mage.
- Turrets still too weak.
- Ranged saps all his power, even with storing three charges cooldown is too long.
- R/Q IS more viable now with turret recharge tied into it. R/E still better for the CC, R/W worthless currently.
- **Over-all feeling he is too strong into melees and will be gutted to unplayability with-in a patch.**
- Would like him to either ship in a balanced state or not shipped to the point of being olaf'ed.