Darius PBE Changelist and Feedback
Hey all,
Now that everyone's favorite dunkmaster has hit the PBE, wanted to make a consolidated thread where we can discuss the design direction and talk about potential tweaks we can make before he hits the Live servers.
**Notes**
* Some of Darius' early lane power has been shifted more towards the mid and late game
* We expect Darius to build much more tanky items than he has previously done with the help of Bloodrage
* In order to accommodate for the strength and importance of Bloodrage, a lot of Darius' base damage numbers needed to be reduced
**Changelist**
**General**
* Attack Range increased to 175 from 125
* Attack Damage per level increased to 5 from 3.5
* Health per level increased to 100 from 93
* Armor per level increased to 4 from 3.5
* Base Attack Speed reduced to 0.625 from 0.679
* Attack Speed per level reduced to 1% from 4%
**Hemorrhage (P)**
* Darius now enters Bloodrage for 5 seconds whenever an enemy champion reaches max Hemorrhage or dies to Noxian Guillotine. During Bloodrage, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage to enemies hit.
* Bleed now deals physical damage instead of magic
* Bleed damage reduced to 10-27 from 12-36
* No longer grants Movement Speed per enemy champion bleeding
**Decimate (Q)**
* Now has a 0.75 second delay before swinging
* Darius now heals for 10% of his missing Health for each enemy champion hit by the blade (max: 30%)
* Blade damage (outer circle) changed to 20/40/60/80/100 (+1.0/1.1/1.2/1.3/1.4 total Attack Damage) from 105/157.5/210/262.5/315 (+1.05 bonus Attack Damage)
* Handle damage (inner circle) reduced to 50% from 66%
* Enemies hit by the handle no longer receive a stack of Hemorrhage
* Mana cost reduced to 30 from 40
**Crippling Strike (W)**
* Damage adjusted to 140% total Attack Damage from 120/140/160/180/200%
* Slow amount increased to 90% at all ranks from 20/25/30/35/40%
* Slow duration reduced to 1 second from 2 seconds
* No longer slows Attack Speed
* Cooldown changed to 9/8/7/6/5 seconds from 8
* No longer reduces base cooldown per Hemorrhage stack on the target
* Mana cost reduced to 30 from 30/35/40/45/50
**Apprehend (E)**
* Fixed a bug where enemies would be pulled in if they escaped the area during the cast time
* Cast time reduced to 0.25 seconds from 0.32
* Now slows enemies grabbed by 90% for 1 second after landing
**Noxian Guillotine (R)**
* Damage reduced to 100/200/300 from 160/250/340
* No longer refunds Mana on re-casts, instead all re-casts cost no Mana
* At rank 3, Noxian Guillotine no longer has a Mana cost
* Upon executing an enemy champion, all nearby lesser creatures (non-champions) become terrified for a few seconds
Feel free to leave feedback. I'll be checking back here every so often to answer your guys' questions and see how Darius is performing.
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