Darius PBE Changelist and Feedback

Hey all, Now that everyone's favorite dunkmaster has hit the PBE, wanted to make a consolidated thread where we can discuss the design direction and talk about potential tweaks we can make before he hits the Live servers. **Notes** * Some of Darius' early lane power has been shifted more towards the mid and late game * We expect Darius to build much more tanky items than he has previously done with the help of Bloodrage * In order to accommodate for the strength and importance of Bloodrage, a lot of Darius' base damage numbers needed to be reduced **Changelist** **General** * Attack Range increased to 175 from 125 * Attack Damage per level increased to 5 from 3.5 * Health per level increased to 100 from 93 * Armor per level increased to 4 from 3.5 * Base Attack Speed reduced to 0.625 from 0.679 * Attack Speed per level reduced to 1% from 4% **Hemorrhage (P)** * Darius now enters Bloodrage for 5 seconds whenever an enemy champion reaches max Hemorrhage or dies to Noxian Guillotine. During Bloodrage, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage to enemies hit. * Bleed now deals physical damage instead of magic * Bleed damage reduced to 10-27 from 12-36 * No longer grants Movement Speed per enemy champion bleeding **Decimate (Q)** * Now has a 0.75 second delay before swinging * Darius now heals for 10% of his missing Health for each enemy champion hit by the blade (max: 30%) * Blade damage (outer circle) changed to 20/40/60/80/100 (+1.0/1.1/1.2/1.3/1.4 total Attack Damage) from 105/157.5/210/262.5/315 (+1.05 bonus Attack Damage) * Handle damage (inner circle) reduced to 50% from 66% * Enemies hit by the handle no longer receive a stack of Hemorrhage * Mana cost reduced to 30 from 40 **Crippling Strike (W)** * Damage adjusted to 140% total Attack Damage from 120/140/160/180/200% * Slow amount increased to 90% at all ranks from 20/25/30/35/40% * Slow duration reduced to 1 second from 2 seconds * No longer slows Attack Speed * Cooldown changed to 9/8/7/6/5 seconds from 8 * No longer reduces base cooldown per Hemorrhage stack on the target * Mana cost reduced to 30 from 30/35/40/45/50 **Apprehend (E)** * Fixed a bug where enemies would be pulled in if they escaped the area during the cast time * Cast time reduced to 0.25 seconds from 0.32 * Now slows enemies grabbed by 90% for 1 second after landing **Noxian Guillotine (R)** * Damage reduced to 100/200/300 from 160/250/340 * No longer refunds Mana on re-casts, instead all re-casts cost no Mana * At rank 3, Noxian Guillotine no longer has a Mana cost * Upon executing an enemy champion, all nearby lesser creatures (non-champions) become terrified for a few seconds Feel free to leave feedback. I'll be checking back here every so often to answer your guys' questions and see how Darius is performing.
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