> Everyone's favorite hammer girl has been on our scopes for a while, as she's one of those older champions in need of across-the-board work to bring her up to current standards. To be clear, **we LOVE her core identity** - who doesn’t want to play the fearless Yordle striking hammer-induced terror into enemies across the map? In fact, the gap between her awesome premise and lackluster execution is exactly why we’re working on her.
> Artistically, Poppy will still look like a heavily armed and armored ball of golden death. We’re looking to preserve her thematic and color scheme while bringing her art up-to-date both technically and stylistically. **Similarly, there’s a lot to love in her story, we just plan to bring it up-to-date and cement her more firmly in the world and among her fellow Yordles.** On the gameplay front the challenge is a bit bigger, as Poppy's kit is pretty archaic at this point. Nevertheless, we’re looking to keep her current fearless style of gameplay and core dash-and-smash mechanics - we still want her to have that same diver mentality.
> Poppy is definitely a hefty undertaking - not quite a Sion-level project but pretty close to it. She’s still a ways out and is going to take a lot of work, but will hopefully offer an awesome experience for players once we’re done with the job." ience for players once we're done with the job.
Are these things adressed? Because if not....