Midseason Durability Feedback

Hi everyone, This is a thread we can use to discuss the current changes we're looking at making to durability in the midseason patch. In case you missed it, [here ](https://boards.na.leagueoflegends.com/en/c/developer-corner/WgNuqAK8-midseason-durability-goals-and-direction) is the Dev Corner post where I talked about the goals and direction for these changes. I'll be happy to respond to questions about individual changes in this post, but I won't go into exhaustive detail for every single line straight away. We're looking at a long PBE cycle for these changes with the expectation of making some changes along the way, so things aren't necessarily final. Additionally, there will likely be some changes coming to a few penetration and AD items coming in future cycles. With that said, here are the changes! **MagicResist/lvl changes** These changes are aimed at providing some slight increase in durability to champions without MR growth, for reasons like the previous removal of Locket Aura from the game, as well as to softly combat the increased prevalence of heavy magic damage over the years. Moving forward, we may use MR/lvl as a tuning lever that varies by champion, similar to how we do for Armor/lvl Champions with 0 MR/lvl :: 0 MR/lvl >>> 0.5 MR/lvl **New Items** Two brand new items are being added to the shop. _Gargoyle Stoneplate_ Aims to make tanky champions especially durable in the context of a teamfight, without making them so durable in solo play. Cost: 2500g (980g upgrade) Build Path: Chain Vest, Negatron Cloak Effects: +40 Armor +40 Magic Resist Unique Passive - Stone Skin: If 3+ enemy champions are nearby, grants +40 Armor and Magic Resist Unique Active - Metallicize: Increases maximum and current Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If _Stone Skin_ is active, the Health increase becomes 100% instead. _Adaptive Helm_ Fills a niche of being top tier protection against sustained magic damage dealers (somewhat akin to how Warden's Mail and its upgrades do this, but for magic damage). Cost: 2800g (880g upgrade) Build Path: Spectre's Cowl, Negatron Cloak Effects: +300 Health +70 Magic Resist +100% Base Health Regeneration +10% Cooldown Reduction Unique Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 15% for 5 seconds. **Reworked Items** These items tended to have mismatched stats and effects, and we aim to address that here. _Guardian Angel - EXPERIMENTAL_ Guardian Angel is now positioned as an AD/Armor item, with the intention of making its unique effect less attractive to tanks and its build path more attractive to its intended users. Although its build path looks pleasant, we aim to ship it such that it is not very efficient from a gold efficiency and slot efficiency perspective, so that it's not a default third-ish purchase for AD champions. Cost: 2400g (875g upgrade) Build Path: Pickaxe, Long Sword, Cloth Armor Effects: +40 Attack Damage +30 Armor Unique Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown). _Banshee's Veil - EXPERIMENTAL_ Banshee's Veil has had its stats swapped with Abyssal Scepter, aiming to put both items' unique effects on stat lines that feel more appropriate to them. Wanting to verify that this item doesn't become the dominant rush item for mid lane especially, though rushing should be acceptable in some cases if it is a situational decision based on champion/matchup. Cost: 2900g (845g upgrade) Build Path: Fiendish Codex, Negatron Cloak, Amplifying Tome Effects: +60 Ability Power +60 Magic Resist +10% Cooldown Reduction Unique Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 44-8 seconds based on level. _Abyssal Scepter - EXPERIMENTAL_ Abyssal Scepter has had its stats swapped with Banshee's Veil. This should be a more appealing unique effect for tanks, and it helps to round out the decisions players make around Magic Resist itemization. Cost: 2800g (880g upgrade) Build Path: Spectre's Cowl, Negatron Cloak Effects: +300 Health +70 Magic Resist +100% Base Health Regeneration +10% Cooldown Reduction Unique Passive: Nearby enemy champions take 10% more magic damage. _Doran's Shield_ Cost: 400g Effects: +80 Health Passive: Restores 6 Health every 5 seconds. Passive: Basic attacks deal an additional 5 physical damage to minions on hit. Unique Passive: Regain an additional 20 Health over 10 seconds after taking damage from an enemy champion. **Changed Items** These changes tend to be about making items slightly more about their resists and less about Health (with the goal of them being less generally effective on their own) or about sharpening their unique effects _Sunfire Cape_ Health reduced 500 >>> 425 Armor increased 50 >>> 60 Burn damage reduced 25+1/lvl >>> 7+2/lvl Bonus damage to minions and monsters increased 50% >>> 100% _Cinderhulk (all versions)_ Now also deals 100% bonus damage to minions (already does vs. monsters) _Dead Man's Plate_ Health reduced 500 >>> 425 Armor increased 50 >>> 60 No longer deals bonus damage on basic attacks unless at max stacks Basic attacks while not at max stacks now reduce stack count by 15 (instead of clearing them) Maximum stack generation per second increased 12.5 >>> 20 _Randuin's Omen_ Health reduced 500 >>> 425 Crit Damage reduction removed Cost reduced 2900g >>> 2600g Slow duration reduced 4 >>> 2 Slow Percent increased 35% >>> 55% _Warmog's Armor_ Max Health Threshold reduced 3000 >>> 2750 Warmog's Heart Regneration increased 3%/sec >>> 5%/sec Now only goes on a 2sec cooldown when damaged by minions and monsters (still 8 from champions/turrets) _Spirit Visage_ Health reduced 500 >>> 425 Magic Resist increased 55 >>> 65 Sorry if this is a lot to take in (or if you would have preferred more detail as well, I suppose). I'll be answering questions that come up along the way. Thanks in advance for any feedback, Repertoir
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