With this skin Lux's animations are not centered on cast indicator. I did not move the mouse after using the spell, so you can see how the indicator was on one side and the spell is on the other side.
**Q on normal terrain**
**W on normal terrain**
**E on normal terrain**
**R on normal terrain**
When there is an "altitude" difference between lux and cast indicator, it get bug. The indicator show a range, but the spell go where the is the target symbol **[+]**
**Q** I should not hit the enemy, but I did it.
**W** Same bug of Q.
**E** is not bugged.
**R** Same bug of Q and W.
P.s: sorry for low quality of images, but idk how to do a screenshot saving also the mouse. With normal screenshot it doesn't save the target symbol **[+]** and mouse indicator. Sorry also for my English ._.